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Pantheon: Rise of the Fallen News

Game Update

General


Increased the experience bonus for elite NPCs and added a scaling modifier to the elite NPC experience bonus based on the NPCs level.

[h3]NPC[/h3]

Bonespike can now be interrupted

[h3]Cleric[/h3]

Writ of Refreshing cooldown removed
Bond of Protection fixed
Divine Enfeeblement changed to level 20 in the codex
Invigorate buff duration normalized to 45 minutes
Conviction removed from GCD
Inspire Allies removed from GCD

[h3]Dire Lord[/h3]

Dire Mark fixed
Blood Draw adds provoking phantom stacks

[h3]Enchanter[/h3]

Chaotic Imbuement duration increased to 15 minutes

[h3]Monk[/h3]

Gate of Anger upkeep cost removed, block rating removed, tooltip updated to 200% threat (not 250%)
Chi Shield moved to Utility bar
Chi Shield no longer breaks early on DoT or climate effects

[h3]Ranger[/h3]

Ferocious Assault fixed a graph issue where two parts of the attack were overlapping

[h3]Rogue[/h3]

Shadow Clone buff icon should show correctly
Explosive Decoy added to vendors
Elixir of Opportunity added to vendors
Toxic Elixir added to vendors
Escape Artist cost reduced to 2 opportunity
Flash Bomb should toggle off auto-attack properly
Smoke Trick toggles auto attack off
Shadow Step cooldown adjusted to 30 seconds

[h3]Summoner[/h3]

Shield of Spinning Blades damage increased
Orbiting Swords damage increased

Items


Added itemization for Monks to the Lost Orcs
The Greenmyst Cloth Wristbands should now equip to the appropriate slot.
All shields have been rebalanced to account for changes in the block formula that were introduced with EA. As a result, all shields should now be more effective equipment options.
Note: Crafted Shields will undergo further tuning and changes in future updates.

Crafting


[h3]Weaponsmithing/Armorsmithing[/h3]

The schematic for the Combatant's Heavy Knuckles should now properly accept its components.
The schematic for the Arena Fighting Gloves should now properly accept its components.

[h3]Tailoring/Leatherworking[/h3]

The schematic for the Proficient's Robe should now properly accept its components.

Game Update 0.15.652

Bug Fixes


  • Removed invisible walls in the shaman area of the Barrowdark.
  • Fixed some lost orcs that were evading.


Quests


  • All varieties of Wayward Trappers should now count for the quest "Stop the Trapping"
  • Beginner Monks who seek the advice of Master Seun may now find an additional quest after dealing with the Buzzing Nuisance.


NPCs


  • Pono has received a stern talking-to from the Sorhiryth Trade Commission and should now offer his wares properly.
  • Timber Wolves and Trained Timber Wolves should now drop the appropriate loot.


DireLord


  • Increased essence generation when using two-handed weapons to bring them more in line with how much is generated when dual-wielding.


Paladin


  • Increased the amount of wrath generated when using one-handed weapons to bring them more in line with the amount of wrath generated when using a two-hander.


Crafting


[h3]Weaponsmithing/Armorsmithing[/h3]

  • The schematic for the Myrmidon's Battle Gloves should now properly accept its components.
  • The schematic for the Simple Hammer Head should now create the correct item.
  • Schematics for Simple Weapon Hafts now list the correct skill requirements to make the items.


[h3]Fletching/Carpentry[/h3]

Schematics for Simple Endcaps and Simple Bow Reinforcements now list the correct skill requirements to make the items.

[h3]Tailoring/Leatherworking[/h3]

Several Leather basis schematics that were not accepting Gossamer Thread should now properly accept the material.
Bird Skin may now be used in the creation of bulk cured leather.
Schematics for cured leather, cotton yarn, and cotton cloth now list the correct skill requirements to make the items.

Build Version: 0.15.648.14375

General


  • You should now feel a bit more powerful in combat against mobs that are lower level than you (light blue, green and grey mobs).
  • When a server is too full to allow any more players to login, its name will be greyed out, show a red ban symbol, and it won’t be selectable for login. When a server is in that state, you will either need to wait a few minutes and try again, login to another shard with the same server name (if available) or create an alt on another server name with a lower population.
  • Added a light source equip slot to the character sheet where you can equip your torch to provide light.
  • Added a disconnect due to inactivity dialog that’s shown if a player is disconnected for taking too long to choose a realm/server on the realms list screen.
  • Mobs that are over level two will now have their corpses timeout after seven minutes (provided they have loot), and they can be looted by anyone after four minutes. Level one and two NPCs keep the current timeout of two minutes and the one minute till anyone can loot time.
  • Removed collision off the cliff's edge of spirit manor. Beware, stepping onto thin air in that area will now result in a terrifying free fall.
  • New solo/small group and group content for levels ~15-20 has been added to Avendyr's Pass


Bug Fixes


  • Fixed an issue where settings got lost with a steam patch. Settings files save location has changed to "Users\\AppData\LocalLow\Visionary Realms\Pantheon". STEAM USERS: Please note that you will likely lose your settings and macros with this patch, as these changes only start working AFTER the patch. To keep any existing macros and settings you have, we would suggest you copy all of the files in your Pantheon Rise of the Fallen/Settings directory to another location (such as your desktop) before steam patches Pantheon, and then copy them back into the Settings directory after the patch is complete and before you run the game.
  • Fixed an issue that was sometimes preventing lower level abilities in an ability line from being added to a hot bar.
  • Fixed an issue where the mouse sensitivity slider wasn't working. Note that this slider only affects how much the camera is moved when holding the left or right mouse button, it doesn’t affect how quickly the mouse pointer moves in game (you would need to adjust that in your OS settings or mouse software).
  • Fixed an issue that was sometimes causing players to get stuck underneath a bind stone if they were running when returned to their bind point.
  • Fixed some lighting issues in the Barrowdark starting area.
  • Warden Kikyren of Wild’s End is no longer practicing static contractions (no more T pose).
  • Fixed the tooltip for the summoner class icon.
  • Ghost deers have been eradicated. Only visible deers remain in Thronefast.


Classes


[h3]Monk[/h3]

  • Bo Staff 2nd strike no longer reduced by 50%
  • Flurry stat contributions reduced (0.5 > 0.3) per hit


[h3]Ranger[/h3]

  • Improved the likelihood of finding various items through Foraging.


[h3]Warrior[/h3]

  • Seasoned Veteran added to newly created Warriors and Warrior vendors


Quests


  • The Quest text for "New Utensils" in Wild's end now specifies the correct NPC to talk to.

Game Update 0.15.648

General


  • You should now feel a bit more powerful in combat against mobs that are lower level than you (light blue, green and grey mobs).
  • When a server is too full to allow any more players to login, its name will be greyed out, show a red ban symbol, and it won’t be selectable for login. When a server is in that state, you will either need to wait a few minutes and try again, login to another shard with the same server name (if available) or create an alt on another server name with a lower population.
  • Added a light source equip slot to the character sheet where you can equip your torch to provide light.
  • Added a disconnect due to inactivity dialog that’s shown if a player is disconnected for taking too long to choose a realm/server on the realms list screen.
  • Mobs that are over level two will now have their corpses timeout after seven minutes (provided they have loot), and they can be looted by anyone after four minutes. Level one and two NPCs keep the current timeout of two minutes and the one minute till anyone can loot time.
  • Removed collision off the cliff's edge of spirit manor. Beware, stepping onto thin air in that area will now result in a terrifying free fall.
  • New solo/small group and group content for levels ~15-20 has been added to Avendyr's Pass


Bug Fixes


  • Fixed an issue where settings got lost with a steam patch. Settings files save location has changed to "Users\\AppData\LocalLow\Visionary Realms\Pantheon". STEAM USERS: Please note that you will likely lose your settings and macros with this patch, as these changes only start working AFTER the patch. To keep any existing macros and settings you have, we would suggest you copy all of the files in your Pantheon Rise of the Fallen/Settings directory to another location (such as your desktop) before steam patches Pantheon, and then copy them back into the Settings directory after the patch is complete and before you run the game.
  • Fixed an issue that was sometimes preventing lower level abilities in an ability line from being added to a hot bar.
  • Fixed an issue where the mouse sensitivity slider wasn't working. Note that this slider only affects how much the camera is moved when holding the left or right mouse button, it doesn’t affect how quickly the mouse pointer moves in game (you would need to adjust that in your OS settings or mouse software).
  • Fixed an issue that was sometimes causing players to get stuck underneath a bind stone if they were running when returned to their bind point.
  • Fixed some lighting issues in the Barrowdark starting area.
  • Warden Kikyren of Wild’s End is no longer practicing static contractions (no more T pose).
  • Fixed the tooltip for the summoner class icon.
  • Ghost deers have been eradicated. Only visible deers remain in Thronefast.


Classes


[h3]Monk[/h3]

  • Bo Staff 2nd strike no longer reduced by 50%
  • Flurry stat contributions reduced (0.5 > 0.3) per hit


[h3]Ranger[/h3]

  • Improved the likelihood of finding various items through Foraging.


[h3]Warrior[/h3]

  • Seasoned Veteran added to newly created Warriors and Warrior vendors


Quests


  • The Quest text for "New Utensils" in Wild's end now specifies the correct NPC to talk to.


[h3]NPCs[/h3]

  • Pono (the Weaponsmith trainer) in Wild's End should once again offer entry-level schematics for sale
  • NPC population pass in Wild's End


VFX


[h3]ENC[/h3]

  • Updated Delayed Wound impact effect
  • New effect for Invisibility


[h3]ENV[/h3]

  • Adjusted Dragon Pool visual effect to improve performance


[h3]NPC[/h3]

  • Updated NPC Shaman's HoTs to use correct visuals
  • All skeleton cursebolts should have the correct impact effect now
  • Changed disease cloud hand effect to correct one for skeletons
  • New impact effect for The Bolt's "Lightning Palm" attack


[h3]RNG[/h3]

  • New effect for Grizzly Swipe technique, Predator's Fury/Ferocious Assault


[h3]SHM[/h3]

  • Reduced particle and trail density on some effects to improve performance


[h3]WIZ[/h3]

  • New visual effect for Icy and Lightning familiars and their summons
  • New effect for Chill, Electrify, Ignite
  • Small update to Frozen Spike effect
  • New effect for Veyrule's Spear
  • Disabled heat distortion on Phoenix Fire
  • New effect for Invisibility


Items
  • The drop rate of uncommon items has returned to where it was before the last patch.
  • Hanggore Orcs have received an itemization pass. The Oosha'ruk, Gallfang, Zaruk of Goggham have had a pass to their loot tables as well.
  • Reduced the weight of Trap Parts
  • The Lost Lotus Mantle should now equip to the correct item slot.
  • The weight of the Forgotten Explorer's Backpack has been reduced.
  • Large Wolf Claws should now appear more frequently from appropriately sized wolves


Crafting


[h3]Weaponsmithing/Armorsmithing[/h3]

  • Simple Weapon component schematics should now make the correct components.
  • Skill requirements for refining ashen bronze and iron have been reduced to match the items created with those materials.
  • The Simple Greathammer Head and Simple Maul Head schematics should now accept their grinding stones.
  • Weaponsmithing trainers should now properly offer standard weapon schematics on their third tab.
  • Skill requirements for the first set of uncommon weapon schematics have been adjusted to match their intended values.
  • The schematic for the Standard Spaulders basis now references the correct recipe.
  • The schematic for the Might-Runed Greataxe Blade will now properly require Moonseed Oil for all varieties of iron used.
  • Weaponsmithing and Armorsmithing Trainers will now sell the Ore Smelting Basics schematic for players that lose their original copy.
  • The schematic for the Shadower's Greatspear now creates the correct item.


[h3]Fletching/Carpentry[/h3]

  • Skill requirements for refining ash lumber, ash staves, cedar lumber, and cedar staves have been reduced to match the items created with those materials.
  • The schematic for the Windshot Shortbow should now properly accept its components.


[h3]Tailoring/Leatherworking[/h3]
  • Skill requirements for refining cotton thread, cotton cloth, gossamer thread, and gossamer cloth have been reduced to match the items created with those materials.
  • Skill requirements for refining cured leather and thick leather have been reduced to match the items created with those materials.
  • Stat bonuses on leather armor made from cured leather and thick leather have been increased to be in-line with other material types.
  • Assembly schematics for standard cloth and martial cloth armor are now available on the Tailoring trainers. For real this time.
  • The Thick Leather Bow Grip schematic now properly identifies the skill it requires.
  • The schematic for the Merchant's Satchel now correctly identifies the required skill level to create the item.
  • The schematic for the Illusionist's Robe will now properly accept its components.
  • The schematic for the Thaumaturge's Robe will now properly accept its components.
  • The schematic for the Entrancer's Robe will now properly accept its components.


[h3]Alchemy[/h3]

  • Glider Wings are now properly marked as alchemical reagents.
  • Nylem Ichor is now properly marked as an alchemical reagent.
  • Bat Blood is no longer improperly marked as an alchemical reagent.

Scheduled Downtime for all Servers - Important Note for Steam Users

Good day, testers!

Tomorrow morning, Tuesday, 9 AM PST, we will be bringing down the servers for a content update and some backend work. There may be some extended downtime on some servers. Expect several hours of downtime, we will keep you updated during the process.

We are laying the foundation for some changes, one being a move toward a static patch day. We anticipate patches scheduled every Wednesday moving forward.

These patches may not always include content. Our creative team's goal is to make smaller, more frequent changes and updates to keep development moving at a steady pace. This gives our testers the ability to test those smaller data changes more intently.

Thank you so much for your patience as we get into our Early Access development groove and watch this space for more information.

[h2]Note for Steam users:[/h2]

We fixed an issue where settings got lost with a steam patch. Settings files save location has changed to "Users\\AppData\LocalLow\Visionary Realms\Pantheon".

Please note that you will likely lose your settings and macros with this patch, as these changes only start working AFTER the patch.

To keep any existing macros and settings you have, we would suggest you copy all of the files in your Pantheon Rise of the Fallen/Settings directory to another location (such as your desktop) before Steam patches Pantheon, and then copy them back into the Settings directory after the patch is complete and before you run the game.