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Update Ver.0.6.2

[h3]Updated to Ver.0.6.2.[/h3]
  • [p]Now supports Steam Cloud Saves
    If different save data exist on multiple local devices, back up the "save" folder via Manage → Browse Local Files before launching the game[/p]
  • [p]Added new Artifacts:
    "Ninja Log" "Permafrost" "Special Parfait" "Pinwheel" "Canteen" "Emergency Defense Unit" "Wild Child’s Club" "Honor Student’s Fountain Pen"[/p]
  • [p]Reduced cooldowns for several skills:
    "Sharpen Claws" "Quick Punch" "Wild Scratch" "Molting" "Dancing Chop" "Party Cracker"[/p]
  • [p]Enhanced upgrade effects for certain skills:
    "Lock-On" "Boomerang Attack" "Heavy Impact" "Crunch" "Big Bite" "Reverb" "Space Erosion" "Dragon's Rage" "Dragon Callus" "Noise Storm" "Thunder Vortex" "Revenge" "Flames of Adversity"[/p]
  • [p]"Deadly Poison" effect amount now displays correctly in battle details when boosting poison damage[/p]
  • [p]"Death Roll" activation is canceled if stunned or asleep while waiting[/p]
  • [p]Increased Morgentiana’s stat growth rate in "DAYS OF TORNADO Lv.2"[/p][p](Temporary adjustment until high-difficulty mode update in Ver.0.7.0)[/p]
  • [p]Overall bonuses from random events increased[/p]
  • [p]Added several new TIPS[/p]
  • [p]Added new boss defeat animation[/p]
  • [p]Volume can now be adjusted with sliders[/p]
  • [p]Increased SUSHI prices[/p]
  • [p]Fixed an issue where certain buffs were not removed when hit by "Disappearance Magic" or "Calamity Breath"[/p]
  • [p]Fixed an issue where "Indomitable Spirit" did not trigger when defeated by "Calamity Breath"[/p][p](Now correctly handled in order of taking damage → removing buffs)[/p]
  • [p]Fixed various other text and bugs[/p]
[p]We’re happy to announce that the long-awaited Steam Cloud Save feature is finally here![/p][p]As for what’s next — we’re planning a major update (Ver.0.7.0) around November to December.
The highlight of Ver.0.7.0 will be the addition of “DAYS OF TORNADO Lv.3–Lv.9”, a new high-difficulty mode!
(The existing “DAYS OF TORNADO Lv.2” will also be slightly adjusted accordingly.)[/p][p]To make multiple playthroughs even more enjoyable, we’re preparing a large number of new items and skills to expand your build variety, as well as a new system to shorten story events for a smoother replay experience.
Stay tuned for more updates![/p]