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Black Rose Keep Official Trailer

[h3]Black Rose Keep Content Update Coming August 27[/h3]

[previewyoutube][/previewyoutube]

Black Rose Keep: Shrouded in Secrecy

[h4]Black Rose Keep: Shrouded in Secrecy[/h4]

“Here on Terminus, the currents of fate are swift and change without warning. Such was the case of a prized and fast-rising Thronefastian officer named E’mani Karos, who stood at the forefront of the empire’s thrust to expand beyond the continent of Kingsreach.

Ascending from the poorest class of the city, Karos became a champion of the faceless and misfortuned. In the War Room and on the battlefield, his instincts, charisma and poise were the envy of Nobles and Regulars alike.

Yet a treacherous mystery befell this hero of street children and career soldiers. In one infamous night, Karos was caught in the act of treason and fled like a common thief. Or…perhaps he was innocent of all charges, betrayed by a jealous rival and hunted down like a rabid animal. The tale, like fate, has changed swiftly over the last seven years.

What is clear is that the fallen, favored son of Thronefast escaped that night and rebelled against his parent city before the first light of dawn. With the ferocity and suddenness of an ocean storm, Karos’ heralded talents turned against the crown he’d risked his life to protect. Karos raised the banners of the Black Rose and recruited a guerilla force of expert criminals and military refugees from across the globe. As they grew in numbers and influence, Karos set his eyes on an abandoned keep deep within the recesses of Avendyr’s Pass. He named this fortress Keep Leon and from its walls the Black Rose have orchestrated a near decade-long campaign of calculated hostility against the throne.

It is inside this Black Rose Keep that the secrets of the most wanted man in Thronefast still burn, like the heart of a youth torn from the embrace of the woman he loves. To this day, the true goal of Karos and the Black Rose is fitted with a mask just as mysterious as the night he fell from grace.”


The keep is scheduled to launch August 27, 2025, See the Black Rose Keep Screenshots on the official Pantheon: Rise of the Fallen website.

Dev Diary – The Mystery of Black Rose Keep


[h3]Introducing Black Rose Keep[/h3]
Pantheon Community,

Greetings! The team has been pouring heart and soul into Black Rose Keep and we’re thrilled to finally be at the stage where we can start sharing more with you. Even better, we're so close now to releasing the zone and seeing you all experience it for yourselves.

Black Rose Keep has become something truly special to us. From the intricate design and prop detail of the Keep itself, to the challenge it presents, to the geographical contrast of the chasm that stretches far below and the rich lore that ties it so deeply into Thronefast’s story... there’s so much here to love. It’s without a doubt one of our favorite areas we’ve built, and we can’t wait to see you dive in and make your own stories within its walls!

[h3]Highlights[/h3]

In this upcoming major content release, players will be able to journey to the infamous Black Rose Keep. Here are some highlights that players can expect:

  • Explore a Vast new Dungeon: The sprawling fortress is filled with challenges, secrets and treasures for groups of adventurers from level 15 to 40.
  • Conquer Black Rose Keep: Delve into the fortress to face two epic boss encounters and hunt down over 20 rare NPCs. Loot and glory awaits.
  • Descend into the Chasm: Venture far beneath the Keep into the chasm labyrinth where you may chance upon the camp of the nomadic Aridola. But tread carefully...Zakaat goblins and countless other deadly creatures have made the maze their home.
  • Peer Into Thronefast's Past: Players can gain insight into pivotal moments in the kingdom's recent history and the shadowy intrigue surrounding E'mani Karos and his Black Rose.
  • Use Your Perception: Investigate rumors, overhear whispered conversations, and unravel a web of intrigue behind Thronefast’s recent turmoil, from the disaster in the Veil of Azeris to the shadowy organizations vying for power in its wake.

Rumors persist of merchants, nobles and even Thronefast Regulars being attacked across the southern lands. Some have reported seeing mercenary soldiers manning the Keep's walls. But with no official word on the status of the Keep itself, some adventurers have been compelled to investigate.
Those that do should be prepared for a hostile reception.


- Chris “Joppa” Perkins, Creative Director


Black Rose Keep is scheduled to be open to players, starting August 27th.



Game Update 0.17.1

Bug Fixes
  • Fixed an issue where newly learned skills sometimes didn't appear in the skills list until the player zoned or relogged.
  • Fixed an audio issue that was causing incorrect volume levels.
[h3]NPCs[/h3]
  • The Gnashura encounter in Halnir's cave has been temporarily disabled while we perform further tuning and adjustments to the encounter flow and adjust the loot items to the correct power levels for the intended difficulty of the encounter.
  • The mysterious Black Rose Woodsman who had infiltrated Demith has been discovered and run out of town by the militia. The streets of the village
  • should* now be safer for passing adventurers…
Items
  • Updated Gnashura's current drops. For now, the items will stay in game, but they may be replaced by different drops in the future when Gnashura returns.
  • Updated Splintered Round Shield
  • Increased the item rarity of the Rotten Flesh Fistwraps (which increased its damage to 24). This change does not affect the drop rate of the item.
  • Corrected the name of Blackrose Squire Gauntlets (formerly Gilded Blackrose Spaulders) and changed their stat total to match their actual item level.

Game Update 0.16.994

General
  • Added an item name filter to the vendor window.
  • Grocer vendors (including several innkeepers) now also sell mineral water and trail rations.
Bug Fixes
  • Taught some of the snakes that were “standing” to stay on the ground where they belong.
  • Cryptlings should no longer be laying down on the job.
  • Mountain stalkers have been taught to stand on all four feet – at least as much as you can teach a cat to do anything
  • Possible fix for another double death case.
  • Fixed an issue where a player's inventory could be listed out in the chat window on login or zoning as if they had just received new items.
  • Fixed an issue where some skills that a class had were not being displayed in the skills list. Known issue: a skill that was just learned sometimes still doesn't display in the list until you zone or relog. Should be fixed in a future patch.
  • The Molten Key is now correctly tagged as a quest item.
World
  • The final encounter for the Ashbreathers Enclave has been adjusted to resolve some bugs and prevent potential exploits.
[h3]NPCs[/h3]
  • Kvetra, the Burning Banshee can now be triggered once per game day. If a player attempts to trigger her and she has been killed recently, the trigger attempt will fail, but the trigger item will now remain in the player's inventory.
  • Blinding Powder (Hanggore Scout) duration reduced and cooldown increased.
  • White Wyvern health and mitigation reduced to single group scaling. The previous change was due to a template adjustment impacting all NPCs in that category, rather than an intentional change.
  • Numerous NPC ability fixes and damage adjustments.
Items
  • Activatable equipped items now work in combat too.
Added a new heavy plate drop somewhere in the Ashbreather temple
Changed the Writhing Stud from a guaranteed proc on dodge to a chance on any physical damage taken, to account for the increased avoidance characters receive vs targets lower level than them.
  • Cleaned up some NPC ability functionality, damage, and cooldowns.
  • The vendor purchase and sale prices for Alchemical Flux has been increased.
Adjusted the stats on;
  • Gown of the Hearth (was missing 1 stat, added it to INT), added small spellpower bonus as a placeholder.
  • Charred Guardian's Cuirass (shuffled stats to add +4 WIS to shift the item towards Cleric usage, to align with class armor usability goals based on level). Added 2 Spell Power as a placeholder stat to be replaced by a specific damage type bonus later.
  • Garnet-Studded Emberlinks (Reduced charisma, added it elsewhere and 1 additional missing point)
  • Crystalline Plate Helm (Reduced CHA by 1, increased WIS by 1), added small spellpower bonus as a placeholder.
  • Increased item level of the Investigator rings and added some extra stat(s). The spell power bonuses on the caster and priest version are placeholder until we get specific healing and damage type bonuses available.
  • Headband of Woven Crystal has had its INT bonus moved to CON, and the spell crit removed since no Monk abilities use them now.
  • Corrected the AC value on Frosthowl Raider Greaves (slight increase)
  • Spear of Endless Frost now has +2 STR, +27 crit rating, +27 hit rating.
  • Frost Rimmed Shield AC value removed, block value reduced to correct amount
  • Increased the DEX and STA on the Crystalline Coat to account for the freebie CHA stat points since its a pretty coat
  • Shifted CHA to CON on Crystalline Legplates
  • Added SHM to list of classes for Scepter of Smoldering Symbols
  • Increased CON and WIS by 1 on the Emberweave Ceremonial Shawl
Quests
  • The quest item that can be acquired from the final encounter in the Ashbreathers Enclave will now be granted to all players who meet the quest pre-requisites and are in the room when the encounter is defeated.
  • A visual effect will now display on the ember braziers in the Ashbreathers Enclave while the cooldown for their associated NPC is in effect.
Crafting

[h3]Armorsmithing[/h3]
  • The schematic for Asherium Chain Links, which is required by some work orders, is now available for purchase on the armorsmith trainer.
Classes
  • Addressed numerous stacking issues for buffs/debuffs, still more issues to resolve, but feel free to submit any that are still stacking or not stacking properly.
  • Long duration buffs changed from 45 min to 60 min durations
[h3]Cleric[/h3]
  • Greater Resurrection should now be on the correct bar and properly resurrect allies.
  • Channelling Ward now removes properly after casting from the undead line
  • Added new ranks to the Luminous Surge/Burst line starting at level 32
  • Normalized most buff durations to 60 minutes
[h3]Dire Lord[/h3]
  • Thresh stacks from different players
  • Corrupt Blood V now adds a provoking phantom stack and listed in the codex as level 41
[h3]Druid[/h3]
  • Hirode's Flame V added to vendors (level 50)
  • Hirode's Flame checks for distance at the start of cast, rather than the end to prevent failures due to minor range changes. Larger distance gaps will still cause the spell to fail (10+ meters).
  • Verdanfire direct damage line damage increased slightly, mana cost increased. Fixed an issue where cooldown wasn't being shared among ranks.
  • Verdanfire Pilum added to vendors (level 48)
[h3]Enchanter[/h3]
  • Normalized most buff durations to 60 minutes
[h3]Monk[/h3]
  • Martial Prowess added to vendors
  • Flurry changed back to DEX scaling
  • Double Dragon emerges chi cast cost removed, 5 second cooldown added
  • Precision Hand Strike resist stacking fixed
  • Updated Side Kick retaliation durations on scrolls
[h3]Necromancer[/h3]
  • Normalized most buff durations to 60 minutes
[h3]Paladin[/h3]
  • Wrathful Aegis stacks from multiple Paladins
  • Fixed a bug that prevented technique use with certain weapons equipped (please report any outliers).
  • Incite increased threat window for all players during the buff window removed
[h3]Ranger[/h3]
  • Beckon Grizzly and Beckon Panther now require line of sight to the target.
  • Kaylen's Command and Withdraw now require the target to be within 25 meters.
[h3]Rogue[/h3]
  • Increased level scaling damage modifier on toxins
[h3]Shaman[/h3]
  • Grip of the Crags and Gale Strider should now be correctly listed as level 22 abilities in the codex.
  • Normalized most buff durations to 60 minutes
[h3]Summoner[/h3]
  • Mana Pins properly applies debuff
[h3]Warrior[/h3]
  • Strike of Breaking stacking rules cleaned up
  • Strike of Breaking IV debuff fixed. Rank 4 debuff applies 35% armor reduction (down from 40%).
  • Banner of Warding decreases spell damage by 10/15/20 per rank and increases melee damage by 10/15/20 down from 10/20/30.
  • Taunt increased threat window for all players during the buff window removed
[h3]Wizard[/h3]
  • Arcane Brand properly applies debuff
  • Hot, Chilled, Electrified last for 60 seconds and no longer remove each other.