Business Simulator 2026 – QoL, Balance & Performance Update
[p]Thanks so much for all the feedback you’ve been sending in – this update focuses on quality of life, small balance tweaks, and a bit more clarity around what’s happening under the hood.[/p][hr][/hr][h3]📝 Gameplay & Balance[/h3]
- [p]Thief interaction at checkout
You now have a more interactive way to deal with thieves when they start running away at the payment area. Watch for the new interaction prompt and react in time to stop them, triggering a similar consequence to getting caught by the alarm system.[/p] - [p]Pricing & probabilities tweak
Adjusted maximum price limits and purchase probabilities to make pricing feel fairer and more consistent, especially at the higher end of the price range.[/p]
- [p]Event label behavior fixed
Fixed an issue where labels/tags related to events were not updating correctly after an event triggered. They should now change state reliably when events occur.[/p] - [p]Shader compile information
On first launches (or when shaders are compiling), players will now get clearer feedback that shaders are being prepared in the background, so initial stutters are easier to understand.[/p] - [p]New FPS limit option
Added an FPS Limit setting to the options menu so you can better control performance, temps, and power usage based on your system.[/p]
- [p]General performance optimizations in busy areas and shops to reduce small hiccups and improve overall smoothness.[/p]
- [p]Minor background improvements to reduce unnecessary CPU usage in certain situations.[/p]
- [p]Various small bug fixes and stability tweaks based on your reports.[/p]