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Pantheon: Rise of the Fallen News

Update 0.17.325

[h2]Bug Fixes[/h2]
  • Charmed Bones should no longer cause a faction hit with the Lost Orcs when killed.
  • Fix for NPCs in Mad Run being stuck evading in combat.
  • Fixed an area above Demith village where players would be improperly zoned to Thronefast.
  • Fixes for several environmental visual issues.
[h2]NPCs[/h2]
  • The Leon Alpha wolf in Black Rose Keep should now properly summon other wolves to assist in the fight.

Game Update 0.17.286

[h2]General[/h2]
  • Added a chat message to let the player know when they don't have enough room in their inventory to accept a quest that needs to give them some items.
[h2]Bug Fixes[/h2]
  • Illusionary floors in some dungeons should once again allow players to pass through them.
  • Zakaat goblins have lost access to orc skeletons and now summon their minions from a different source.
  • Fixed an issue with crafting where it sometimes wasn't allowing ingredient items to be put into crafting slots for some schematics.
  • Corrected an issue that could cause the portal for Magelord Khro'kamen to potentially fail to spawn in all circumstances where it should have.
  • It should no longer be possible to trigger Vice Baron Requias without having the appropriate quest active.
  • The erroneous zoneline in the caves below Hanggore has been removed, and players should now properly remain in Avendyr's Pass (with the orcs and the cold) while navigating the caverns.
  • The open warfare between the Ulthirians and Black Rose forces in Halnir cave has come to an end, although minor skirmishes may still occur from time to time.
  • Corith Malis has fully embraced the importance of playing the long game and will no longer immediately attempt to murder players who haven't really done anything to offend him…yet.
  • Players should no longer briefly zone into the Eastern Plains while crossing into the Silent Plains from Avendyr's Pass.
  • Mind-Controlled Humans should now attempt to close with their targets before using Shatter Self
  • Summoned Woodland Wolves no longer grant experience when killed
  • Summoned Mercenaries for Hire no longer grant experience when killed
  • The Ooshavan Bloodsworn should now only target valid opponents with its Frenzied Rush ability.
  • Mirekin NPCs should now assist other Mirekin NPCs that are engaged in combat with players.
  • Snare effects should no longer work on many boss NPCs.
  • Shaman armor debuffs now overwrite lower ranked versions of themselves when cast.
  • Spirits of Flame should once again spawn properly when fighting Tel'Daedras.
  • Magelord Khro'kamen should no longer be able to be interrupted while casting Wildfire.
  • Fixed an issue that would cause players to snap back to their original location if a knockback was applied while also affected by a stun, fear, or knockdown effect.
  • Pets and NPCs can now properly navigate in the canyon that leads from Avendyr's Pass into Black Rose Keep.
  • Fixed a condition that would sometimes cause players to fall through the world and potentially become stuck when logging in, zoning, or returning to their bind point.
[h2]Items[/h2]
  • Corrected item type of Butcher's Gaff (is now set to longstaff)
  • Reduced number of stat lines on Pyrite Chain Leggings (folded CON bonus into STA and AGI) and changed Dodge rating to Hit due to increased AGI and removal of CON
  • Updated DMG/DLY for some ranged weapons: Lightweight Dragonbone Recurve, Giantdropper, Chillstrike and the Everburning bow. This will likely be adjusted again in the future, but for now there should be a more fitting power progression for them.
  • Added Paladin to most dropped and vendor-sold arrows
  • Added DEX to Dark Runed Chain Gloves
  • Changed CON to DEX on Cruel Chef's Safety Mitts, increased armor and increased STR by 1 and removed parry rating to account for the stat change
  • Increased duration of clicky effect on Mana-Infused Bostaff to 30 seconds
  • Fixed incorrect model for Platinum-Inlaid Buckler
  • Fixed the Blood-Inlaid War Gavel not displaying its VFX
  • Corrected tooltip on Celis-Coiled Halberd
  • Corrected model for Warden's Staff and Watcher's Staff of Manifestation
  • Increased duration of the Ancient Golem Core's clicky effect from 9 to 18 seconds.
[h3]NPCs[/h3]

Blackrose Keep

  • Several tuning adjustments have been made to the stun, root, mesmerize, and fear effects used by many NPCs in Black Rose Keep
  • Silencer Silence duration reduced from 12 seconds to 6 seconds, diminishing returns enabled
  • Chemist Peculiar Brew fear effect has diminishing returns enabled
  • Phiros Mage Blaze Rush distance reduced to 15m (down from 25m)
  • Steward Sleeping Tonic has diminishing returns enabled
  • Black Rose Wolfcallers should once again use their namesake ability effectively.
  • Yerrin Foldt should no longer immediately assault players he doesn't like.
  • Quartermaster Bura's Armsman Buff has been adjusted
  • The Chasm Skeeters should no longer be able to multiply infinitely when angered.
  • Black Rose Keep NPC abilities that summon other NPCs should now enforce their full cooldown when interrupted by players, meaning that it will take longer before the NPC tries to use the ability again. Note that some of these summon-type abilities (especially for bosses) are not interruptible by design.
  • Abilities used by Glow Moths should no longer force other nearby NPCs into combat with the moth.
  • Several tuning changes have been made to Magelord Khro'kamen to better reflect the intended difficulty of the encounter.
Hanggore

  • Ooshaa'Ruk now checks for LoS with Frostifor Lightning
[h2]Quests[/h2]
  • Players will now be unable to accept the quest “The Legacy of Smoke and Stone” by clicking on its starter item until after they have completed the quest “The Secret of the Stones”. Players who consumed their turn-in item for the Secret of the Stones before completing that quest may receive another one by defeating Tel'Daedras again.
  • Players who were unable to loot the item after completing the quest “The Mirror Demands Blood” should now be able to face the NPC again and loot the item properly.
  • The quest objective for the quest “Shadow Delivery” has been updated. Players who currently have this quest active in their journal should abandon it and retake it from the quest giver.
  • Players who may have lost their Blood Mirror for any reason may obtain a replacement for a fee by speaking with Corith Malis.
[h2]Classes[/h2][h3]Ranger[/h3]
  • Food and drink items may now be foraged in the area around Black Rose Keep
[h2]Gathering[/h2]
  • A huge cedar tree in Black Rose Keep that was buried in the ground has been unburied.

Black Rose Keep Launches Today

In this content release, players will be able to journey to the infamous Black Rose Keep. Here are some highlights that players can expect:

  • Explore a vast new dungeon: The sprawling fortress is filled with challenges, secrets and treasures for groups of adventurers from level 15 to 40.
  • Conquer Black Rose Keep: Delve into the fortress to face two epic boss encounters and hunt down over 20 rare NPCs. Loot and glory awaits.
  • Descend into the Chasm: Venture far beneath the Keep into the chasm labyrinth where you may chance upon the camp of the nomadic Aridola. But tread carefully… Zakaat goblins and countless other deadly creatures have made the maze their home.
  • Peer Into Thronefast's past: Players can gain insight into pivotal moments in the kingdom's recent history and the shadowy intrigue surrounding E'mani Karos and his Black Rose.
  • Use your perception: Investigate rumors, overhear whispered conversations, and unravel a web of intrigue behind Thronefast's recent turmoil, from the disaster in the Veil of Azeris to the shadowy organizations vying for power in its wake.
Rumors persist of merchants, nobles and even Thronefast Regulars being attacked across the southern lands. Some have reported seeing mercenary soldiers manning the Keep's walls. But with no official word on the status of the Keep itself, some adventurers have been compelled to investigate.

Those that do should be prepared for a hostile reception.

[h2]World[/h2]
  • The Black Rose Keep zone has been added to the game
  • Merchants and Trainers in the village of Demith now consider themselves residents of Demith and have mostly cut ties with their old hometowns.
  • An Alchemist trainer now resides in Demith.
  • Goblin junk stashes in Thronefast are now less likely to respawn immediately after being looted by enterprising scavengers.
[h3]NPCs[/h3]
  • We are beginning a process to increase the strength of many of our named NPCs to provide more of a challenge. This is an ongoing process, and tuning adjustments will be made over the next several content releases
  • Ash Breathers now consider the ubiquitous beetles infesting their home to be less of a threat and should be less likely to attack them.
  • Zaruk the Sightweaver's Life Drain ability should no longer be able to drain additional life from players after they have died and released to their bind point.
[h2]Items[/h2]
  • Corrected tooltip for Myrmidon's Battlegrips
  • Increased duration of the proc on Scepter of Smoldering Symbols from 6 to 9 seconds
  • Fixed Twisted Dragonbone Ring usable classes (added WIZ, removed SHM)
  • Adjusted the distribution of items in Tel'Daedras' loot table so that some of the rarer items have an increased chance to drop.
  • Changed Draconic Adept's Headband appearance to something more appropriate
  • Updated Soldier's Kite Shield and Reinforced Tower Shield
  • The description text for Ruddy Mushrooms now properly explains their effects when consumed.
[h2]Quests[/h2]
  • Corrected an issue that was preventing the final quest item from being awarded to players that successfully defeated Tel'Daedras. Players who previously did not obtain the item will need to defeat her again; however, the item should then be awarded properly to all players present. Players should make sure they have at least one inventory slot open and are present in the room when she is killed to receive the quest item.
  • Updated the quest objective for The Secret of the Stones. Players who have this quest active in their journal will need to abandon it and then retake it from the quest giver. However, once that is done, the quest will be able to be completed after obtaining the quest item (mentioned above) from defeating Tel'Daedras.
  • The Molten Sentinel should once again drop their associated key.
  • The quest “Burlap for Elawin” has been retitled to use the correct NPC's name. If you have this quest currently active in your journal, the title change may not be reflected, but you can still complete the quest.
[h2]Gathering[/h2]
  • Apple trees have been updated for better visual identification from a distance.
[h2]Class Adjustments[/h2][h3]Necromancer[/h3]
  • Lifetap line healing increased from 33% to 50%
[h3]Rogue[/h3]
  • Toxic Elixir duration increased from 20 seconds to 30 seconds
[h2]Bug Fixes[/h2]
  • Fix for zone names not having spaces between multiple words when being displayed below the compass.
  • Fixed an issue where sometimes it wasn't possible to change chat channel colors.
  • Fixed a group issue that happened sometimes after zoning where a group member would be told they weren't in a group, despite still having group UI elements and other group members seeing them in the group.

Dev Diary – Black Rose Keep Launch and Beyond

[p]Greetings all![/p][p]The gates to Black Rose Keep are finally opening tomorrow! We’re incredibly excited for you to experience this new dungeon, and in this dev diary, we want to talk about what’s in store, why this release is so important for us, and give you a sneak peek at what we’ll be working on next.
 [/p][h3]A Difficult Decision, But the Right One[/h3][p] 
We know many of you were eagerly awaiting Black Rose Keep, and we appreciate your patience with the recent delay. We don’t make delay decisions lightly. For us, a quality release means more than just a smooth launch. It means delivering an experience that’s truly worthy of your time. The extra time allowed us to fix a few key issues, and we’re pretty confident you’ll enjoy the result.[/p][p]Black Rose Keep is the most complex dungeon we’ve ever built. It brings together everything we’ve learned from Halnir Cave, Mad Run, and our other past content. It’s a true culmination of our vision for Pantheon: a massive, multi-level fortress designed for exploration, cooperation, and challenge. This isn’t just another cave full of monsters. It’s an actual place with deep ties to the lore and history of the world, built to be a challenge you can reside in, contend against and explore with other players.
 [/p][h3]What’s in Store for Black Rose Keep[/h3][p] 
Black Rose Keep is an example of the living, breathing world we are trying to create, not something that launches and then grows stale. It’s a fortress, a faction and a story that continues to unfold over time. With such a large and layered dungeon, we know there are still more stories to tell within its walls. Later this fall, we plan to make an addition to Black Rose Keep designed for our level 45+ players. We will also be tuning BRK to adjust for any needed tweaks and fixes that may come up.
 [/p][h3]In the Silent Plains, the Wildblood Threat Grows[/h3][p] 
Beyond Black Rose Keep, our next major content delivery will bring the enigmatic Wildbloods of the Silent Plains into the fray.
  
“Once known for their peacefulness and immense intellect, the Wildbloods have grown increasingly violent and incendiary, as if possessed by an alien will. Their escalating conflicts with neighboring peoples are not of their own making, but rather the stirring of a hunger from unknown origins with an unknown endgame.”

The expanded presence of the Wildbloods and their new point of interest will be a significant addition to the Silent Plains. And for those of you who have seen a smattering of the Wildbloods in certain parts of the Plains, what we are building is much larger and more suitable to represent this smaller, but incredibly important NPC group into the world of Terminus.

The Wildbloods POI is currently in pre-production, with implementation work scheduled to begin as soon as Black Rose Keep is complete. Of course, we’ll leave room in our schedule for any hotfixes that may be needed after the Keep’s release, but we are eager to bring this content to life.
 [/p][h3]Coming Up: Badia de Cara & Kosa Ull[/h3][p] 
Finally, we’re excited to share a glimpse into our next major zone: Badia de Cara. This is an ocean-based area south of the Silent Plains, made up of several island regions, with the primary island of Kosa Ull in the center. The surface of this volcanic caldera is home to the Mawnok who thrive among its sprawling jungles, opaline geysers and obsidian sands. And while Kosa Ull is visited on occasion by treacherous Bone Merchants, the true threat lies deep below the surface, a place where no account is written by any explorer, living or dead.

Badia de Cara and Kosa Ull will mark a major step forward for Pantheon. This will be the first area to feature underwater content. The work we are doing here will help us refine these important gameplay systems so that we can use them throughout our game world as we move forward. We can’t wait to show you more as the work continues.
 [/p][h3]Oh…How About Some Patch Notes?[/h3][p]  
Who doesn’t love patch notes?! While we finish preparing for BRK release tomorrow, we thought we’d give you a sneak peek at the preliminary patch notes for this major update. Check them out here.
 [/p][h3]Closing Thoughts[/h3][p] 
As we prepare for the launch of Black Rose Keep, we are reminded that this journey is about more than just building a game, it’s about building a world that feels alive, dangerous, and worth investing in. Black Rose Keep is a testament to that vision, and we can’t wait to build on it with the Wildblood and Badia de Cara content to come.[/p][p]Thank you for your patience, passion, and belief in what we’re creating. It’s your feedback and support that truly make all the difference. We’ll see you in Terminus![/p][p] 
Onward and upward,
Chris ‘Joppa’ Perkins[/p][p][/p][p][/p]

Black Rose Keep Official Trailer

[h3]Black Rose Keep Content Update Coming August 27[/h3]

[previewyoutube][/previewyoutube]