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Knightica News

Knightica - v1.1.1a

[p]Hello everyone!

While we're working on the next update involving the trinkets, we're pushing a smaller update with value tweaks that felt important for us to slide in when possible
Please find what's changed below![/p]


Knightica - v1.1.1a


[h2]Balancing[/h2][p]We are balancing some Souls that were underwhelming to increase various possibilities in the game. It’s a small patch to keep you waiting before the next big update comes up![/p]
  • [p]Souls[/p]
    • [p]Interest:[/p]
      • [p]Now gives 10🪙 when taken[/p]
    • [p]Dividends:[/p]
      • [p]Now gives 10🪙 when taken[/p]
    • [p]Reset:[/p]
      • [p]Now gives 10🪙 when taken[/p]
    • [p]Hoard:[/p]
      • [p]Now gives 10🪙 when taken[/p]
    • [p]Tradeoff:[/p]
      • [p]Now gives 6🪙 when taken[/p]
    • [p]Tribute:[/p]
      • [p]Now gives 10 Free Rerolls when taken[/p]
    • [p]Goldweave:[/p]
      • [p]Now gives 6 Free Rerolls when taken[/p]
    • [p]Hustle:[/p]
      • [p]Shop Slots reduction increase from 2 to 3[/p]
    • [p]Agony[/p]
      • [p]Increase🪙received amount from 3 to 4[/p]
    • [p]Affinity:[/p]
      • [p]Now has 75% chance to gain 1🪙instead of 50%[/p]
    • [p]Apex[/p]
      • [p]Now also increase Shop Slot by 1[/p]
    • [p]Selection[/p]
      • [p]Increase Shop Slot Amount from 3 to 4[/p]
    • [p]Morph[/p]
      • [p]Added a new effect : Turn Start: +10 Exp to all Troops on your Bench[/p]
    • [p]Sacrifice[/p]
      • [p]Increase percentage amount from 125% to 150%[/p]
    • [p]Burst[/p]
      • [p]Now reduces Spells cost by 2🪙 instead of 1🪙[/p]
    • [p]Enlightenment[/p]
      • [p]Reworked the effect[/p]
      • [p]2 Free Rerolls when any Troop levels up[/p]
[h2]Bug Fixes[/h2]
  • [p]Fixed an issue where a Troop modified in Bench by Morph or Transmutation would not always give the right amount of XP when merged[/p]
  • [p]Fixed an issue when opening the inventory with a Controller[/p]

Codex Update Out Now

[p]Hello there![/p][p]After adding the highly requested Codex/Bestiary feature to the experimental branch a few days ago and gathering your initial feedback (thank you!!), the Codex Update is now live for everyone!
[/p][p][/p][p]We’re now actively working on our next update which will be available by mid-November, so keep an eye out! 👀[/p][p]Until then, have fun![/p][p][dynamiclink][/dynamiclink] [/p][p][/p]

Unity vulnerability fix update

Hey!
We're just pushing a version with a fix for Unity's vulnerability that's been discovered
Cheers!

  • Pushed a version that's fixing Unity's vulnerability issue

[Experimental Branch] Codex Update

[p]Hello everyone![/p][p]Many of you have been asking for an update including a Codex/Bestiary, so we’ve been working on it. Here’s what it looks like: [/p][p][/p][p][/p][p]Before publishing it to the main branch and making it available for everyone, we’d like to run some tests to make sure everything looks good and that there are no major bugs. Please note that it is available in English only for now—other supported languages will come next week.[/p][p]For those of you who’d like to try out this latest version, here’s how to access the experimental branch:[/p]
  1. [p]Log into your Steam account[/p]
  2. [p]Access your game Library and right-click on Knightica in the left sidebar[/p]
  3. [p]Select Properties in the context menu[/p]
  4. [p]Select the Betas tab in the Properties window[/p]
  5. [p]Click the dropdown box next to Beta Participation, and select the 'Experimental' branch (no password required)[/p]
  6. [p]Make sure you've updated the game.[/p]
[p][/p][p]As always, we’re super keen to get your feedback here on Steam or in our Discord server.[/p][p]We hope you’ll enjoy this addition!
[/p][p][/p]

Knightica - Patch #4 - v1.0.4

[p]Hello everyone! It's been some time since the last patch, and I'm here to tell you 3 things! First, the Bestiary/Codex is still on it's way. We've made great progress on it and can't wait to show it to you What will most likely happen (to be 100% confirmed) is that we'll make an open experimental branch with the Codex on it, while the patch is being localized. It will allow us to gain time, and to have your feedback as soon as possible! Keep posted here, we'll make a dedicated Steam News if we open an experimental branch We're also planning what's to come after the Codex, and will also update you in due time! The second thing I'm here to tell you, it's that we also came with a small patch! This is mainly a balancing patch, driven by both your feedback and the in game analytics. We've also slided in some bugfixes! Lastly, on behalf of the whole team, we wanted to thank you all for all your kind words, feedback, and positive reviews ; we've made it back to mostly positive reviews! That's a great milestone we've been looking forward to, and we're proud and thankful that we did.

Now, make way for the full patchnote!
Have a wonderful day everyone!
[/p]
Knightica - Patch #4 - v1.0.4
[h2]
General[/h2]
  • [p]On XP Received effects can now be triggered even at Max Level[/p]
[h2]Balancing[/h2]
  • [p]Commanders [/p]
    • [p]Warlock:[/p]
      • [p]Reduce Bosses defeated amount to Unlock from 50 to 25[/p]
        • [p]Curses:[/p]
        • [p]Increase Dark Power transfer from (5-25)🛡️ to (10-100)🛡️[/p]
        • [p]Increase Dark Defense transfer from (5-25)⚔️ to (10-100)⚔️[/p]
        • [p]Reduce Dark Use cost to 10 ♥️[/p]
        • [p]Increase Dark Use Buff from (3-15)⚔️/🛡️ to (3-30)⚔️/🛡️[/p]
  • [p]Souls[/p]
    • [p]Interest:[/p]
      • [p]Increase Max Gold amount from 50 to 70🪙[/p]
    • [p]Selection:[/p]
      • [p]Increase Max Roll per turn from 3 to 5[/p]
    • [p]Burst:[/p]
      • [p]Now also reduce the cost of Spells drawn by 1🪙[/p]
    • [p]Reset:[/p]
      • [p]Now receives 3 Epic instead of 2[/p]
    • [p]Chaos:[/p]
      • [p]Now receives 150🪙 instead of 100🪙[/p]
    • [p]Heirloom[/p]
      • [p]Reduce number of Roll needed to draw the free Spell from 4 to 3[/p]
[p]
[/p][p]We are improving Troops that felt underwhelming to play and boss Souls that didn’t see enough picks[/p]
  • [p]Troops[/p]
  • [p]Gold Dragon:[/p]
    • [p]Effect now gives +1⚔️/+1🛡️ to Mercenaries and all other Dragons on the Field[/p]
  • [p]King[/p]
    • [p]Tax effect bonus has been increased from +25⚔️ to +50⚔️[/p]
  • [p]Molten Blob[/p]
    • [p]Bonus given have been increased from +3⚔️and +2🛡️(up from +2⚔️and +1🛡️)[/p]
  • [p]Mauler[/p]
    • [p]Now gains +4🛡️(up from +2🛡️) when a Troop loses stats or gets sacrificed[/p]
    • [p]Base 🛡️has been increased by 9[/p]
  • [p]Tower[/p]
    • [p]Now gains +2🛡️(up from +1🛡️) on Shop Refresh[/p]
    • [p]Base 🛡️has been increased by 10[/p]
  • [p]Warden[/p]
    • [p]Base 🛡️has been increased by 8[/p]
  • [p]Zombie[/p]
    • [p]On Death effect now gives +2⚔️/+2🛡️ (up from +1⚔️/+1🛡️)[/p]
  • [p]Cauldron[/p]
    • [p]Blue Drop cost has been increased to 6🪙 (up from 4🪙)[/p]
    • [p]Yellow Drop cost has been reduced to 2🪙 (down from 4🪙)[/p]
[p]
[/p][h2]Bug Fixes[/h2]
  • [p]Fixed a bug where Alchemy could be taken 2 times from Bosses Souls[/p]
  • [p]Fixed Interest Gold glitch while using Continue[/p]
  • [p]Fixed Arena Troops teleporting outside of the map[/p]
  • [p]Fixed issue with Flawless and Ascension while using Continue
    [/p]