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  3. Major Demo Update

Major Demo Update

[p]Hey everyone,
It's Dominik, the solo developer behind Arms of God. I want to start by saying thank you for the warm reception of the demo released a few days ago. More than 4,000 players have already tried it out - which is absolutely mind-blowing. I’m also truly grateful for every single review on Steam, they help the game’s visibility more than you can imagine, and they mean a lot to me personally as I keep building this world step by step. [/p][p][/p][p]Over the last few days I focused on expanding the content, polishing gameplay, and improving performance across the board. This update brings a lot of new things into the demo - especially the entire second act.[/p][p][/p][p]Below is a full breakdown of what’s new, changed, and fixed.

NEW CONTENT[/p]
  • [p]15 new unique, handcrafted levels for Act II - each with its own artwork and narrative entry. This chapter pushes the story deeper into the corrupted cathedral grounds.[/p]
  • [p]New destructible objects - you can now destroy marked objects using abilities.[/p]
  • [p]New hint for unlocking the Cathedral. A clearer message now indicates that permanent blessings become available only after reclaiming the cathedral.[/p]
  • [p]Anti-Aliasing setting (including Super Res). Super Res + Screen Percentage at 150% allows the game to run at extremely high resolution. Highly recommended for stronger GPUs. [/p]
  • [p]Localization of the demo into German, Korean, and Russian.[/p]
  • [p]Added Act IV artwork. A small teaser of things to come.[/p]
[p][/p][p]BALANCING CHANGES[/p]
  • [p]Rebalanced critical damage stats and weapons. [/p]
  • [p]Removed modules: Vowed Might & Manna Drop.[/p]
  • [p]Shorter, lore-friendly Act I chapter descriptions.[/p]
  • [p]Rebalanced game speed, player movement, and enemy pacing in Act I[/p]
  • [p]New free blessing for Act I: “Mother’s Blessing” that helps new players find unique items and smooths the early game experience.[/p]
[p]FIXES[/p]
  • [p]Improved collisions with trees[/p]
  • [p]Fixed screen percentage not updating correctly[/p]
  • [p]Main character and boss now stick to the ground more reliably in animations[/p]
  • [p]Added missing localization and corrected typos[/p]
  • [p]Fixed several rare crashes[/p]
  • [p]Fixed disappearing enemy grenade red zones[/p]
  • [p]ESC works properly while attaching upgrades[/p]
[p][/p][p]MAJOR PERFORMANCE IMPROVEMENTS[/p][p]Significant optimizations were made to:[/p]
  • [p]enemy movement and action processing[/p]
  • [p]enemy projectiles and mines[/p]
  • [p]spawning and despawning map resources[/p]
  • [p]spawning new enemies[/p]
  • [p]displaying floating damage text[/p]
  • [p]overall performance - especially in large battles - should now feel noticeably smoother.[/p]
[p][/p][p]WHAT’S NEXT?[/p][p]In the next update I’m focusing on:[/p]
  • [p]New Act II boss: The Bishop - a major fight that ties directly into the story of the corrupted church.[/p]
  • [p]The Codex: a full in-game book with explanations, tips, lore, and mechanical breakdowns.[/p]
  • [p]Metaprogression expansion. What you currently see in the demo (The Statue) is only a placeholder with basic upgrades. In the full game there will be six buildings, each offering a different path of meta progression.[/p]
[p][/p][p]Also, a quick note - Arms of God is currently part of Bullet Heaven Fest 3.0. If you enjoy this genre, the event has plenty of other great titles worth checking out. There’s a Midweek Deal running right now, in case you’re browsing for something new to play.[/p][p][/p][p][/p]