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Gullet News

Patch Notes 1.0.6

[h3]Change List[/h3]
  • Adjusted a late game area as some players were having a harder time with it than intended. The depths / invisible platforms level geometry. Added walls

I’ve been deep in development on my next game, but I haven’t forgotten about GULLET. After reading a recent review (thank you!), I went back and replayed the final section and found a way to tweak it. The changes made should make that part a bit less frustrating for some players, while still keeping the tone and theming I was going for.

As always, I love hearing what you think. Feedback (good, bad, weird, angry) is super valuable, so don’t hesitate to reach out!

Joshua Allin

Solo Indie Game Developer | [email protected] | bsky.app/profile/joshuaallin.bsky.social

Patch Notes 1.0.5

[h3]Change List[/h3]
  • Adjusted a late game area as some players were having a harder time with it than intended. The depths / invisible platforms level geometry.


These changes should keep the appeal, narrative significance and symbolism of the gameplay experience in this area intact while reducing the share of players who struggled greatly.

Patch Notes 1.0.4

[h3]Changes Made:[/h3]
  • Expanded hint that explains braking mechanic.
  • Fixed a bug that cause some hints to repeat themselves after respawning in certain edge cases


Some new players were having trouble understanding the brake mechanic so I expanded the explanation in the hint that triggers before the first rappel. Now the hint is more detailed and should further help ensure players don't make it past the brake tutorial without understanding this core mechanic.

Patch Notes 1.0.3.9

[h3]Changes Made:[/h3]
  • Adjusted size/position of some hint trigger volumes in the tutorial area
  • Fixed a bug that caused loading screens to be included in the secret ending

Patch Notes 1.0.3.7

[h3]Changes Made:[/h3]
  • Fixed a bug that caused some assets in a scripted event to remain visible in some situations.
  • Made another scripted event less awkward in the event of a sequence break.


Special Thanks to the player who notified me of these little bugs for finding these issues and reporting them.