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Patch Notes 1.0.6

[h3]Change List[/h3]
  • Adjusted a late game area as some players were having a harder time with it than intended. The depths / invisible platforms level geometry. Added walls

I’ve been deep in development on my next game, but I haven’t forgotten about GULLET. After reading a recent review (thank you!), I went back and replayed the final section and found a way to tweak it. The changes made should make that part a bit less frustrating for some players, while still keeping the tone and theming I was going for.

As always, I love hearing what you think. Feedback (good, bad, weird, angry) is super valuable, so don’t hesitate to reach out!

Joshua Allin

Solo Indie Game Developer | [email protected] | bsky.app/profile/joshuaallin.bsky.social