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Demo Update - Accessibility, New Concept Art, Localization and More

[p]Hey, it’s Dominik again - the solo dev behind Arms of God.
[/p][p]This latest update is a big batch of improvements and tweaks, with a strong focus on accessibility and overall polish (including one of the most requested features: full key remapping).[/p][p]Huge thanks for all your suggestions and bug reports (Discord + Steam forum) - they help a lot, especially now that Steam Next Fest is getting really close. Before SNF hits, I want the demo to feel as polished as possible and - most importantly - fun for everyone who discovers it during the event.[/p][p]Also: I’ve got a little surprise for those of you who already played the demo. For Steam Next Fest only, I’m adding something that should make you want to jump back in and lose a few more hours :)
More details soon - but feel free to guess in the comments under this post!
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NEW[/p]
  • [p]New animated concept art appears after the intro (art by Jakub Mathia, animated by me)[/p]
  • [p]Full key remapping[/p]
  • [p]New Settings window[/p]
  • [p]Gamepad icon switcher (Xbox / PlayStation)[/p]
  • [p]New languages: Traditional Chinese, Thai[/p]
  • [p]Updated localizations: Simplified Chinese, Korean, Japanese[/p]
  • [p]New sounds for several weapons and events[/p]
  • [p]New 3D models for Library and Catacombs locations[/p][p][/p]
[p] [/p][p][/p][p]BALANCE AND GAMEPLAY CHANGES[/p]
  • [p]Rebalanced: Attack Speed, Critical Chance, Damage Conversion, Machine Gun family, Melee weapon speed, and elemental damage in upgrades[/p]
  • [p]Max Dodge cap set to 80% + dodge rebalance[/p]
  • [p]Removed the Righteous Edge blessing[/p]
  • [p]Multi-Shot Coil moved from Tier 2 to Tier 3[/p]
  • [p]Spectre now starts with Piercing Barrel instead of Multi-Shot Coil[/p]
  • [p]Fire and Electric debuffs: stacking + calculations reworked[/p]
  • [p]Transferred damage calculations updated[/p]
  • [p]Weapons now stay in the same slot when selling or merging[/p]
  • [p]Major CPU performance optimizations[/p]
[p][/p][p][/p][p]SHOP AND UX[/p]
  • [p]Refund system changed to single-module refund[/p]
  • [p]Added option to Refund / Unlock with a single key (hold)[/p]
[p][/p][p]FIXES[/p]
  • [p]Fixed a rare issue where a skill sometimes wouldn’t work[/p]
  • [p]Fixed missing localization in multiple places[/p]
  • [p]Fixed ESC not working correctly when switching from Shop back to the game[/p]
  • [p]Fixed upgrades appearing in the Shop when all upgrade slots were already full[/p]
  • [p]Fixed HP bar not updating correctly with very low maximum HP values[/p]
  • [p]Fixed an issue where metaprogression resources sometimes weren’t added at the end of a run[/p]
  • [p]Fixed refund button not working in some cases[/p]
[hr][/hr][p]One more thing: Tiny Roguelikes event just started, and Arms of God is part of it - if you’re into the genre, you’ll definitely find more cool stuff there too.
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