Patch Notes 1.0.2
[h3]Change List:[/h3]
I just couldn't stop myself from fixing up some little non-essential QoL features and polish before the weekend. Many of these points are a bit vague but I would hate to spoil anything for those who haven't seen the end(s) yet.
Best,
Joshua Allin
- Further Improved Shader Pre-compilation
- Greatly Improved performance of flare gun lasers
- Fixed a bug that cause a sound effect not to play when presented with a choice near the end of the game
- Added a decal to metal doors midway through the game to make it clear they're not interactable and fit in more with their surroundings
- Fixed a bug that cause some ambient sounds not to play about midway through the game
- Adjusted some journal entries text for better pacing
- Made the ending area of the game much creepier with some adjusted visuals & music
- Battery meter visual adjusted to better communicate the distinction between spent battery and not yet acquired battery capacity
- Fixed a bug that cause an event late in the game to trigger again under edge case conditions
- Adjusted Succumb choice consequence
I just couldn't stop myself from fixing up some little non-essential QoL features and polish before the weekend. Many of these points are a bit vague but I would hate to spoil anything for those who haven't seen the end(s) yet.
Best,
Joshua Allin