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Pantheon: Rise of the Fallen News

Game Update 0.15.837

General


[h3]Known Issues[/h3]
While Unity 6 is giving us a VAST improvement in many areas, we do expect to see some degradation of sunlight and shadow in the overland areas. These things will improve as we work closely with the Unity team to improve the engine performance in these areas. For now, Kyle has put a workaround in place so that we may enjoy the benefits of Unity 6 now.

What to expect from this Unity 6 update:
  • Cave lighting should be improved quite a bit, especially the transition from inside to outside.
  • You can now see the outside light when standing inside a dark cave.
  • Overall performance is improved and instability on some machines (including laptops) should be a lot better.
  • Game size less than half (on disk).
  • Overall memory and vram use is lower.
  • Performance in dungeons should be substantially better.


Now, on to the patch notes...


  • Upgraded the engine to Unity 6. You may see a performance improvement. This was a significant version upgrade, so please let us know if some things are not rendering anymore or if there are new issues that didn’t exist previously.
  • Added a feedback message when trying to add an ability to a hot bar when that hot bar is already full.
  • Techniques will now show "technique" instead of "instant" in the list of abilities in the codex.
  • The offensive and defensive target windows now show that target's current offensive target (if they have one) below the target window. Clicking on the name/health bar will target that mob/player.
  • The Shield skill never skills up, so it will now be displayed as 1/1 if you possess that skill.
  • Added the /ignore command, which will allow you to ignore chat messages from other players by name, such as "/ignore Fred" to ignore a character named Fred. If Fred was already being ignored, then that would remove them from the ignore list. "/ignore" without a character name will list characters you are ignoring. UI support will need to come later.
  • Window positions, key binds, and macros are now saved uniquely per character. So, you can have different key binds, macros, and window positions for each of your characters. These will now reside in the “\Users\\AppData\LocalLow\Visionary Realms\Pantheon\Settings\CharacterSettings” directory. New characters (and your existing characters the first time they are loaded in this new build) should start with your existing key binds, macros, and window positions, but any changes you make while playing those characters after that will be saved and loaded just for that character.
  • Vendor prices can now display mithril and platinum.
  • New options added in the “Graphics” tab of the settings window to allow you more control over rendering, such as the “Shadow Distance” slider is now hooked up, and Ambient Occlusion, Global Illumination, and Dynamic Resolution (toggles either DLSS or FSR, depending on whether you have an Nvidia or AMD GPU) are all working and can be switched on and off.
  • Can now see outside light when inside caves.
  • Improved quality and reliability of outside cave transitions.
  • Hooked up breath VFX for cold environments.



World/Content


- The Knightwolf Knoll has been added to Eastern Plains.

One of the most recent areas of interest in the Eastern Plains, Knightwolf Knoll used to be known primarily for its reclusive Fae population. But since the gathering of the Knightwolves under the Wycan in the last decade, it has gained a less idyllic notoriety. To the outsider, it is nothing more than a den of ferocious wolves.


Items


  • The potency of alchemical Essence potions has been increased.
  • The debuff for the potion of Rapid Egress will now always be applied, even if the beneficial effect is manually removed from the player.
  • The potency of some drink items has been increased.
  • The potency of some food items has been increased.
  • The Consecrated Shield has been updated visually, and the potency of its effect has been increased.
  • Reduced the spell damage bonus from Cursed Empowerment from 35% to 25%
  • Added itemization for remaining named/rare NPCs in Hanggore
  • Added itemization to the Mountain Drakes in AVP



Bug Fixes


  • Fixed an issue where some lower tier abilities, such as the shaman mantles, could not be added to the hot bar once higher tier ones in the line were learned.
  • Fix for some player corpse looting issues.
  • Fixed an issue that was allowing things like colored text in chat.
  • Adjustments to monk feign death to fix some things that were breaking the monk out of a successful feign.
  • Fixed a section of Avendyr’s Pass south of the road to Demith where players were getting teleported back and forth between Thronefast and AVP.
  • Fixed some exploits.
  • Fixed an issue where sometimes a player corpse that was looted would reappear with nothing on it every time the player relogged. If you have old corpses laying around that were doing this, try looting them again. They'll probably have at least one item on them that you were never able to loot before.
  • Fixed some NPCs spawning with bad rotations.
  • Fixed various assets rendering pure black in some caves.
  • NPC abilities Phobia and Mass Terror will no longer fear NPCs.
  • Fixed zoning between AVP/EP near cliffs.



Crafting


[h3]Weaponsmithing/Armorsmithing[/h3]

  • The schematic for the Vicar's Greaves now creates the correct item.
  • Flameseed Oil may now be purchased from crafting supplier vendors.
  • The schematic for the Battle Sage's Hammer now properly accepts its weapon haft.
  • The schematic for the Standard Spaulders Basis now asks for the correct materials to make the item.
  • Schematics for Ashen Bronze Arrowheads now list the correct skill requirements.
  • The schematic for the Stalwart's Plate Gauntlets now creates the correct item.
  • The schematic for the Prowess Infused Knuckle Brace now creates the correct item.
  • The schematic for the Might-Runed Maul Head may now be purchased from the appropriate vendor.



[h3]Tool Crafting Update[/h3]

  • A new set of assembly schematics for standard gathering tools have been added.
  • Simple gathering tools no longer require pommel weights. The schematic for the Ashen Bronze Pommel Weight is no longer used and has been removed from vendors. If you currently have this schematic, you may sell it to any vendor.
  • The skill requirement for simple gathering tool schematics and standard gathering tool schematics (as well as their components) has been slightly reduced.
  • Schematics for simple and standard gathering tool components now create slightly stronger versions of components which are exclusively used in the simple and standard gathering tool schematics. Components created before this patch may still be used in the novice gathering tool schematics, but will not be usable in the updated simple and new standard tool schematics.



[h3]Fletching/Carpentry[/h3]

  • The Standard Cudgel, Standard Longbow, and Standard Shortbow have had their damage reduced to be in line with other crafted weapons of the same type at the same level range.
  • Crafted Small Shields should now receive the appropriate amount of Block Rating.



[h3]Shield Crafting Update[/h3]

  • A new set of assembly schematics for standard shields of all types have been added.
  • Celestium dust is no longer used in the creation of simple and standard shields. Additional rare shield schematics will be added in a future update that utilize this material.
  • The skill requirement for simple shield schematics and standard shield schematics (as well as their components) has been slightly reduced.
  • Schematics for simple and standard shield components now create slightly stronger versions of the components which are exclusively used in the simple and standard gathering shield assembly schematics. Shield Components created before this patch may still be used in the novice shield schematics, but will not be usable in the updated simple and new standard shield schematics.



[h3]Tailoring/Leatherworking[/h3]

  • The schematics for the Robe of Incantations, Diviner's Robe, and Spellbinder's Robe should now accept their components properly.
  • The schematic for the Entrancer's Sleeves should now create the correct item.
  • Schematics for sandals now refer to their components by the proper name.



Class Abilities


[h3]Monk[/h3]

  • Harmonious Frame tooltip updated to 30 second duration



[h3]Wizard[/h3]

  • Elemental Weaving buff icon changed



[h3]Necromancer[/h3]
  • Crippling Terror toggles off auto attack



[h3]Rogue[/h3]

  • Shadow clone avoids physical damage for 2.5 seconds

-Elixir of Opportunity added to vendors
-Toxic Elixir added to vendors
  • Flash Bomb should toggle off auto-attack properly
  • Smoke Trick toggles auto attack off
  • Shadow Step cooldown adjusted to 30 seconds, cost removed
  • Sprint to the Shadows properly checks for Escape Artist instead of Flash Bomb, increased cooldown portion removed.
  • Backstab damage formula changed. Removed 20% of weapon damage contributions and added more flat damage per rank. This will help close the gap between long spears and daggers, both should see a DPS increase from this change




VFX


[h3]General[/h3]

  • Updated absorb shield VFX for all classes. They should no longer obscure vision for those who choose to play in first person.


[h3]Environment[/h3]

  • Fixed issue with color consistency on the Dragon Shrine fog


[h3]CLR[/h3]

  • Updated Arc of Light projectile and impact so it no longer displays purple squares
  • Added a light to the Arc of Light projectile
  • Fixed Mend Wounds, Resuscitate, Resurrection, Divine Misfortune vfx not playing
  • Added missing vfx to Bond of Protection
  • Fixed positioning and duration of Shackle Death
  • Changed Bolster to the correct vfx
  • Updated components of the Luminous AoE heal line vfx to be world space


[h3]ENC[/h3]

  • Fixed parts of the AoE stun effect not playing and reduced the height at which the vfx occurs
  • Added new vfx for Spell Steal, Mana Guzzle
  • Updated the Stab the Mind line effect on recipient of the mana granted by it
  • Removed some old vfx from various spells


[h3]MNK[/h3]

  • Added a light to Soul Shuriken, Chi Spear


[h3]NEC[/h3]

  • Fixed positioning and duration of Shackle Bones
  • Fixed anchoring problem for the Wrack Bones line


[h3]NPC[/h3]

  • Updated Cursebolt and added a light to it
  • Updated vfx for many Gadai, Cryptling, Hobgoblin, Celestium abilities
  • Updated Disease Cloud impact, fixed an issue with some components not playing


[h3]PAL[/h3]

  • Added lights to Living Light and Lance of the Lightful


[h3]WIZ[/h3]

  • Added light to casting loops, Spark impact


[h3]SMN[/h3]

  • Updated vfx for Reciprocate

Developer Interview with Creative Director, Chris "Joppa" Perkins

Developer Interview with Creative Director, Chris "Joppa" Perkins


In this play-through/interview, Chris "Joppa" Perkins joins some of our long-time community content creators for a run through Halnir Cave. Watch (somewhat) coordinated group content, while Readbeardflynn and company pose questions and chat about the future of Pantheon: Rise of the Fallen.

Content Creators:

Redbeardflynn Josgar Malkail and Natsuna Man of Rohan

Featuring:

Joppavash


[previewyoutube][/previewyoutube]

Game Update

General


Increased the experience bonus for elite NPCs and added a scaling modifier to the elite NPC experience bonus based on the NPCs level.

[h3]NPC[/h3]

Bonespike can now be interrupted

[h3]Cleric[/h3]

Writ of Refreshing cooldown removed
Bond of Protection fixed
Divine Enfeeblement changed to level 20 in the codex
Invigorate buff duration normalized to 45 minutes
Conviction removed from GCD
Inspire Allies removed from GCD

[h3]Dire Lord[/h3]

Dire Mark fixed
Blood Draw adds provoking phantom stacks

[h3]Enchanter[/h3]

Chaotic Imbuement duration increased to 15 minutes

[h3]Monk[/h3]

Gate of Anger upkeep cost removed, block rating removed, tooltip updated to 200% threat (not 250%)
Chi Shield moved to Utility bar
Chi Shield no longer breaks early on DoT or climate effects

[h3]Ranger[/h3]

Ferocious Assault fixed a graph issue where two parts of the attack were overlapping

[h3]Rogue[/h3]

Shadow Clone buff icon should show correctly
Explosive Decoy added to vendors
Elixir of Opportunity added to vendors
Toxic Elixir added to vendors
Escape Artist cost reduced to 2 opportunity
Flash Bomb should toggle off auto-attack properly
Smoke Trick toggles auto attack off
Shadow Step cooldown adjusted to 30 seconds

[h3]Summoner[/h3]

Shield of Spinning Blades damage increased
Orbiting Swords damage increased

Items


Added itemization for Monks to the Lost Orcs
The Greenmyst Cloth Wristbands should now equip to the appropriate slot.
All shields have been rebalanced to account for changes in the block formula that were introduced with EA. As a result, all shields should now be more effective equipment options.
Note: Crafted Shields will undergo further tuning and changes in future updates.

Crafting


[h3]Weaponsmithing/Armorsmithing[/h3]

The schematic for the Combatant's Heavy Knuckles should now properly accept its components.
The schematic for the Arena Fighting Gloves should now properly accept its components.

[h3]Tailoring/Leatherworking[/h3]

The schematic for the Proficient's Robe should now properly accept its components.

Game Update 0.15.652

Bug Fixes


  • Removed invisible walls in the shaman area of the Barrowdark.
  • Fixed some lost orcs that were evading.


Quests


  • All varieties of Wayward Trappers should now count for the quest "Stop the Trapping"
  • Beginner Monks who seek the advice of Master Seun may now find an additional quest after dealing with the Buzzing Nuisance.


NPCs


  • Pono has received a stern talking-to from the Sorhiryth Trade Commission and should now offer his wares properly.
  • Timber Wolves and Trained Timber Wolves should now drop the appropriate loot.


DireLord


  • Increased essence generation when using two-handed weapons to bring them more in line with how much is generated when dual-wielding.


Paladin


  • Increased the amount of wrath generated when using one-handed weapons to bring them more in line with the amount of wrath generated when using a two-hander.


Crafting


[h3]Weaponsmithing/Armorsmithing[/h3]

  • The schematic for the Myrmidon's Battle Gloves should now properly accept its components.
  • The schematic for the Simple Hammer Head should now create the correct item.
  • Schematics for Simple Weapon Hafts now list the correct skill requirements to make the items.


[h3]Fletching/Carpentry[/h3]

Schematics for Simple Endcaps and Simple Bow Reinforcements now list the correct skill requirements to make the items.

[h3]Tailoring/Leatherworking[/h3]

Several Leather basis schematics that were not accepting Gossamer Thread should now properly accept the material.
Bird Skin may now be used in the creation of bulk cured leather.
Schematics for cured leather, cotton yarn, and cotton cloth now list the correct skill requirements to make the items.

Build Version: 0.15.648.14375

General


  • You should now feel a bit more powerful in combat against mobs that are lower level than you (light blue, green and grey mobs).
  • When a server is too full to allow any more players to login, its name will be greyed out, show a red ban symbol, and it won’t be selectable for login. When a server is in that state, you will either need to wait a few minutes and try again, login to another shard with the same server name (if available) or create an alt on another server name with a lower population.
  • Added a light source equip slot to the character sheet where you can equip your torch to provide light.
  • Added a disconnect due to inactivity dialog that’s shown if a player is disconnected for taking too long to choose a realm/server on the realms list screen.
  • Mobs that are over level two will now have their corpses timeout after seven minutes (provided they have loot), and they can be looted by anyone after four minutes. Level one and two NPCs keep the current timeout of two minutes and the one minute till anyone can loot time.
  • Removed collision off the cliff's edge of spirit manor. Beware, stepping onto thin air in that area will now result in a terrifying free fall.
  • New solo/small group and group content for levels ~15-20 has been added to Avendyr's Pass


Bug Fixes


  • Fixed an issue where settings got lost with a steam patch. Settings files save location has changed to "Users\\AppData\LocalLow\Visionary Realms\Pantheon". STEAM USERS: Please note that you will likely lose your settings and macros with this patch, as these changes only start working AFTER the patch. To keep any existing macros and settings you have, we would suggest you copy all of the files in your Pantheon Rise of the Fallen/Settings directory to another location (such as your desktop) before steam patches Pantheon, and then copy them back into the Settings directory after the patch is complete and before you run the game.
  • Fixed an issue that was sometimes preventing lower level abilities in an ability line from being added to a hot bar.
  • Fixed an issue where the mouse sensitivity slider wasn't working. Note that this slider only affects how much the camera is moved when holding the left or right mouse button, it doesn’t affect how quickly the mouse pointer moves in game (you would need to adjust that in your OS settings or mouse software).
  • Fixed an issue that was sometimes causing players to get stuck underneath a bind stone if they were running when returned to their bind point.
  • Fixed some lighting issues in the Barrowdark starting area.
  • Warden Kikyren of Wild’s End is no longer practicing static contractions (no more T pose).
  • Fixed the tooltip for the summoner class icon.
  • Ghost deers have been eradicated. Only visible deers remain in Thronefast.


Classes


[h3]Monk[/h3]

  • Bo Staff 2nd strike no longer reduced by 50%
  • Flurry stat contributions reduced (0.5 > 0.3) per hit


[h3]Ranger[/h3]

  • Improved the likelihood of finding various items through Foraging.


[h3]Warrior[/h3]

  • Seasoned Veteran added to newly created Warriors and Warrior vendors


Quests


  • The Quest text for "New Utensils" in Wild's end now specifies the correct NPC to talk to.