1. Deathtrap
  2. News

Deathtrap News

Deathtrap - New Co-Op level and Streaming Announcement

We bring you good news! If you have followed the Deathtrap Co-Op Level Editor Contest, you might know that one of the rewards was to integrate the winning level into the game. It is now done.



"Armory" by Flikk is now officially part of the game, delivered to you by today's update.

If you haven't played this level, now would be the time, but it should be noted that it's recommended for higher level characters.

You will also have a chance to see how the winning level plays even if you don't own Deathtrap yet: there will be a streaming of a Co-Op session between Flikk and NeocoreGames on March 31, 8:00 PM CET (11:00 AM PDT) on Twitch!

Make sure you follow us here: http://www.twitch.tv/neocoregames

Deathtrap - New Co-Op level and Streaming Announcement

We bring you good news! If you have followed the Deathtrap Co-Op Level Editor Contest, you might know that one of the rewards was to integrate the winning level into the game. It is now done.



"Armory" by Flikk is now officially part of the game, delivered to you by today's update.

If you haven't played this level, now would be the time, but it should be noted that it's recommended for higher level characters.

You will also have a chance to see how the winning level plays even if you don't own Deathtrap yet: there will be a streaming of a Co-Op session between Flikk and NeocoreGames on March 31, 8:00 PM CET (11:00 AM PDT) on Twitch!

Make sure you follow us here: http://www.twitch.tv/neocoregames

Deathtrap Changelog - March 24 (1.0.4)

Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Fixed Bugs


v1.0.4

For those who already published some User Generated Maps: It's advised to publish your UGC maps again, some bug fixes will be applied only in this case.

The Map Editing Contest Winner is Flikk, and his Co-Op map, the Armory got implemented in the game after receiving some graphical polishing from us.
Congratulations!

General

  • An instant Lvl 100 exploit has been fixed.
  • From now on all players will receive XP in Co-Op, because the map level will be set to the players' average level.
  • Fast forward achievement can now be unlocked even if you speed up the game by keyboard.
  • New characters will no longer receive lvl 30 gear at start.
  • After reaching level 100, it could occur that XP was counted backwards, this has been fixed.
  • Some teleport pads have been fixed .
  • Godlike Items' tooltips have been fixed.
  • Stash related issues have been fixed.
  • Protector Spirits will now die if the summoner is killed in the distance.
  • Trap costs can't be lower than 10% of the original amount.
  • There was a misplaced mystical trap slot in Scenario XI, it has been fixed.
  • AN unusable trap has been removed from Tier 3 Abandoned Laboratories.
Skills & Traps:

  • Dirigblusa is now easier to hit and also receives constant damage from Desintegrating Ray.
  • Service Station essence cost is now displayed correctly in the tooltip.
  • Spectral serpent increased enemy's resistance instead of vulnerability, this is now fixed.
  • Chain Snare will now damage Giant and Boss enemies, but won't pull them towards the caster.
  • Archer Post work method (aggro range and spell cast range) have been modified.
Co-Op:

  • Maps' configurations for co-op maps have been checked and the correct one is now applied.
  • Tick Mine's mine will be displayed on client side aswell.