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DRAPLINE News

Update Ver.0.5.3

[h3]Updated to Ver.0.5.3.[/h3]
  • [p]Fixed a bug where players were charged for ingredients they didn’t consume[/p]
  • [p]Fixed an issue where the skill "IIndomitable Spirit" and the item "Dragon Plushie" could activate simultaneously
    ("Indomitable Spirit" will now take priority)[/p]
  • [p]Added a process to prevent freezing when obtaining a number of artifacts close to the total available[/p]
  • [p]Changed so that auto-save will not occur immediately after loading save data[/p]
  • [p]Adjusted cooldown times for the following skills to be shorter:[/p][p]"Charge", "Lock On", "Rage Charge", "Reckless Attack", "Heavy Impact", "Armor Break", "Magic Thorn", "Loud Shout", "High-Pressure Heat Ray", "Space Erosion", "Dragon's Rage", "Noise"[/p]
  • [p]Increased the power of the skill “Death Roll” from "Large" to "Massive"[/p]
  • [p]The skill "Curse" has been reclassified from Magical Attack to Special Attack
    (Special Attack is a new category; more skills will be added under it in future updates)[/p]
  • [p]Increased the effects of items: "Giant's Bracelet", "Wind Cutter Bracelet", and "Kaleidoscope"[/p]
  • [p]Fixed various other text and bugs[/p]
[p][/p][p]Starting next month, we expect to gradually begin adding new skills and items.[/p][p]We appreciate your continued support![/p]

Update Ver.0.5.2

[h3]Updated to Ver.0.5.2.[/h3]
  • [p]Fixed a bug where an error would occur when selecting ingredients under certain conditions[/p]
  • [p]Fixed a bug where already acquired passive skills would appear during skill selection[/p]
  • [p]Fixed a bug where enemies could be re-randomized when retrying the "Small Calamity" battle[/p]
  • [p]Fixed a bug where holding the Alt key would also skip messages instead of only the Ctrl key[/p]
  • [p]Changed it so that when using the skills "Heat Exhaust" and "Mindfulness," those skills themselves are no longer affected by their own effects[/p]
  • [p]Adjusted the effects of several items and skills (mainly adjusting effects and cooldowns of items that were too convenient on their own)[/p]
    • [p]Adjusted the effect amount and price of the artifact "Deadly Poison"[/p]
    • [p]Adjusted the price of the artifact "Dice Bento"[/p]
    • [p]Adjusted the cooldown of the skill "Poison Claw"[/p]
    • [p]Adjusted the cooldown of the skills "Heat Exhaust" and "Mindfulness"[/p]
    • [p]Adjusted the cooldown of the skill "Poison Rush"[/p]
    • [p]Adjusted the cooldown of the skill "Venomous Fang"[/p]
    • [p]Adjusted the effect amount of the skill "Earth Stance"[/p]
    • [p]Adjusted the duration (turns) of the skill "High-Speed Flight"[/p]
  • [p]Fixed various other text and bugs[/p]

Update Ver.0.5.1

[h3]Updated to Ver.0.5.1.[/h3]
  • [p]Fixed a critical bug where the game could reset when doing training camp while the language was set to English.[/p]
  • [p]Fixed a bug where certain graphics would display incorrectly under high FPS environments.[/p]
  • [p]Fixed an issue where the help message would not display under certain conditions when selecting a villager with max affinity[/p]
  • [p]Fixed a bug where "Breath" would disappear from the skill list after certain random events[/p]
  • [p]Fixed a bug where upgrades for unequipped skills were sometimes not selected[/p]
  • [p]Adjusted the processing of the item "Bloody Raw Meat"[/p]
  • [p]Fixed a bug where the skills "Adrenaline" and "Analysis" could overwrite the next action depending on activation timing (activation timing is now set to the end of the turn when evasion occurs)[/p]
  • [p]Fixed a bug where the skill "Star Scale" would not activate first[/p]

[IMPORTANT] Notice for Playing on High Refresh Rate Monitors (FPS Compatibility)

[p]When playing "DRAPLINE" on systems capable of high refresh rates (such as gaming monitors), the game may run at unintended FPS, potentially causing issues.[/p][p]After launching the game, press \[F2] to check the "FPS" displayed in the upper left corner of the screen. If this significantly exceeds "60 FPS," please set the maximum frame rate for the game using the following steps:[/p][p]※The following is an example configuration method.
※We will adjust the game in the future to allow FPS limiting from within the game itself.
[/p][p][/p][h3]■ GeForce Frame Rate Setting Example[/h3]
  1. [p]Open "NVIDIA Control Panel"[/p]
  2. [p]Go to "3D Settings" → "Manage 3D settings"[/p]
  3. [p]Select the "Program Settings" tab[/p]
  4. [p]Select the program to customize → Click "Add" → Select the running "DRAPLINE" and click "Add Selected Program"[/p]
  5. [p]Click on the "Max Frame Rate" setting field under "Specify the settings for this program"[/p]
  6. [p]Set the value to 60 FPS[/p]
  7. [p]Click "Apply" and then close the NVIDIA Control Panel[/p]
  8. [p]Restart the game and press \[F2] to confirm that the "FPS" displayed in the upper left corner is around "60 FPS"[/p]

"DRAPLINE" Launches in Early Access on Monday, June 30!

[p]Starting today, June 30 at 16:00 JST, the Early Access version of the roguelite growth game "DRAPLINE" is now available on Steam![/p][p][dynamiclink][/dynamiclink]To celebrate the launch, a special 17% off discount (996 JPY) is being offered.[/p][p]This launch sale will run for two weeks until July 14, so don’t miss it![/p][p]Thanks to everyone's support, the game has now surpassed around 30,000 wishlist registrations. We sincerely appreciate all your enthusiasm and support![/p][p][/p][h3]◆ About "DRAPLINE"[/h3][p][/p][p]"DRAPLINE" is a roguelite growth game where you pick up a perpetually hungry dragon girl and train her to become the strongest dragon over the course of one year.[/p][p]Each run is designed to take about one hour, allowing players to enjoy fresh new skill builds and training strategies each time.[/p][p]Supported languages: English, Japanese, and Simplified Chinese.[/p][p][/p][h3]【New features in this Early Access version】[/h3][p]① You can now play the main scenario "DAYS OF TORNADO" all the way to the ending![/p][p]② High-difficulty mode added!
Without effective training and careful strategy, it’s extremely challenging — perfect for advanced players.[/p][p]※ The main scenario is set at a beginner-friendly difficulty level, but the additional modes introduced afterward will drastically increase the challenge. For build lovers, we highly encourage you to take on this intense challenge![/p][p]③ UI enhancements!
Smoother, more immersive gameplay experience.[/p][p]④ New skills added, now totaling over 150!
Some skills come with debuffs but have massive effects, greatly expanding build freedom and strategic depth.[/p][p]Additionally, new boss characters and pixel art have been introduced.[/p][p][/p][h3]◆ Future update plans[/h3][p]・New bosses, including optional hidden bosses
・Additional enemies
・Implementation of "DAYS OF TORNADO Lv.3" (In Lv.3, enemies will have special passive skills and different behaviors, offering an even deeper challenge)
・New appearance patterns for the dragon girl
・New items and skills
・Additional random events
・Balance adjustments based on player feedback[/p][p]Ultimately, we plan to conclude the Early Access period with the implementation of "Main Scenario 2" (working title), which will feature multiple ending branches, leading up to the official full release.[/p][p]As this is a solo-developed project, further development may take some time, but we will continue to update "DRAPLINE" steadily toward its full release.[/p][p]We look forward to your feedback and reviews![/p]