Pre-release Patch Notes 0.9.9 - Steam Achievements and a Speedrun Timer!
Changes Made
I've added some achievements to the game, and 75% of them are extra challenges for players to pursue on repeat playthroughs. (My personal favorite kind of achievement)
I never really intended for GULLET to be a speedrunner's game. However, after playing the game over and over during the game's development and seeing how much of a difference there was in completion time as well as how much unintentional movement tech there is in the game even now, I decided to add an in-game timer and an achievement tied to it. Hope you guys enjoy!
Side Note:
If you're among the pool of players who have been playing pre-release and created a save file before this update went live, your completion timer will start at 0 hr, 0 min, 0 sec next time you resume that file, resulting in a lower-than-actual completion time.
Starting a new save will resolve this if you care enough.
- Added Support for Steam Achievements.
- Added an in-game timer that shows your run's final completion time at the end of the game. Press "Select" or "Tab" to view the timer while playing.
I've added some achievements to the game, and 75% of them are extra challenges for players to pursue on repeat playthroughs. (My personal favorite kind of achievement)
I never really intended for GULLET to be a speedrunner's game. However, after playing the game over and over during the game's development and seeing how much of a difference there was in completion time as well as how much unintentional movement tech there is in the game even now, I decided to add an in-game timer and an achievement tied to it. Hope you guys enjoy!
Side Note:
If you're among the pool of players who have been playing pre-release and created a save file before this update went live, your completion timer will start at 0 hr, 0 min, 0 sec next time you resume that file, resulting in a lower-than-actual completion time.
Starting a new save will resolve this if you care enough.