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PIONER «Frontier»

[p]Presenting the new PIONER trailer — “The Frontier”[/p][previewyoutube][/previewyoutube][p]We’re excited to announce the start of the first Open Beta, launching this October 🔥[/p][p]
Add the game to your wishlist!
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PIONER – Closed Test Results

[p]Just recently, the closed test came to an end — and it turned out to be extremely valuable.
The pioneers of this test managed to confirm many of our theories and ideas, uncover a whole range of different bugs, and check the game’s overall stability.[/p][p]Our team has already analyzed most of the feedback and bug reports. You’ve provided invaluable help, and we hope for your continued support, dear comrades![/p][p]By the way, PvP was publicly showcased for the first time during these tests! Players could battle it out in a special Clan Wars mode. We’re happy with the testing results and glad to have shown new online modes. It’s worth noting that both the open world and PvP location in the test were about a month behind their current state — and many fixes for a wide range of issues have already been implemented.[/p][p]New testing phases are already planned. Submit your applications on the website and stay tuned for updates![/p][p][/p][hr][/hr][p][/p][h3]List of changes and ideas for the PvP mode [/h3][p]
Current capture point method
— We’re working on making the “capture the flag” mode feel more classic: players will no longer be forced to spend excessive time capturing a flag.[/p][p]Point names
— We’ll assign names to points — A / B / C. This will make it easier for players to navigate the map and communicate with each other.[/p][p]Enemy visualization in TDM
— We’re addressing issues by adding a special type of visualization for enemies (NPCs and players) that will make them stand out more against the environment, along with adjustments to lighting components that interfere with visibility.[/p][p]Player movement
— We’ll work on fixing player movement desynchronization, which can cause noticeable “jitter” in the movement of enemies and allies.[/p][p]Hit registration
— The netcode is still being fine-tuned. At the moment, it’s not fully polished, which may cause issues where hits are not registered, or kills/deaths happen much faster than intended.[/p][p]Hit collision
— We’ll be improving hitbox accuracy on certain environment objects. We tried to catch as many of these as possible before the test, but some issues may still remain in certain areas of the map.[/p][p]Balance
— We’ve gathered all current feedback on PvP weapon balance and will be making additional adjustments in the near future.[/p][p]

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Over 400,000 players have added PIONER to their wishlist!

[p]Over 400,000 players have added PIONER to their wishlist!

To celebrate this, we’re revealing a teaser for the third raid — “Crab Island”

Add the game to your wishlist now 👇

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PIONER - Rogue Wasteland comparison

[p]We're comparing the Rogue Wasteland as it was in the March build showcased by bloggers and the same location in the upcoming closed beta test![/p][p][/p][p]The global improvements include enhanced world detail, surface and dungeon lighting, as well as quest refinements. Additionally, the location now features a day-night cycle. Testing of this cycle is already planned for the CBT.

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PIONER - Results of the demo testing

[p]As we wrap up the testing of the demo version, we’d like to summarize the results.[/p][p]Despite numerous difficulties with server access and a multitude of bugs present in this demo, we want to highlight the following: we are satisfied with the results we’ve achieved and, most importantly, we are truly impressed by you — our community.[/p][p][/p][p]Thousands of dedicated individuals supported us with their feedback and bug reports. Thanks to their efforts, we were able to identify and prepare fixes for a wide range of issues in PIONER — problems we wouldn’t have been able to find on our own. We’re already making meaningful improvements in these areas, which you can read more about in the full article: https://pionergame.com/news/pioner-results-of-the-demo-testing[/p][p][/p][p]We’re definitely aiming to make the game world more vibrant and impressive, and your support has given us the opportunity to turn PIONER into a great adventure. And we will seize that opportunity. We will continue testing — both large-scale and limited.[/p][p][/p][p]To conclude, we’d like to share a video. In this clip, we’re showing the “Mainland” for the very first time. The Mainland is the most familiar open world in PIONER, and it’s the first to receive updated lighting and a full day-night cycle. This location is a living example of how we’re addressing visual shortcomings.[/p][p][/p][p]Thank you — and see you soon in the next rounds of testing, where we will once again call upon the heroes who truly impressed us.[/p]