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Gullet News

Patch Notes 1.0.3.6

[h2]Change List:[/h2]
  • Added an option for geezers and freaks to ʇɹǝʌuᴉ their look axis.

Patch Notes 1.0.3.5

[h3]Change List:[/h3]
  • Fixed page order of Anthony's first entry.
  • Fixed a bug that caused the battery gadget to sometimes not respond to mouse clicks at certain framerates.
  • Added a cooldown to advancing prologue text to prevent accidental double clicks from skipping the story unintentionally

Patch Notes 1.0.3.4

Change List:
  • Adjusted ascend tutorial a little bit more for clarity's sake.
  • Made the surfaces before the tether planting tutorial unresponsive to tether planting.


I've seen a couple players accidentally left click while reaching for one of their gadgets at the very start of the game, leading to them getting confused about what they've just done and forgetting about the battery system. In response, I've made it so that there are no surfaces upon which a tether could be planted until the game has taught you how to do so.

Patch Notes 1.0.3.3

Change List:
  • Adjusted the ascend tutorial (the disconnect pit) to help with player on-boarding

Patch Notes 1.0.3.2

[h2]Change List:[/h2]
  • Greatly Improved Shader Pre-compilation
  • Added alternate keybinds to the controller to make use of the face buttons. A-> Sprint/Jump , X-> Interact , B-> Flashlight.



Some players are reporting that they're still experiencing severe stuttering in the first area of the game. These stutters are a result of how Windows manages shader compilation, which has to happen at runtime and can cause these brief interruptions. I know it can be a bother, and I’m continuing to make improvements to reduce it as much as possible!

This patch should bring major improvements! Some players may still experience some brief stutters on the two elevators at the beginning of the game and maybe after the first long descent. If so, fortunately it clears up after this early stage of the game and should stay smooth for the remaining 75% of the game.

Additionally, GULLET stores this data in a file on your computer so it only occurs the first time a particular effect-lighting combo appears on screen. Thus, on repeat playthroughs it won't occur again.



Joshua Allin

Solo Indie Game Developer | [email protected] | twitter.com/Joshua_Allin_ | youtube.com/@JoshuaAllin