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DRAPLINE News

Update Ver.0.6.3

[h3]Updated to Ver.0.6.3.[/h3]
  • [p]Adjusted minor layout elements on the title screen[/p]
  • [p]Changed so that a save screen now appears when moving to the Scenario Select screen after finishing training[/p]
  • [p]Significantly adjusted the effects of certain skills:[/p][p]"Harden," "Coating," "Beat," "Super Beat," and "Confident"[/p]
  • [p]Added a button that automatically inputs the maximum value during number entry such as when repaying debt[/p]
  • [p]Fixed an issue where transitioning scenes during a Breath effect in the Breath Edit screen or Breath Change event could cause an error[/p]
  • [p]Fixed so that "Stun" and "Sleep" no longer trigger command ignoring[/p]
  • [p]Fixed various other text and bugs[/p]

Update Ver.0.6.2

[h3]Updated to Ver.0.6.2.[/h3]
  • [p]Now supports Steam Cloud Saves
    If different save data exist on multiple local devices, back up the "save" folder via Manage → Browse Local Files before launching the game[/p]
  • [p]Added new Artifacts:
    "Ninja Log" "Permafrost" "Special Parfait" "Pinwheel" "Canteen" "Emergency Defense Unit" "Wild Child’s Club" "Honor Student’s Fountain Pen"[/p]
  • [p]Reduced cooldowns for several skills:
    "Sharpen Claws" "Quick Punch" "Wild Scratch" "Molting" "Dancing Chop" "Party Cracker"[/p]
  • [p]Enhanced upgrade effects for certain skills:
    "Lock-On" "Boomerang Attack" "Heavy Impact" "Crunch" "Big Bite" "Reverb" "Space Erosion" "Dragon's Rage" "Dragon Callus" "Noise Storm" "Thunder Vortex" "Revenge" "Flames of Adversity"[/p]
  • [p]"Deadly Poison" effect amount now displays correctly in battle details when boosting poison damage[/p]
  • [p]"Death Roll" activation is canceled if stunned or asleep while waiting[/p]
  • [p]Increased Morgentiana’s stat growth rate in "DAYS OF TORNADO Lv.2"[/p][p](Temporary adjustment until high-difficulty mode update in Ver.0.7.0)[/p]
  • [p]Overall bonuses from random events increased[/p]
  • [p]Added several new TIPS[/p]
  • [p]Added new boss defeat animation[/p]
  • [p]Volume can now be adjusted with sliders[/p]
  • [p]Increased SUSHI prices[/p]
  • [p]Fixed an issue where certain buffs were not removed when hit by "Disappearance Magic" or "Calamity Breath"[/p]
  • [p]Fixed an issue where "Indomitable Spirit" did not trigger when defeated by "Calamity Breath"[/p][p](Now correctly handled in order of taking damage → removing buffs)[/p]
  • [p]Fixed various other text and bugs[/p]
[p]We’re happy to announce that the long-awaited Steam Cloud Save feature is finally here![/p][p]As for what’s next — we’re planning a major update (Ver.0.7.0) around November to December.
The highlight of Ver.0.7.0 will be the addition of “DAYS OF TORNADO Lv.3–Lv.9”, a new high-difficulty mode!
(The existing “DAYS OF TORNADO Lv.2” will also be slightly adjusted accordingly.)[/p][p]To make multiple playthroughs even more enjoyable, we’re preparing a large number of new items and skills to expand your build variety, as well as a new system to shorten story events for a smoother replay experience.
Stay tuned for more updates![/p]

Update Ver.0.6.1

[h3]Updated to Ver.0.6.1.[/h3]
  • [p]Fixed an issue where the game could freeze when the shop’s inventory was refreshed under certain conditions[/p]
  • [p]Fixed a display issue that occurred when losing to Octanya and ending training immediately afterward[/p]
  • [p]Fixed an issue where failing to act due to insufficient stamina could prevent further actions in subsequent weeks[/p]
  • [p]Fixed an issue where "Power Charge" and "Magic Focus" did not work properly with certain skills[/p]
  • [p]Adjusted the effectiveness of the "Magic Piggy Bank"[/p]
  • [p]Changed so that items such as "Large Beehive" can now be used directly from the bag on the ingredient selection screen[/p]
  • [p]Added unique icon images for all types of Artifacts[/p]
  • [p]Added a feature allowing players to abandon training and return to the Scenario Select screen at any time[/p]
  • [p]Fixed various other text and bugs[/p]

Major Update Ver.0.6.0

[h3]Updated to Ver.0.6.0.[/h3][p]Thank you for waiting. We’ve updated to Ver.0.6.0.
This is the first major update for DRAPLINE![/p]
  • [p]Compendium Feature Added[/p][p](Can be accessed during training, or from “System” → “Compendium” in the scenario select screen)[/p]
  • [p]Added events and items to update the Woofderful Trading Company’s inventory[/p]
  • [p]Added several random events[/p]
  • [p]Added Small Calamitys[/p]
  • [p]Added challenge bosses that can be fought by visiting certain places during summer camp[/p]
  • [p]Added special game overs related to challenge bosses[/p]
  • [p]Added several items and artifacts:[/p]
    • [p]“Harpy Sword,” “Ice Cream,” “Splash Cactus,” “Shield of Sunrise,” “Shield of Moonlight”[/p]
  • [p]Added many inspiration skills:[/p]
    • [p]“Run-up,” “Boomerang Attack,” “Cell Activation,” “Wild Scratch,” “Acid Fluid,” “Crunch” “Mirage,” “Reverb,” “Instant Shield,” “Dragon Callus,” “Wind Power,” “Thunder Vortex,” “Revenge,” “Flame of Adversity,” “Thin Ice”[/p]
  • [p]Adjusted effects and cooldowns of several skills[/p]
  • [p]Added Steam achievements[/p]
  • [p]Areas operable with the D-pad can now also be controlled with WASD keys[/p]
  • [p]Increased lottery rate bonuses for ingredients and skills from affection bonuses[/p]
  • [p]Extended the grace period before a warning event occurs when personality leans too much toward WILD[/p]
  • [p]Increased stat gains from random events when personality leans toward WILD[/p]
  • [p]Increased effects of some meals and meals rewarded from defeating enemies[/p]
  • [p]Fixed a bug where skills with “~on successful evasion” effects would not function properly when an attack that hits multiple times was evaded[/p]
  • [p]Fixed various other text and bugs[/p]
[p][/p][p]We’ve added highly requested features such as the library function, which lets you view a list of skills and items, and shop inventory updates.
On top of that, we’ve expanded gameplay with new skills and the addition of challenge bosses.[/p][p]Looking ahead, we’ll continue working on adjustments for adding new difficulty levels to “DAYS OF TORNADO,” and we also plan to expand interaction elements with characters.
We look forward to your feedback![/p]

Update Ver.0.5.4

[h3]Updated to Ver.0.5.4.[/h3]
  • [p]Fixed a bug where “Hot-Blooded Headbutt” and “Reactive Magic” would not trigger under certain conditions[/p]
  • [p]Fixed a bug where “Substitute” was not removed after specific attacks[/p]
  • [p]Adjusted so guaranteed-hit skills can also be redirected by some enemies’ "Protect" skill[/p]
  • [p]Increased the power of "Hot-Blooded Headbutt" and "Reactive Magic" from "Small" to "Medium"[/p]
  • [p]Adjusted cooldown times for the following skills to be shorter:[/p][p]"Focus", "Tuning", "Harden", "Coating", "Wing Flap", "Battle Cry", "Armor of Dust"[/p]
  • [p]Buffs and debuffs (e.g. “STR↑”, “Accuracy↓”) can now stack up to 2 levels[/p]
  • [p]Added visual effects when “Hot-Blooded Headbutt” and “Reactive Magic” trigger[/p]
  • [p]Added new Artifacts:[/p][p]“Stamp Card”, “Headband”, “Hand Mirror"[/p]
  • [p]Added new dialogue patterns when helping villagers[/p]
  • [p]Fixed various other text and bugs[/p]
[p][/p][p]We are currently implementing a library feature that will display skills, items, and TIPS in a list format.
I believe that adding a large number of new skills and items will be smoother after the library feature is in place, as it will make it easier to check the effects, so please bear with us for a little while.[/p][p]From next month, we expect to increase the update frequency, so thank you for your continued support![/p]