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Devlog #14: Gameplay Mechanics pt. 3: Faction Laws

Greetings, everyone! With Schism revealed in our last devlog we have covered all the factions that will be present in the game’s Early Access release, we would like to continue our devlogs with a deep dive into what makes each of these factions unique.

One of the main gameplay mechanics that will affect each faction, which is something entirely new to the series, are the Faction Laws.

If you'd like to watch our video about them, follow the link below:
[previewyoutube][/previewyoutube]

When it comes to factions, we thought about how to add more variety into gameplay with each session and bring something fresh and innovative to the game — by introducing the laws we believe it will do just that. We want each match to feel unique and to have multiple paths of progression, without having to go through the same build path and having to pick only the best strategies.

Faction Laws expand upon the regular gameplay loop by bringing in a feature which may be recognised by some of you as similar to technology trees in other games. We implemented it to be in line with the classic Heroes formula to give us an entirely new layer of balance. This way we can adjust the factions by granting them certain unique upgrades that can improve designated unit tiers as well as your economy. This will introduce a lot of variety across all build paths instead of having to focus on rushing the highest tier units only.



Enacting Laws


As the series’ main focus is to grow in strength and conquer your enemies through traveling the map and fighting various creatures using your heroes, it felt only natural to expand it and further extend the benefits of combat.

That being said, as you fight guards with your heroes, they will earn not only experience, but faction Law points as well. These points will accumulate and once you’ve gathered enough of them, you will earn a Seal — just like a skill level-up works. When this happens, you can choose to either spend it to enact a law, or save it for later, as some laws require multiple Seals in order to enact them. The benefits that can be obtained through various laws, can empower your heroes, armies and economy, or provide various unique features. For example if you play as Temple, you can enact a law that allows you to build structures in your towns twice a day, while Grove can make their units’ abilities require fewer Focus Charges.



In order to keep the law progression in check, Faction Laws are separated into tiers. Each Tier requires spending a sufficient amount of Seals to become available and offers more powerful bonuses compared to the previous Tier.



By default Law points are earned at the same rate as experience. There are subskills and laws that can further increase the amount of points you earn. Additionally, capturing external dwellings on the map will also reward you with Law points, allowing your secondary heroes to provide you with a steady supply of Seals in regular bursts. Your town halls generate a set amount of Law points every turn as well based on their upgrade level.



The aim of these faction laws and law points is to enhance each faction’s gameplay by allowing you to tap into various strengths a faction can have access to without making it overpowered from the very beginning. Factions Laws will require you to fight a lot of guards and explore the map quite a bit before they’re available to you. You’re also given the freedom of choice as there are multiple laws to choose from within each tier that you’ve already gained access to.

Let us look into some of the most defining laws for each faction:

For example, players leading Temple forces can make them immune to negative effects as long as they fight in Grasslands while another law allows your Temple Heroes to learn any spell of any tier.


The Druids of Murmurwoods can expand their Focus Charge limit even further or make all of their units’ abilities require fewer Focus Charges. Another law makes it impossible for enemy heroes to flee or surrender in battle.


Others, such as Necropolis, may make their armies ignore morale penalties for mixing units from different factions or you can choose to make Necropolis heroes always fight on native terrain.


In the case of Dungeon - they become masters of trade and diplomacy by greatly improving their towns’ growth and getting perfect market rates. If you want a more offensive path you can also pick a law that increases the levels of your Dungeon heroes’ spells by 1.


Hive, has their laws tailored for aggressive expansion and can hire upgraded units from dwellings or gain huge bonuses in areas they do not control. They also have a unique law that allows your Hive heroes to see a lot more information about enemy heroes or cities!


Lastly, Schism’s laws focus largely on taking tools away from their enemies by draining their mana or to provide more utility in battles by summoning additional creatures in combat with spells or friendly creature abilities.


Faction Laws Shaping Gameplay



By introducing Faction Laws we want to give you, the player, even more ways to express your gameplay style as the laws allow you to approach each match differently — one time you may wish to end the game quickly, while another you may be trying to go for the higher tier units: the laws will let you do that to a certain extent. They also allow us to dig deeper into the faction immersion by granting them completely unique bonuses throughout the Faction Law tiers.

To sum it up, here’s what you can expect from this feature:

  • A new strategic layer to your gameplay that was never present before in the series
  • Empowerments to each unit tier based on your decisions
  • Multiple build paths for your faction thanks to unique perks or bonuses to your heroes, military or economy
  • Your starting faction will always retain its strength throughout the game, even though you might capture multiple other cities.
  • An additional variety of options that let you focus on either Might or Magic, depending on your faction of choice


Olden Era aims to bring both returning and new features that aim to make it the best Heroes game it can be. We have more topics and features coming up in the future devlogs, so if you want to learn more, stay tuned for further news![p]Follow news and updates: [/p]

Demo Update #2: End Turn Hotkey Fix

[p]Greetings everyone!

In the last update we removed the "end turn" hotkey ENTER as per feedback we've received from all of you. However, a small glitch sneaked in that resulted in the other hotkey, E, also getting removed. Our efforts are currently focused on the Early Access build, but we decided to go back and fix this!

[/p][h3]Steam Reviews: Your Feedback Matters[/h3][p]If you’ve spent time with the demo, we’d like to hear what you think. We read every comment and review carefully. The small things you point out help us see where the game can improve.

[/p][h2]Demo Update #1 Changelog[/h2][p]\[expand]
[/p][h3]Key Changes[/h3]
  • [p] Fixed an issue where the hotkey to end turn — E — would not work.

    [/p]
[p]\[/expand][/p][h3]Join the Community[/h3][hr][/hr][p]You can find us and join the conversation across our channels on:
Discord | Twitter | YouTube | Facebook | Instagram. If you want to dive deeper into the world of Olden Era, visit the official community wiki. It’s free and open to everyone, with players and modders gathering knowledge, guides, and discoveries to help new and veteran heroes alike.

Wherever you prefer to follow us, we’re there, listening, sharing updates, and working with you to keep improving the game.

Let's keep exploring the wonders of Jadame, shall we?

[dynamiclink][/dynamiclink][/p]

DEMO Update is available NOW!

[p]Greetings everyone![/p][p][/p][p]Recently we’ve announced that we’ve just hit 1 000 000 wishlists for Olden Era! However, that is not all![/p][p]We’ve gone through all of your recent feedback and the reviews to find some issues you have run into while trying out our Demo that we could quickly fix. We’ve heard that the the computer opponents are a bit too aggressive on lower difficulties so we tweaked them around a bit! You’ve also told us you would like slightly smaller, less resource-packed templates to try out so we added one more template to Classic and Single Hero modes for you to enjoy! Play them over and over — all our templates are used by the Random Map Generator to deliver you a different map result every time! [/p][p]We’ve done the following changes to address the issues you've reported:
[/p][p]Key changes:[/p]
  1. [p] Increased the size of creature icons in the game.[/p]
  2. [p] Added one more template to each game mode: Crossroads and Jebus Outcast.[/p]
  3. [p] Moved the game speed setting to a more visible location.[/p]
  4. [p] On Easy difficulty, the AI now behaves less aggressively.[/p]
[p]
Other changes: [/p]
  1. [p] Fixed a level-up bug where the hero would receive an extra skill.[/p]
  2. [p] Fixed a bug with incorrect coloring of town flags and interactive objects.[/p]
  3. [p] Fixed a bug with the Mercenary Guild.[/p]
  4. [p] Fixed a bug where Fungal Iriyad and Flaming Phoenix didn’t create obstacles after their death.[/p]
  5. [p] Fixed an AI freeze during battles with Groll.[/p]
  6. [p] Fixed broken environment objects on the world map.[/p]
  7. [p] Fixed text errors when evaluating resources on the market.[/p]
  8. [p] Fixed a bug where creature stats in battle could go below zero.[/p]
  9. [p] Fixed a bug where it was impossible to open the construction screen in Temple faction towns by clicking on the main building.[/p]
  10. [p] During the tutorial, the second mission is now automatically selected after completing the first one.[/p]
  11. [p] Fixed an issue where the high strength guards protecting the desert biome pathway to the enemy's starting region wouldn't appear on the map at highest difficulty in the Harmony template.[/p]
  12. [p] Fixed a bug that prevented closing interfaces when the quest list was open on screen.[/p]
  13. [p] Fixed an issue with Chinese characters.[/p]
  14. [p] Fixed a disappearing cursor issue after exiting a town.[/p]
  15. [p] Fixed a bug related to saving the game during the AI’s turn.[/p]
  16. [p] Adjusted the contents of the bug report window to improve feedback handling.[/p]
  17. [p] Removed the End Turn hotkey assigned to the Enter key.[/p]
  18. [p] Shift + U hotkey now hides the interface.[/p]
  19. [p] Added the ability to cancel a selected spell in battle by pressing Esc.[/p]
  20. [p] Adjusted the game’s default settings. [/p]
[p]
Larger changes, such as Interface/UI updates, will require more time and resources from us and will be already included in the Early Access version of the game! We hope that this update will make the Demo even more of a delight for all of you! We do not plan to remove the demo for now but we may take it down in the future. Don't worry though — we'll let you know in advance so that you'll be able to finish your ongoing playthroughs!
[/p][p]Now onwards to glory — there’s still plenty of mysteries to discover in Jadame![/p]

Heroes of Might and Magic: Olden Era hits 1 000 000 wishlists! THANK YOU!

[p]Greetings everyone![/p][p][/p][p]We are BLESSED to announce that Heroes of Might & Magic: Olden Era hit over 1 000 000 wishlists on Steam![/p][p][/p][p]You guys are an absolute delight and we are incredibly blessed to have you all by our side on this journey as you share your love for the game with us![/p][p][/p][p]Olden Era is now the #15 most wishlisted game in the official global Steam Wishlists chart. That includes the top postitions in the genre: #1 spot in the Turn-based Strategy category and #4 most wishlisted title in the Strategy category. We have also become the #1 top Demo of Steam Next Fest and one of the most played strategy Demos in the history of Steam![/p][p][/p][p]In addition to all of this, over 24 000 of you played our Demo at the same time at its peak — making us the best-performing strategy game Demo in SteamDB's history of observations — and you left over 2 000 reviews about the game! You have also sent us thousands of feedback pages with love, insight and thoughts on what you liked and also wish us to improve! [/p][p][/p][p]Nothing could have prepared us for such following and desire to make our game shine and so, from the bottom of our hearts, THANK YOU! We love you all and we will continue using this support as our strength to keep pushing forward towards Early Access![/p][p][/p][p]Remember — the DEMO for Heroes of Might and Magic: Olden Era is available on Steam and you can play it NOW![/p][p]May the Dragon Utopias bless you with all the best artifact rewards![/p][p][/p][p][/p]

Heroes of Might and Magic 30th Anniversary Celebration Recap

[p]For three decades, Heroes of Might and Magic has captured imaginations and built a legacy of strategy, storytelling, and community. To mark this incredible milestone, Ubisoft streamed an Anniversary Showcase packed with surprises, cameos from community favorites, cool games and projects... and as always great music. [/p][p]If you missed it, you can re-watch it here:

[previewyoutube][/previewyoutube]

The best part? Our demo is available right now! So, rally your heroes, venture deep into the lands of Jadame, and be among the first to experience the demo:

https://store.steampowered.com/app/3241970/Heroes_of_Might_and_Magic_Olden_Era_Demo/[/p][p][dynamiclink][/dynamiclink]

However, there's more! Ubisoft have shared major news from epic music, various games within the franchise to exclusive collectibles, here's everything that has been unveiled:[/p]
  • [p]Heroes of Might and Magic 30th Anniversary retrospective by Dark Horse, a beautiful and comprehensive retelling of the history of the series, which you can pre-order now. [/p]
  • [p]All new Heroes of Might and Magic III Classics high quality action figures by Fusion Fantasy, including fan favorite Archangel and Black Dragon.[/p]
  • [p]Heroes of Might and Magic The Card Game, a new table top card game by Archon Studio (our friends behind Heroes of Might and Magic III The Board Game).[/p]
  • [p]The next Heroes of Might and Magic III The Board Game expansions, with new factions and gameplay, teased for Q2 2026.[/p]
  • [p]Heroes of Might and Magic Tabletop RPG, which brings the rich and vibrant Fantasy World factions and epic creature battles of HOMM to the Table Top, by Modiphius Entertainment.[/p]
[p]And that’s not all! You can also pre-order the Heroes of Might and Magic III Piano Collection vinyl from Gamemusic Records, featuring all new Piano recordings of iconic Heroes of Might and Magic III music from legendary series composer — Maestro Paul Anthony Romero[/p][p]Coming October 11, don't miss Legacy of Heroes - a Heroes of Might and Magic documentary: an inspiring journey through the franchise's rich history, featuring exclusive interviews with various developers (including us!) , creators, and passionate fans.[/p][p]This documentary will be available on YouTube, so mark your calendars and get ready to celebrate the legacy that shaped generations of strategy gamers! [/p][p]Read up on all the details via the official Ubisoft recap. [/p][p]
[h3]Music, Community, and Competition![/h3]
For the competitive spirits out there, the HoMM3 Anniversary Tournament Finale hosted by H3.gg is happening tomorrow! Join our friends in this epic showdown as top players battle for glory in a celebration of skill and strategy to reveal who is the best Heroes of Might and Magic III player.[/p][p]Of course there could be no celebration of Heroes of Might and Magic's anniversary without its incredible community. One of the highlights of the anniversary stream was the announcement of the Heroes Orchestra concert, which will bring the franchise's iconic soundtracks to life in a breathtaking live performance.

The full concert video will be available later in October, so stay tuned to relive the magic and immerse yourself in the music that defined generations of adventurers.[/p][p]
[h3]Heroes of Might and Magic Franchise Sale[/h3]
In addition to all the above, a franchise-wide sale is also available right now on Steam with special offers on beloved titles, perfect for newcomers and veterans alike.

[h3]Join the Celebration![/h3]
This Anniversary Showcase is just the beginning and we're delighted we can do our part by making the demo available to play. Be sure to follow our social media accounts and join our Discord server for all future news and to stay connected with fellow Heroes fans.

Unfrozen Discord Server Heroes of Might and Magic Discord Server

Thank you for being part of this incredible journey. Here's to many more years of Heroes of Might and Magic! [/p]