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Pantheon: Rise of the Fallen News

Game Update 0.16.353

General
  • Added new 2h spear auto-attack animations for the ogres and dwarves.
  • It's now possible to remove guild members that are in other zones, or not online, by name (such as “/guildremove Slacker”).
  • Added some new unarmed auto-attack animations.
  • The Necklace of the Ghaldassii Ward has had its stats revised and the boon removed. An empowered version of the Necklace will be available in a forthcoming patch.
  • Aradune Mithara has been spotted at a campfire just outside the Village of Availia and near the lift in Wild's End.
Bug Fixes
  • Fixed a crash that sometimes happened when buffs were being removed.
  • Trade will now be cancelled and send a message to both parties in the trade if at least one of them doesn't have enough room in their inventory to receive the items being traded to them.
  • Client crash fixes.
  • Fixed another area in Avendyr's Pass that was zoning players to Thronefast when it shouldn't have been.
  • Fixed some issues that could prevent the crafting process from completing properly.
World
  • Due to supply shortages, most merchants on Kingsreach no longer have antidotes available for sale. Players requiring these items are encouraged to work with local alchemists.
Items
  • The purchase prices of stale bread, flasks of water, trail rations, mineral water, and skins of milk have been reduced.
  • The purchase price of Avendyr Trout has been reduced.
  • The amount of energy restored by most crafted foods has been increased.
  • The sale values of various meats obtained from skinning and/or loot have been adjusted to be more in line with the level at which they can be obtained.
  • Purchase prices of most common crafting schematics have been reduced.
  • Boots of Escape may now be equipped by Druids.
Crafting

[h3]Armorsmithing[/h3]
  • Shield Reinforcements should now properly specify the materials required when crafting them.
[h3]NPCs[/h3]
  • Blood Lich now heals himself, rather than his target
Classes

Techniques are going through quite a few changes and are in a somewhat transitional state for this patch. The techniques now all provide and consume the [Exposed] state. [Opening Gap] and [Off-balance] have been removed from the current system. With the state of this patch there will probably be some stepping on toes regarding who provides and consumes the [Exposed] state. Please know this frustration point will be heavily reduced soon. The final goal should reduce some of the fatigue and forced emphasis on stacking debuffs to feel effective.

  • Players can make the decision to create their own opportunities and capitalize on them with this [Expose] state change. We've also added a new VFX to help players see when this state is active without staring at the debuff bar.
  • Melee techniques remain at 1000 readiness cost. Most of their cooldowns have been removed outside of the GCD.
  • Caster techniques are going back to the readiness system and (most) have a cost of 2000 readiness. Most cooldowns have been reduced or removed. Percent of base mana cost has been removed.
  • Hard CC provided by techniques now provides a 15 second stun/knockdown immunity buff for the target.
  • Techniques that previously provided the [Off-Balance] state have been moved over to a stun that requires [Exposed] to perform. There are a couple techniques in this patch that are currently duplicates during this transition.
[Upcoming changes – not in this patch]
  • We are moving debuffs to a tiered priority system so combat balance will be shifted away from stacking multiple AC, resist, slow, etc. debuffs. This also means NPCs proportionally will have less mitigation once that tiered system is in place. This also helps further our goal of unifying our NPC templates (group/solo aka chevron/overworld).
  • Readiness regeneration rates will be unified to a static value that applies consistently both in and out of combat. This rate can be modified by buffs and equipment.
There are a lot of other elements related to these changes, but we're working hard to apply player feedback while remaining/returning to the vision of Pantheon.

[h3]Druid[/h3]
  • Umbravines debuff changed to correct debuff.
  • Hirode's Flame (all ranks) should now be much more reliable in terms of Line of Sight restrictions. The casting distance was reduced from 30m to 25m.
  • Shadethistle Talisman applies the proper spell rank.
  • Spirit of the Pack now uses the Augmentation skill instead of Corruption to cast.
[h3]Monk[/h3]
  • First Form Quickening added to vendors at level 6. Second, Third and Fourth form are learned automatically.
[h3]Necromancer[/h3]
  • Renew Bones no longer requires your pet to be targeted to activate.
[h3]Warrior[/h3]
- Brutal Cleave now requires level 28 to use.

[h3]Wizard[/h3]
  • Fiery Gaze, Icy Outlook, and Thunderous Flow stances added to vendors.
[h3]Paladin[/h3]
Paladin additions:

  • Added Cure at level 8. "Wield celestial light to draw out and eradicate 1 harmful Disease effect from the target."
  • Added Wrathful Avenger at level 10. "Focus your growing Wrath, reducing the cooldown of your Righteous Flame ability by 5 seconds each time you use your Shock line.
Additionally, each cast of your Shock line of abilities will provide a stack of Welling Wrath, increasing outgoing Divine damage and healing by 2% per stack, up to a max of 5 stacks."
  • Added additional ranks of Righteous Flame starting at level 10.
  • Added additional ranks of Oathflame. Oathfire is now level 12. Vow of Flame is now added at level 24, and Vow of Fire is now added at level 36.
  • Added additional ranks of Fervent Strike starting at level 12.
  • Added additional ranks of Valiant Cross starting at level 14.
  • Living Light renamed to Burst of Light. Added additional ranks of this line starting at level 20.
  • Added Unleash at level 15. "Unleash your righteous rage, consuming all stacks of Welling Wrath to deal Divine damage to enemies in a 120 degree arc in front of you. Damage from this ability scales with more stacks of Welling Wrath consumed, generates bonus Threat and deals additional damage against Undead targets.
Requires at least 1 stack of Welling Wrath."

  • Added additional ranks of Wrathful Aegis starting at level 16.
  • Added additional ranks of Venger's Vow starting at level 16.
  • Added additional spells in the Shock line starting at level 18.
  • Added Lightful Avenger at level 30. "Your fiery conviction reaches a boiling point, transforming you into a lightful avenger.
During this time:
  • All Wrath gains are increased by 50%
  • Wrath gains from damage inflicted by Undead targets are increased an additional 15%
  • Your melee attacks deal increased Divine damage, with a bonus against Undead targets.
  • Enemies who strike you in combat will take Divine damage, with a bonus against Undead targets.
  • Your melee critical strikes will extend the duration of this effect by 1 sec. This cannot occur more than once every 3 sec."
Paladin tweaks:

  • Shock line now grants a stacking buff called Welling Wrath, increasing outgoing Divine damage and healing by 2% per stack. Stacks up to 5 times.
  • Incite no longer has a window of bonus threat. It functions exactly as Taunt does for Warriors.
  • Righteous Flame proc now deals bonus damage against Undead.
  • Lightguard removed from global cooldown.
  • Venger's Vow removed from global cooldown.
  • Amount of Wrath restored by 1st rank of Venger's Vow reduced from 750 to 500. Wrath restored increases with higher ranks of this ability.
  • Starting at Rank 3, Venger's Vow restores 1 Reckoning Point in addition to Wrath.
  • Lance of the Lightful effect changed: "Impale the target with a bolt of celestial light, dealing Divine damage. If the target is below 25% Health, deals 250% Divine damage with a 50% chance to stun the target for 3 seconds."
  • Range of Wrathful Aegis reduced to 5m.
  • The window of bonus threat from Incite has been applied to the Wrathful Aegis debuff.
  • Valiant Cross frontal cone reduced from 180 to 120 and it's reach reduced from 10m to 6m. This should make the ability more friendly to use in dense areas where crowd control is in play.
  • Bonus threat from Valiant Cross damage has been increased slightly per rank.
  • Living Light line has been converted into an AoE group heal and is no longer a smart heal projectile.
  • Moved Oath of Valor to level 16 and changed the effect: "Recite the Oath of Valor, granting your successful melee attacks the chance to heal you."
  • Moved Oath of Wrath to level 20 and changed the effect: "Recite the Oath of Wrath, granting your successful melee attacks the chance to generate additional Wrath."
  • Moved Oath of Conviction to level 24 and changed the effect: "Recite the Oath of Conviction, granting your successful melee attacks the chance to generate additional Threat."
  • Hymns have been converted to Stances instead of Utility.
  • Oath of Determination, Discipline, Might and Retribution have been disabled for now.
VFX

DL
  • New vfx for Call of the Dire.
CLR
  • Removed spherical burst from various impact vfx.
NEC
  • Improved the fear vfx and added collision to some particles.
PAL
  • Adjusted the size of the Wrathful Aegis vfx.
  • Fixed the decal to not draw on characters and vertical surfaces for Wrathful Aegis.
RNG
  • Updated vfx for Kaylen's Command.
WIZ
  • Added some enabled collision on some of the particles used by Volcanic Ash, Cold Blast, Veyrule's Spear and Cold Snap as test cases.

Game Update 0.16.295

General

Veil of Azeris will be available as a Fresh Start server. Please feel free to roll up your new toons on this squeaky clean server!

  • Hooked up new spear and 1h slashing auto-attack animations for humans, elves, halflings, and darkmyrs. These animations for ogres and dwarves are still being worked on.
  • Players engaged in combat with other players can no longer leave a group, be kicked from a group, or invite or be invited to a group.
  • Reduced the ability tooltip popup delay slightly.
  • Confirmation requests, such as group invites, from players that are being ignored will now be automatically denied.
  • Item buffs being added and removed are no longer displayed by the scrolling combat text UI.
Bug Fixes
  • Fixes for some item issues that sometimes happened when players looted items from corpses or traded items.
  • Going forward for the PVP ruleset, group leadership transfer will be prevented where possible, and if that fails, the group will be disbanded.
  • Fixed a crash that sometimes happened when a group disbanded.
  • Fixed an issue where clearing the key mapping for sprint and then trying to rebind shift (or alt or ctrl) to sprint failed to activate sprint.
  • Fix for primary hand attack animation being interrupted by secondary hand attack animation when dual-wielding.
  • Fixed an area in Avendyr's Pass that was zoning people into Thronefast when it shouldn't have been.
  • Corrected an issue that was preventing named brineclaw goblins from dropping quest items properly in some circumstances.
World
  • Visual effects have been added to several gatherable plants to make them easier to spot in the world.
  • Citizens of Sorhirtyh are rejoicing thanks to new haircuts and clothing providing distinct looks.
NPCs
  • Coin drop amounts have been adjusted for NPCs in Thronefast.
  • Coin drop amounts have been adjusted for NPCs in Avendyr's Pass.
  • Coin drop amounts have been adjusted for NPCs in Halnir Caves.
  • Coin drop amounts have been adjusted for NPCs in Wild's End. Some NPC loot tables have been adjusted to drop more appropriate loot for the NPC type.
  • Coin drop amounts have been adjusted for NPCs in the Eastern Plains. Some NPC loot tables have been adjusted to drop more appropriate loot for the NPC type. Further adjustments to loot tables are planned for future updates.
  • Skinning tables have been updated for many animals in the Eastern Plains.
  • Coin drop amounts have been adjusted for NPCs in the Silent Plains. Some NPC loot tables have been adjusted to drop more appropriate loot for the NPC type. Further adjustments to loot tables, especially for humanoid NPCs, are planned for future updates.
  • Skinning tables have been updated for several animals in the Silent Plains. Some animals that could previously be skinned for incorrect pelts are temporarily no longer able to be skinned. These animals will receive their own skinning tables in a future update.
Classes

[h3]Dire Lord[/h3]
  • Added Call of the Dire at level 20. “Channel the overwhelming will of the Dire upon an enemy, reducing their Movement Speed by 60% and drawing them towards you against their will.”
[h3]Druid[/h3]
  • Hirode's Flame now properly uses the caster's stat contributions and grants threat to the Druid
[h3]Ranger[/h3]
  • Added Kaylen's Command at level 20. “Speak a word of command to a target animal, converting them into a friendly target for 30 sec.”
[h3]Warrior[/h3]
Tweaks:

  • Banners are now slotted as stances, and you can have up to 3 slotted at a time. (You can still only have one banner placed at a time.)
  • Increased banner duration to 5 minutes (already live) and increased beneficial/detrimental effect range by 5m.
  • Pound, Pulverize and Demolish have been renamed to Pulverize and given ranks. Pound is now Pulverize (Rank 1), Pulverize is now Rank 2 of the line, and Demolish is now Pulverize (Rank 3). Each of these ranks causes the Disempower effect on targets at less than 40% Health.
  • Smash and Shatter have been renamed to Smash and given ranks. Smash is now the first rank in the line, and Shatter is now Smash (Rank 2). Both of these ranks will stun the target if it is less than 20% Health.
  • The cooldowns of the Pulverize and Smash lines have been increased to 30 seconds, and both lines share a cooldown with each other, as do the ranks of each line.
Additions:

  • Added Shield Prowess at level 10. "Your prowess with the shield grants you increased offensive capabilities after blocking. Successful blocks will reduce the cooldown of your Pound and Smash line of abilities by 2 sec. Additionally, for 10 seconds after blocking you will be able to retaliate with the Punish ability."
  • Added Punish at level 10."Punish the enemy with a powerful shield strike, dealing Physical damage that generates increased Threat and 1 Battle Point. Punish must follow a successful Block."
  • Added Hammering Blow line starting at level 12."Hammer the edge of your shield into your enemy, dealing Physical damage. If the target is below 25% health, gain Upper Hand, reducing incoming Physical damage by 15% for 10 sec."
  • Added Banner of Warding line starting at level 14."Plant a banner of war near you for 5 min. Remaining within 15m of the banner will increase your group's spell mitigation by 10% while also increasing the physical damage your group receives by 10%.”
  • Added Cleave line starting at level 14. “Requires Two-Handed Weapon” Cleave your weapon through the air, dealing Physical damage to enemies in a 120 degree arc in front of you.”
  • Added Counterplay line at level 16."Brace your weapon with your shield, causing Physical damage to attackers when you successfully block."
  • Added Shield Throw at level 20."Hurl your shield at the target, dealing Physical damage and knocking the target down for 3 sec. While your shield is traveling, you will be shieldless and unable to use shield-based abilities."
  • Added Mighty Yaulp at level 22."Release a mighty yaulp, taunting up to 4 enemies within a 10m radius and snaring those NPCs for 10 sec."
  • Added Shield Mastery at level 30."Your mastery of the shield grants you increased offensive capabilities after blocking. Successful blocks will reduce the cooldown of your Mighty Yaulp line by 2 sec, and your Pound and Smash line of abilities by an additional 2 sec. Additionally, having a shield equipped will increase your outgoing physical damage by 15%. These effects stack with Shield Prowess."
[h3]Wizard[/h3]
  • Added Dragonfire Bomb at level 30. “Breathe a slow-moving ball of dragonfire that damages all enemies in its path until it detonates, dealing splash Fire damage to all nearby enemies.”
  • Ice Volley - stat scaling increased
  • Static Arrow - stat scaling increased
  • Veyrules Spear - stat scaling increased
  • Lightning Bolt - stat scaling increased
  • Cinder Blast - stat scaling increased
Items
  • Mystic's Tattered Leather Breeches now apply the correct amount for their bonus stats.
  • In preparation for the release of crafting work orders, the contents of treasure chests in low level areas have been adjusted.
  • Tier 1 crafting schematics that will be obtained from work orders in the future have been flagged as NO TRADE.
  • Visuals for most monk-specific armor have been updated. Additional visual updates for armor of all types will occur as artwork becomes available.
  • Vendor purchase prices for most spell and ability scrolls have been adjusted and rebalanced.
  • Damage values for various types of arrows have been rebalanced. Please note that further tuning may occur in future updates as refinements are made to ranged combat damage.
  • The Soulcaller's Mallet is now properly classified as a War Hammer.
  • The stack size for summoned Globes of Water has been increased.
Quests
Crafting

[h3]General[/h3]
  • Stat Bonuses have been adjusted for many Tier 1 rare crafted items. In some cases, the requirements to create these items have been adjusted as well.
[h3]Tailoring[/h3]
  • Celestium Dust of Might may now be properly used when crafting a Runed Shawl Basis
Salvaging

Server Merges Incoming!


As the excitement of the Pantheon: Rise of the Fallen Early Access launch has subsided, it is time to merge the servers to achieve a more optimal population of concurrent players. We have chosen to utilize the server sharding feature, demonstrated on the servers Havensong and Black Moon, to grow and shrink server communities as needed during Early Access. Please note that server shards have not been confirmed for 1.0 launch, and are only currently being used for Early Access.

Fresh start servers for those who wish to create a character on a brand new server, will be available in the coming weeks.

The server merge will take place on Wednesday, April 9th during maintenance downtime. The server list is as follows:
  • Havensong (West Coast)
  • Ossari (West Coast), formerly:

    • Ossari
    • Aellos
    • Khadassa
    • Korcera
    • Lynchandrell
    • Runaway Reef
    • Syronai
    • The Sacred Six
    • Wovarren
  • Black Moon (East Coast)
  • Stormona (East Coast), formerly:

    • Stormona
    • Aevos
    • Axecutor
    • Dark Trade
    • Ermos
    • Khaga
    • Lucent Tree
    • Revenant
    • Veil of Azeris

  • Whispering Lands (EU)
  • Bakamel (OCE)

  • The Dead Vault (PvP)
  • Union of Shadow (PvP)


Duplicate names will be appended with an "x" or a number. We will provide a one time name change for those duplicated names and renaming will be handled on a first come, first serve basis. If you find that you are one of those who has the "x" or number on the end of your name, please open a ticket here: https://seforums.pantheonmmo.com/support/ or here on Discord (under Discord Report). In your ticket, please provide 3 acceptable name alternatives in order of preference.

Game Update 0.16.217

General

PvP servers are now enabled. The primary PvP server will be The Dead Vault (East Coast). If you are concerned about lag from the West Coast or if The Dead Vault is full, please choose Union of Shadow (West Coast).
  • The corpses of NPCs killed by guard NPCs will now quickly decay since they are not lootable by players.
  • Adjusted water physics a bit so the player doesn't go quite as deep when falling into the water, which makes falls into water a bit more survivable than before.
  • Trying to salvage something that isn't salvageable should show a message now.
  • Reduced the font size of the title on quest journal header so NPC quest givers with longer names should fit better, such as Foreman Aldeus.
  • Player pets will no longer move to attack targets that are deemed too far away.
  • Adjusted drag and drop a bit so that there needs to be a bit more movement before dragging begins, which should mean less instances where you drag a hot bar ability by mistake when you were just trying to click on it to activate it.
  • Added a brief delay before the ability tooltip appears.
  • Spell Power contribution for damage shields adjusted.
  • Auto attack with a ranged weapon, such as a bow, now requires line of sight to the target.
Bug Fixes
  • Fixed an issue that happened sometimes with looting coins from mob corpses.
  • The alchemy combinations for the Lesser Essence of the Forest should now be more consistent in their required ingredients.
  • Fixed an issue where the Hirode pet was getting stuck in place after its master engaged in combat. It will now just follow the master even during combat.
  • Fixed dwarf female armor body rendering.
  • Fixed a bug where NPCs sometimes weren't fleeing when they should have been.
  • Some crash fixes.
  • Fog rendering fixes.
  • Fixed an issue with the small lake outside the AVP entrance to the Barrowdark that was causing an issue where players would sometimes appear to be underwater when they really weren't after entering and leaving that lake.
  • Auto-combining of stackable items when they are right-clicked into the bank is now re-enabled on a trial basis. We believe we may have fixed the issues that it was causing when it was previously in the game. However, be aware that if we start seeing issues with it, we may need to disable it, which we can do without requiring another patch.
  • Items in player corpse bags now show the proper loot tooltip and both right and left click work to loot the item.
  • Fixed an issue where quest items gave an error about the item not being needed when players tried to loot them from their corpse.
  • Fixed an issue where player pets were teleporting to their target in certain cases.
  • Abilities that teleport your group, such as the wizard gateways or the druid stone abilities, no longer teleport group members who have died but haven't released yet.
  • Fixed a couple cases where chests could be stuck open and not be interactable.
  • Fixed an issue with switching from one crafting station to another not working properly.
[h3]NPC[/h3]
  • NPC mitigation scaling for lower level group NPCs adjusted (reduced)
Classes
  • Techniques providing unique states have had their cooldowns reduced/unified
[h3]DireLord[/h3]
  • Changed the DireLord essence bar background to be more color-blind friendly.
  • Blood Fiend healing adjusted to compensate for the passive buff healing while the activated portion is triggered. Healing removed from on tick events (bleeds).
[h3]Druid[/h3]
  • Fixed an issue where Hirode's Flame was resetting mobs. This ability no longer generates threat.
  • Gust of Wind and Gale switched to instant cast
  • Rockvine Tangle snare percentage increased significantly
  • Greatvine Snag snare percentage increased
  • Vinewoven Snare snare percentage increased (DoT component removed)
  • Stonevine Snag snare percentage increased
  • Fixed the Hirode's Flame abilities so they can't be cast on a group member unless they are within 30 meters of the Hirode.
  • Gale Weaving should now be correctly listed as a level 26 ability in the codex.
  • Wildfire line has a shared 10 second cooldown
  • Hirode's Flame ranks 2, 3, and 4 added
[h3]Enchanter[/h3]
  • Hush is now instant cast
  • Ghaven's Wild Display stun duration increased to 3 seconds
  • Stupefy stun set to 3 seconds, cooldown reduced to 45 seconds
  • Mental Flux damage increased
  • Mind Vice damage increased
[h3]Paladin[/h3]
  • Cleaned up Hymn and Oath rank orders and levels in codex
[h3]Ranger[/h3]
  • Added a slider to the ranger tracking window that allows the maximum tracking distance to be reduced to filter the list to mobs that are closer.
  • Added a name filter to tracking window to filter the list of tracked entities to just those whose name contains what the player typed into the name field.
[h3]Wizard[/h3]
  • Hot, Chilled, and Electrified durations increased to 30 seconds
  • Added Adjure Fire at level 2
  • Added Adjure Ice at level 4
  • Added Adjure Lightning at level 6
  • The Adjure Element spells cost 10% base mana with a shared 10 second cooldown. Each cast grants 1 stack of the respective element which lasts 15 minutes. Upon reaching 3 stacks of an element you regain 1 of that Focus.
Quests
  • The quest “Get Your Hands Dirty” has been disabled and will no longer be offered to characters. The item used by the quest is also no longer available for purchase. If you have this quest in your journal, and you have the item required, you may still attempt to complete it, otherwise you may abandon it.
  • The supply crates used for the quest "Lost Cargo" should now be visible even if you have already finished the quest "Lieutenants of Greed"
  • Dynamic spawning is back! Players who have completed “Sins of the Wild” should seek out Drazzik to see this in action.
  • More quests have been added to Wild's End.
Items
  • Raptor Claws are now flagged as a crafting material and should work properly in the crafting UI for all schematics that require them.
  • Halfling Blood no longer improperly has the Deathbound flag.
  • Stats on the Necklace of Ghaldassi Ward have been slightly altered to be more in line with the item's lore and purpose. Further changes still to come.
Gathering
  • Food and alchemy harvesting nodes have been activated for the Northern Moor'vaki Marshes in Wild's End.
  • The amount of iron, silver, and nickel obtained from smelting Padrium, Slytheril, and Glittering Slytheril ores has been rebalanced. The chance to obtain nickel and silver has also been rebalanced. In general, it should be slightly easier to acquire silver or nickel than previously. Padrium ore will offer smaller quantities of all three metals with lower chances for rare materials, while Slytheril and Glittering Slytheril ore will offer larger quantities and better chances for the rare materials.
Crafting

[h3]General[/h3]
  • Skill requirements for refining schematics have been normalized across all professions and all material tiers.
  • The purchase prices for some items sold by crafting suppliers have been increased.
  • To help carpenters on low population servers, Walnut Stain may now be purchased at the crafting supplier.
[h3]Armorsmithing[/h3]
  • Schematics for Infused Chaimail Coat Bases, Infused Chain Bracers Bases, Infused Chain Coif Bases, Infused Chain Pauldrons Bases, Infused Chain Leggings Bases, Infused Chain Gauntlets Bases, and Infused Chain Boots Bases have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
  • Schematics for Runed Armor Reinforcements have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
  • Schematics for Runed Chaimail Coat Bases, Runed Chain Bracers Bases, Runed Chain Coif Bases, Runed Chain Pauldrons Bases, Runed Chain Leggings Bases, Runed Chain Gauntlets Bases, and Runed Chain Boots Bases have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
  • Schematics for Runed Breastplate Bases, Runed Vambraces Bases, Runed Helm Bases, Runed Spaulders Bases, Runed Greaves Bases, Runed Plate Gauntlets Bases, and Runed Sabotons Bases have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
  • The schematics listed above may now be purchased from any Armorsmithing trainer.
  • Skill requirements for Tier 2 and Tier 3 Armorsmithing schematics have been normalized.
  • Runed Mace Heads should now properly accept Blood Iron or Black Iron when using a Celestium Dust of Insight and a Damaged Insight Rune.
[h3]Weaponsmithing[/h3]
  • Stat Bonuses have been adjusted for Tier 1 rare crafted weapons. In some cases the requirements to create these weapons have been adjusted as well.
[h3]Alchemy[/h3]
[h3]Fletching/Carpentry[/h3]
  • Stat Bonuses have been adjusted for Tier 1 rare crafted weapons. In some cases the requirements to create these weapons have been adjusted as well.
[h3]Tailoring[/h3]
  • Schematics for Infused Robe Bases, Infused Tunic Bases, Infused Hood Bases, Infused Leggings Bases, Infused Shoes Bases, Infused Gloves Bases, Infused Sleeves Bases, and Infused Shawl Bases have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
  • Schematics for Infused Gi Bases, Infused Headband Bases, Infused Legwraps Bases, Infused Sandals Bases, Infused Fighting Gloves Bases, Infused Wristbands Bases, and Infused Scarf Bases have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
  • Schematics for Runed Robe Bases, Runed Tunic Bases, Runed Hood Bases, Runed Leggings Bases, Runed Shoes Bases, Runed Gloves Bases, Runed Sleeves Bases, and Runed Shawl Bases have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
  • Schematics for Runed Gi Bases, Runed Headband Bases, Runed Legwraps Bases, Runed Sandals Bases, Runed Fighting Gloves Bases, Runed Wristbands Bases, and Runed Scarf Bases have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
  • Schematics for Runed Cords have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
  • The schematics listed above may now be purchased from any Tailoring trainer.
  • Skill requirements for Tier 2 and Tier 3 Tailoring schematics have been normalized.
  • The Erudite Robe is now actually craftable at the skill level indicated by its schematic.
  • Stat Bonuses have been adjusted for Tier 1 rare crafted cloth armor and some armor pieces have been renamed. In some cases the requirements to create these pieces have been adjusted as well.
[h3]Leatherworking[/h3]
  • Schematics for Infused Jerkin Bases, Infused Cap Bases, Infused Breeches Bases, Infused Boots Bases, Infused Leather Gloves Bases, Infused Bracers Bases, and Infused Leather Pauldrons Bases have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
  • Schematics for Runed Jerkin Bases, Runed Cap Bases, Runed Breeches Bases, Runed Boots Bases, Runed Leather Gloves Bases, Runed Bracers Bases, and Runed Leather Pauldrons Bases have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
  • Schematics for Runed Leather Straps have been consolidated. If you have duplicated schematics after this change, you can safely sell extra copies back to vendors for a refund of the initial purchase price.
  • The schematics listed above may now be purchased from any Leatherworking trainer.
  • Skill requirements for Tier 2 and Tier 3 Leatherworking schematics have been normalized.
  • Stat Bonuses have been adjusted for Tier 1 rare crafted leather armor and some armor pieces have been renamed. In some cases the requirements to create these pieces have been adjusted as well.
[h3]Jewelcrafting[/h3]
  • The number of nickel nuggets required to smelt a nickel ingot have been decreased.
  • The number of silver nuggets required to smelt a silver ingot have been decreased.
Salvaging
  • The skill level requirement for the Simple Salvaging Tool has been lowered to 30.
  • The skill level requirement for the Basic Salvaging Tool has been lowered to 60.
  • Many looted weapons, armor, and shields may now be salvaged at the Scavenger's workbench with the appropriate Salvaging tool. Salvaging an item destroys the item and gives you a chance to obtain some crafting materials in return which may be used, sold, or traded. Some rare and powerful dropped items may not be salvaged at this time.
VFX

General VFX

  • Class ability VFX are being separated into tiers of visual progression based on level ranges when the ability or spell is acquired. It will be noted in a separate class line in this section when that class has had its tier pass completed.
Level 1-19: Tier 1

Level 20-39: Tier 2

Level 40+: Tier 3

CLR

  • New vfx for the Korcera mark spell line
  • Updated vfx for the Divine Healing line
  • New casting vfx for the anti-undead spell line
  • New vfx for the tome buffs (only appears when tome is equipped)
  • Added short duration 'holy wings' effect to Inspire Allies that only plays on the Cleric who cast it
  • Updated all current Cleric spells to use the correct T1/T2/T3 variants of the casting vfx at the appropriate levels
NEC

  • Adding missing vfx to the higher level health to mana conversion buff
SHM

  • All spells should now have their correct tier of VFX determined by the level that they were acquired
  • Updated a few older vfx
  • Added new vfx for the Veil buff line
Item

  • Fixed and improved the vfx on the war gavel weapon that drops from the Oosharuuk

Pantheon Reveals 2025 Roadmap

We are pleased to share with you the planned roadmap for Pantheon: Rise of the Fallen for the remainder of 2025. As we drive hard toward release, our primary focus is on efficient production and timely delivery of new content.

To ensure a steady stream of fresh and engaging experiences, we are committed to releasing new content every six to eight weeks, as outlined in the roadmap below. Last year, through extensive organization and effort, we were able to deliver Early Access, and now, we have applied even more detailed planning for 2025.

This roadmap reflects our best, most efficient path to achieving the v1 release of Pantheon. The order of delivery might not be everyone’s preferred priorities, but we are confident it is the best plan to bring us to launch. If we acquire more resources, we are prepared to accelerate our progress even further. We will share the 2026 roadmap at a later date. Thank you for taking this journey with us, and see you in Terminus!

You can find the roadmap here.