1. Pantheon: Rise of the Fallen
  2. News

Pantheon: Rise of the Fallen News

Game Update 0.16.417

General
  • Added the "Show Ability Visual Effects" option to the Graphics tab of the settings window, which allows spell/ability VFX to be turned off.
  • Added the "Show In-world Combat Text" option to the General tab of the settings window, which allows the combat and buff add/removal text that appears in the 3d view to be disabled.
  • Added a header row to the social window lists, and clicking on the column names (such as Name, Lvl, Class, etc.) will sort the list by that column.
  • Added another punching animation.
  • Added new facial hairs for human male.
  • The offensive and defensive target windows can now have their settings (such as scale and opacity) edited by holding Ctrl and right clicking on them.
Bug Fixes
  • Fixed an issue where readiness wasn't regenerating during gathering of resources.
  • Fixed missing collision on a wall piece in Halnir.
  • Fixed an issue where keys and other items needed to open doors or trigger things in the world would work if the player had the item in the bank. They now need to be in the player's actual inventory.
  • Fixed issue with weather transitions at night blowing fog color out until the transition completed.
Classes

[h3]General[/h3]
  • Miscellaneous technique fixes and minor adjustments.
  • Removed readiness gains for taking or doing damage and weapon style adjustments to readiness gain. Increased base readiness regen by 3 times.
[h3]Cleric[/h3]
  • Cleric Techniques use a Strength modifier and have had their weapon scaling damage increased (very minor adjustment, more changes coming).
  • Censure, Rebuke, Castigate, Reproof, Abominate, Condemn, and Judgement have had their damage increased significantly and now use a Constitution modifier.
  • Reduced the bonus to Readiness generation for the Writ line to 10, 15 and 20% to be more in line with the latest Readiness changes.
[h3]Dire Lord[/h3]
  • New skills should now properly add Provoking Phantoms stacks.
  • Call of the Dire reduced to 200 Essence.
[h3]Enchanter[/h3]
  • Delayed Wound Readiness cost reduced to 1000.
[h3]Necromancer[/h3]
  • Induce Nausea changed from 4 ticks to 3 ticks, damage increased per tick.
  • Locust Swarm Readiness cost reduced to 1000.
  • Sicken base damage per tick increased.
[h3]Ranger[/h3]
  • Sabotage no longer requires [Exposed] status to apply effects.
  • Ground Scout now has the proper level in the codex.
  • Fixed Ground Scout and Flying Scout.
[h3]Rogue[/h3]
  • Twin Fangs base DoT damage increased.
  • Inject Poison base DoT damage increased.
  • Venomous Strike base DoT damaged increased.
  • Deceptive Strike now properly detects weapon type to apply debuffs.
  • Weak Point now unlocks at a weapon skill of 100 and applies [Bleed].
Toxin Crafts added vendors.

  • Synthetic (level 6) deals Chemical damage and scales with AGI.
  • Anticoagulant (level 16) deals Physical damage and scales with STA.
  • Venomous (level 26) deals Poison damage and scales with INT.
  • Searing (level 36) deals Fire damage and scales with STR.
[h3]Summoner[/h3]
  • Wind Dagger fixed.
[h3]Warrior[/h3]
  • Reduced the bonus to Readiness generation for the Sturdy Tactician line to 5, 10 and 15% to be more in line with the latest Readiness changes. This line will not stack with the Cleric's Writ line.
Crafting
  • Players may now undertake Level 1-10 crafting work orders for all professions in the city of Sorhiryth. Work orders are repeatable crafting quests that provide opportunities for crafters to improve their skills, earn money, discover more about different areas and factions, and earn unique crafting schematics. To participate in this content, players should speak to Trademaster Vinzin in the Sorhiryth market. Please note that additional work orders and work order rewards will be added to the game on an ongoing basis in many different areas.
Gathering
  • Mining nodes have been activated for the Lower Ironroot Slopes in Wild's End.
  • Mining nodes have been activated for the Upper Ironroot Slopes in Wild's End.
  • Woodcutting nodes have been activated for the Upper and Lower Ironroot Slopes in Wild's End.
  • Several gatherable plants have received updated VFX in preparation for eventually disabling the default visibility of nameplates on gathering nodes to help reduce screen clutter. The new effects should be less noticeable during the day but help with locating these plants at night. Please note that what you see may vary depending on your monitor settings. Additional node types will be updated in future updates.
Audio
  • Added new sound effects for some Cleric, Druid, Shaman and Wizard abilities.
  • Added some new night music, added new music in Wild's End, and some music changes in Eastern Plains.

Game Update 0.16.379

General
  • Readiness now regens even while out of combat and while resting in combat.
  • Group NPC base Resistances have been reduced to coincide with Resist debuff stacking rules
  • Group NPC base Armor Class has been reduced to coincide with the AC debuff stacking rules
  • Group NPC avoidance has temporarily been reduced, until the accuracy bug has been fixed
Bug Fixes
  • Fixed a hole in the terrain at a Gadai recruit camp in Thronefast.
  • Fixed more crashes and player disconnect cases.
  • Possible fix for some NPCs getting stuck evading after combat ends.
  • Corrected an issue that prevented many low-level dropped items from being salvageable. Please note that rare drops from named NPCs may still not be salvageable – this is intentional (for now).
Classes

[h3]General[/h3]
  • Disorient State now lasts 60 seconds (up from 20)
[h3]Techniques[/h3]
  • Brain Shock cost reduced to 1000 Readiness
  • Panic Creation cost reduced to 1000 Readiness
  • Nervous Magic cost reduced to 1000 Readiness
  • Induce Nausea cost reduced to 1000 Readiness
  • Monster Within cost reduced to 1000 Readiness
  • Serpent Strike cost reduced to 1000 Readiness
  • Vine Whip cost reduced to 1000 Readiness
[h3]Dire Lord[/h3]
  • Arcane Tear is learned at level 15 (through weapon skill level) and now steals 10 of all Resistance types.
  • Arcane Tear has a combo ability that is learned at level 30 (through weapon skill level) and now steals 20 of all Resistance types.
Additions

  • Boil Blood (L1) and Boil Essence (L21) names changed to Corrupt Blood and converted to ranks. Added additional ranks of this line at level 11 and level 31.
  • Added additional spell to Lifetap line at level 34
  • Added additional ranks of Devour Dexterity starting at level 15
  • Added additional ranks of Devour Constitution starting at level 18
  • Added Devour Intellect line starting at level 10
  • Added additional ranks of Deafening Whisper starting at level 16
  • Added additional ranks of the Torment line starting at level 18
  • Added additional ranks of Leaden Blood starting at level 22
  • Added additional ranks of Essence Harvester starting at level 30
Tweaks:

  • Call of the Dire is now instant cast. Cooldown increased to 3 minutes.
[h3]Enchanter[/h3]
Tweaks:

  • Adjusted the levels that the Forceful Will line is received. Forceful Will is now available at level 6.
Additions:

  • Added a new rank to the Forceful Will line, Sieging Will, at level 36
[h3]Necromancer[/h3]
Additions:

  • Added a new line of abilities, starting with Noxious Vapors at level 10, that slow the target's Attack and Spell Casting speed.
[h3]Rogue[/h3]
Tweaks:

  • All ability calculations have been adjusted for the skills listed below.
  • Backstab (all ranks) changed to a Dexterity damage modifier
  • Waylay (all ranks) changed to a Dexterity damage modifier
  • Blackjack Kick changed to an Agility damage modifier
  • Fan of Knives (all ranks) added an Agility damage modifier
  • Bloodletter changed to a Stamina damage modifier
  • Rogue damaging techniques have been changed to an Agility damage modifier
  • Rogue state techniques have been changed to a Dexterity damage modifier
  • Deceptive Strike bleed damage changed to a Stamina damage modifier
  • Strike of Demise bleed damage changed to a Stamina damage modifier
  • Twin Fangs poison damage changed to an Intellect damage modifier
  • Inject Poison poison damage changed to an Intellect damage modifier
  • Venomous Strike poison damage changed to an Intellect damage modifier
  • Deceptive Strike no longer requires/consumes [Exposed]
  • Trick Shot Slashing state changed to Grappled
  • Strike of Demise Piercing state changed to Defenseless
  • Shadow Walk Readiness generation rate reduced to compensate for universal Readiness gain changes
Fixes:

  • Fixed an issue with the first rank of Corrosive Brew where it was not reducing the amount of armor that was intended.
Additions:

  • Added additional ranks of Corrosive Brew starting at level 18
[h3]Shaman[/h3]
Tweaks:

  • Adjusted the levels at which the Scorched Fog line is acquired from 10, 20, 30, 40 to 10, 18, 26 and 34 respectively.
  • The first Armor Class reduction the Shaman learn is now called Fraying, at level 6.
Additions:

  • Added additional rank to the Armor Class reduction line at level 34, now called Embrittle.
[h3]Cleric[/h3]
  • Quick discipline changed from health to readiness.
[h3]Warrior[/h3]
  • Strike of Breaking is now a combo ability. New ranks are learned at levels 10, 20, and 30. Cost has been reduced to 500 Readiness.
VFX

General

Disabled VFX scaling on the majority of effects. This should address some NPC types (spiders, toads, etc) having improperly scaled VFX play on them. Some may need to be re-adjusted to account for this change (like appearing too small now in some cases, or components not playing at the correct height on some NPCs), but for now it should resolve the majority of these cases where visual effects were way too big and obstructing gameplay.

Pantheon Celebrates the Legacy of Brad McQuaid

Today, April 25th, is the birthday of Brad McQuaid. He is an MMORPG legend and the original creator of Pantheon: Rise of the Fallen.

We have on our team, personal friends of Brad and long-time work associates. Bringing Pantheon to Early Access has been another big step in realizing Brad's last dream, and we would like to preserve his legacy by honoring him today.

We have shared personal stories from the team remembering Brad. We would also like to introduce Aradune Mithara into the world of Terminus. You will find him near Availia and near the lift in Wild's End currently and we have future plans for Aradune that we hope brings a touch of Brad's magic to the world we continue to create.

Please read Brad's tribute here:

https://www.pantheonmmo.com/news/pantheon-celebrates-the-legacy-of-brad-mcquaid/


Thank you all so much for continuing to support us as we realize what Brad McQuaid started. It has been an honor for us to be a part of this game and this community.

Game Update 0.16.353

General
  • Added new 2h spear auto-attack animations for the ogres and dwarves.
  • It's now possible to remove guild members that are in other zones, or not online, by name (such as “/guildremove Slacker”).
  • Added some new unarmed auto-attack animations.
  • The Necklace of the Ghaldassii Ward has had its stats revised and the boon removed. An empowered version of the Necklace will be available in a forthcoming patch.
  • Aradune Mithara has been spotted at a campfire just outside the Village of Availia and near the lift in Wild's End.
Bug Fixes
  • Fixed a crash that sometimes happened when buffs were being removed.
  • Trade will now be cancelled and send a message to both parties in the trade if at least one of them doesn't have enough room in their inventory to receive the items being traded to them.
  • Client crash fixes.
  • Fixed another area in Avendyr's Pass that was zoning players to Thronefast when it shouldn't have been.
  • Fixed some issues that could prevent the crafting process from completing properly.
World
  • Due to supply shortages, most merchants on Kingsreach no longer have antidotes available for sale. Players requiring these items are encouraged to work with local alchemists.
Items
  • The purchase prices of stale bread, flasks of water, trail rations, mineral water, and skins of milk have been reduced.
  • The purchase price of Avendyr Trout has been reduced.
  • The amount of energy restored by most crafted foods has been increased.
  • The sale values of various meats obtained from skinning and/or loot have been adjusted to be more in line with the level at which they can be obtained.
  • Purchase prices of most common crafting schematics have been reduced.
  • Boots of Escape may now be equipped by Druids.
Crafting

[h3]Armorsmithing[/h3]
  • Shield Reinforcements should now properly specify the materials required when crafting them.
[h3]NPCs[/h3]
  • Blood Lich now heals himself, rather than his target
Classes

Techniques are going through quite a few changes and are in a somewhat transitional state for this patch. The techniques now all provide and consume the [Exposed] state. [Opening Gap] and [Off-balance] have been removed from the current system. With the state of this patch there will probably be some stepping on toes regarding who provides and consumes the [Exposed] state. Please know this frustration point will be heavily reduced soon. The final goal should reduce some of the fatigue and forced emphasis on stacking debuffs to feel effective.

  • Players can make the decision to create their own opportunities and capitalize on them with this [Expose] state change. We've also added a new VFX to help players see when this state is active without staring at the debuff bar.
  • Melee techniques remain at 1000 readiness cost. Most of their cooldowns have been removed outside of the GCD.
  • Caster techniques are going back to the readiness system and (most) have a cost of 2000 readiness. Most cooldowns have been reduced or removed. Percent of base mana cost has been removed.
  • Hard CC provided by techniques now provides a 15 second stun/knockdown immunity buff for the target.
  • Techniques that previously provided the [Off-Balance] state have been moved over to a stun that requires [Exposed] to perform. There are a couple techniques in this patch that are currently duplicates during this transition.
[Upcoming changes – not in this patch]
  • We are moving debuffs to a tiered priority system so combat balance will be shifted away from stacking multiple AC, resist, slow, etc. debuffs. This also means NPCs proportionally will have less mitigation once that tiered system is in place. This also helps further our goal of unifying our NPC templates (group/solo aka chevron/overworld).
  • Readiness regeneration rates will be unified to a static value that applies consistently both in and out of combat. This rate can be modified by buffs and equipment.
There are a lot of other elements related to these changes, but we're working hard to apply player feedback while remaining/returning to the vision of Pantheon.

[h3]Druid[/h3]
  • Umbravines debuff changed to correct debuff.
  • Hirode's Flame (all ranks) should now be much more reliable in terms of Line of Sight restrictions. The casting distance was reduced from 30m to 25m.
  • Shadethistle Talisman applies the proper spell rank.
  • Spirit of the Pack now uses the Augmentation skill instead of Corruption to cast.
[h3]Monk[/h3]
  • First Form Quickening added to vendors at level 6. Second, Third and Fourth form are learned automatically.
[h3]Necromancer[/h3]
  • Renew Bones no longer requires your pet to be targeted to activate.
[h3]Warrior[/h3]
- Brutal Cleave now requires level 28 to use.

[h3]Wizard[/h3]
  • Fiery Gaze, Icy Outlook, and Thunderous Flow stances added to vendors.
[h3]Paladin[/h3]
Paladin additions:

  • Added Cure at level 8. "Wield celestial light to draw out and eradicate 1 harmful Disease effect from the target."
  • Added Wrathful Avenger at level 10. "Focus your growing Wrath, reducing the cooldown of your Righteous Flame ability by 5 seconds each time you use your Shock line.
Additionally, each cast of your Shock line of abilities will provide a stack of Welling Wrath, increasing outgoing Divine damage and healing by 2% per stack, up to a max of 5 stacks."
  • Added additional ranks of Righteous Flame starting at level 10.
  • Added additional ranks of Oathflame. Oathfire is now level 12. Vow of Flame is now added at level 24, and Vow of Fire is now added at level 36.
  • Added additional ranks of Fervent Strike starting at level 12.
  • Added additional ranks of Valiant Cross starting at level 14.
  • Living Light renamed to Burst of Light. Added additional ranks of this line starting at level 20.
  • Added Unleash at level 15. "Unleash your righteous rage, consuming all stacks of Welling Wrath to deal Divine damage to enemies in a 120 degree arc in front of you. Damage from this ability scales with more stacks of Welling Wrath consumed, generates bonus Threat and deals additional damage against Undead targets.
Requires at least 1 stack of Welling Wrath."

  • Added additional ranks of Wrathful Aegis starting at level 16.
  • Added additional ranks of Venger's Vow starting at level 16.
  • Added additional spells in the Shock line starting at level 18.
  • Added Lightful Avenger at level 30. "Your fiery conviction reaches a boiling point, transforming you into a lightful avenger.
During this time:
  • All Wrath gains are increased by 50%
  • Wrath gains from damage inflicted by Undead targets are increased an additional 15%
  • Your melee attacks deal increased Divine damage, with a bonus against Undead targets.
  • Enemies who strike you in combat will take Divine damage, with a bonus against Undead targets.
  • Your melee critical strikes will extend the duration of this effect by 1 sec. This cannot occur more than once every 3 sec."
Paladin tweaks:

  • Shock line now grants a stacking buff called Welling Wrath, increasing outgoing Divine damage and healing by 2% per stack. Stacks up to 5 times.
  • Incite no longer has a window of bonus threat. It functions exactly as Taunt does for Warriors.
  • Righteous Flame proc now deals bonus damage against Undead.
  • Lightguard removed from global cooldown.
  • Venger's Vow removed from global cooldown.
  • Amount of Wrath restored by 1st rank of Venger's Vow reduced from 750 to 500. Wrath restored increases with higher ranks of this ability.
  • Starting at Rank 3, Venger's Vow restores 1 Reckoning Point in addition to Wrath.
  • Lance of the Lightful effect changed: "Impale the target with a bolt of celestial light, dealing Divine damage. If the target is below 25% Health, deals 250% Divine damage with a 50% chance to stun the target for 3 seconds."
  • Range of Wrathful Aegis reduced to 5m.
  • The window of bonus threat from Incite has been applied to the Wrathful Aegis debuff.
  • Valiant Cross frontal cone reduced from 180 to 120 and it's reach reduced from 10m to 6m. This should make the ability more friendly to use in dense areas where crowd control is in play.
  • Bonus threat from Valiant Cross damage has been increased slightly per rank.
  • Living Light line has been converted into an AoE group heal and is no longer a smart heal projectile.
  • Moved Oath of Valor to level 16 and changed the effect: "Recite the Oath of Valor, granting your successful melee attacks the chance to heal you."
  • Moved Oath of Wrath to level 20 and changed the effect: "Recite the Oath of Wrath, granting your successful melee attacks the chance to generate additional Wrath."
  • Moved Oath of Conviction to level 24 and changed the effect: "Recite the Oath of Conviction, granting your successful melee attacks the chance to generate additional Threat."
  • Hymns have been converted to Stances instead of Utility.
  • Oath of Determination, Discipline, Might and Retribution have been disabled for now.
VFX

DL
  • New vfx for Call of the Dire.
CLR
  • Removed spherical burst from various impact vfx.
NEC
  • Improved the fear vfx and added collision to some particles.
PAL
  • Adjusted the size of the Wrathful Aegis vfx.
  • Fixed the decal to not draw on characters and vertical surfaces for Wrathful Aegis.
RNG
  • Updated vfx for Kaylen's Command.
WIZ
  • Added some enabled collision on some of the particles used by Volcanic Ash, Cold Blast, Veyrule's Spear and Cold Snap as test cases.

Game Update 0.16.295

General

Veil of Azeris will be available as a Fresh Start server. Please feel free to roll up your new toons on this squeaky clean server!

  • Hooked up new spear and 1h slashing auto-attack animations for humans, elves, halflings, and darkmyrs. These animations for ogres and dwarves are still being worked on.
  • Players engaged in combat with other players can no longer leave a group, be kicked from a group, or invite or be invited to a group.
  • Reduced the ability tooltip popup delay slightly.
  • Confirmation requests, such as group invites, from players that are being ignored will now be automatically denied.
  • Item buffs being added and removed are no longer displayed by the scrolling combat text UI.
Bug Fixes
  • Fixes for some item issues that sometimes happened when players looted items from corpses or traded items.
  • Going forward for the PVP ruleset, group leadership transfer will be prevented where possible, and if that fails, the group will be disbanded.
  • Fixed a crash that sometimes happened when a group disbanded.
  • Fixed an issue where clearing the key mapping for sprint and then trying to rebind shift (or alt or ctrl) to sprint failed to activate sprint.
  • Fix for primary hand attack animation being interrupted by secondary hand attack animation when dual-wielding.
  • Fixed an area in Avendyr's Pass that was zoning people into Thronefast when it shouldn't have been.
  • Corrected an issue that was preventing named brineclaw goblins from dropping quest items properly in some circumstances.
World
  • Visual effects have been added to several gatherable plants to make them easier to spot in the world.
  • Citizens of Sorhirtyh are rejoicing thanks to new haircuts and clothing providing distinct looks.
NPCs
  • Coin drop amounts have been adjusted for NPCs in Thronefast.
  • Coin drop amounts have been adjusted for NPCs in Avendyr's Pass.
  • Coin drop amounts have been adjusted for NPCs in Halnir Caves.
  • Coin drop amounts have been adjusted for NPCs in Wild's End. Some NPC loot tables have been adjusted to drop more appropriate loot for the NPC type.
  • Coin drop amounts have been adjusted for NPCs in the Eastern Plains. Some NPC loot tables have been adjusted to drop more appropriate loot for the NPC type. Further adjustments to loot tables are planned for future updates.
  • Skinning tables have been updated for many animals in the Eastern Plains.
  • Coin drop amounts have been adjusted for NPCs in the Silent Plains. Some NPC loot tables have been adjusted to drop more appropriate loot for the NPC type. Further adjustments to loot tables, especially for humanoid NPCs, are planned for future updates.
  • Skinning tables have been updated for several animals in the Silent Plains. Some animals that could previously be skinned for incorrect pelts are temporarily no longer able to be skinned. These animals will receive their own skinning tables in a future update.
Classes

[h3]Dire Lord[/h3]
  • Added Call of the Dire at level 20. “Channel the overwhelming will of the Dire upon an enemy, reducing their Movement Speed by 60% and drawing them towards you against their will.”
[h3]Druid[/h3]
  • Hirode's Flame now properly uses the caster's stat contributions and grants threat to the Druid
[h3]Ranger[/h3]
  • Added Kaylen's Command at level 20. “Speak a word of command to a target animal, converting them into a friendly target for 30 sec.”
[h3]Warrior[/h3]
Tweaks:

  • Banners are now slotted as stances, and you can have up to 3 slotted at a time. (You can still only have one banner placed at a time.)
  • Increased banner duration to 5 minutes (already live) and increased beneficial/detrimental effect range by 5m.
  • Pound, Pulverize and Demolish have been renamed to Pulverize and given ranks. Pound is now Pulverize (Rank 1), Pulverize is now Rank 2 of the line, and Demolish is now Pulverize (Rank 3). Each of these ranks causes the Disempower effect on targets at less than 40% Health.
  • Smash and Shatter have been renamed to Smash and given ranks. Smash is now the first rank in the line, and Shatter is now Smash (Rank 2). Both of these ranks will stun the target if it is less than 20% Health.
  • The cooldowns of the Pulverize and Smash lines have been increased to 30 seconds, and both lines share a cooldown with each other, as do the ranks of each line.
Additions:

  • Added Shield Prowess at level 10. "Your prowess with the shield grants you increased offensive capabilities after blocking. Successful blocks will reduce the cooldown of your Pound and Smash line of abilities by 2 sec. Additionally, for 10 seconds after blocking you will be able to retaliate with the Punish ability."
  • Added Punish at level 10."Punish the enemy with a powerful shield strike, dealing Physical damage that generates increased Threat and 1 Battle Point. Punish must follow a successful Block."
  • Added Hammering Blow line starting at level 12."Hammer the edge of your shield into your enemy, dealing Physical damage. If the target is below 25% health, gain Upper Hand, reducing incoming Physical damage by 15% for 10 sec."
  • Added Banner of Warding line starting at level 14."Plant a banner of war near you for 5 min. Remaining within 15m of the banner will increase your group's spell mitigation by 10% while also increasing the physical damage your group receives by 10%.”
  • Added Cleave line starting at level 14. “Requires Two-Handed Weapon” Cleave your weapon through the air, dealing Physical damage to enemies in a 120 degree arc in front of you.”
  • Added Counterplay line at level 16."Brace your weapon with your shield, causing Physical damage to attackers when you successfully block."
  • Added Shield Throw at level 20."Hurl your shield at the target, dealing Physical damage and knocking the target down for 3 sec. While your shield is traveling, you will be shieldless and unable to use shield-based abilities."
  • Added Mighty Yaulp at level 22."Release a mighty yaulp, taunting up to 4 enemies within a 10m radius and snaring those NPCs for 10 sec."
  • Added Shield Mastery at level 30."Your mastery of the shield grants you increased offensive capabilities after blocking. Successful blocks will reduce the cooldown of your Mighty Yaulp line by 2 sec, and your Pound and Smash line of abilities by an additional 2 sec. Additionally, having a shield equipped will increase your outgoing physical damage by 15%. These effects stack with Shield Prowess."
[h3]Wizard[/h3]
  • Added Dragonfire Bomb at level 30. “Breathe a slow-moving ball of dragonfire that damages all enemies in its path until it detonates, dealing splash Fire damage to all nearby enemies.”
  • Ice Volley - stat scaling increased
  • Static Arrow - stat scaling increased
  • Veyrules Spear - stat scaling increased
  • Lightning Bolt - stat scaling increased
  • Cinder Blast - stat scaling increased
Items
  • Mystic's Tattered Leather Breeches now apply the correct amount for their bonus stats.
  • In preparation for the release of crafting work orders, the contents of treasure chests in low level areas have been adjusted.
  • Tier 1 crafting schematics that will be obtained from work orders in the future have been flagged as NO TRADE.
  • Visuals for most monk-specific armor have been updated. Additional visual updates for armor of all types will occur as artwork becomes available.
  • Vendor purchase prices for most spell and ability scrolls have been adjusted and rebalanced.
  • Damage values for various types of arrows have been rebalanced. Please note that further tuning may occur in future updates as refinements are made to ranged combat damage.
  • The Soulcaller's Mallet is now properly classified as a War Hammer.
  • The stack size for summoned Globes of Water has been increased.
Quests
Crafting

[h3]General[/h3]
  • Stat Bonuses have been adjusted for many Tier 1 rare crafted items. In some cases, the requirements to create these items have been adjusted as well.
[h3]Tailoring[/h3]
  • Celestium Dust of Might may now be properly used when crafting a Runed Shawl Basis
Salvaging