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Pantheon: Rise of the Fallen News

Game Update 0.15.648

General


  • You should now feel a bit more powerful in combat against mobs that are lower level than you (light blue, green and grey mobs).
  • When a server is too full to allow any more players to login, its name will be greyed out, show a red ban symbol, and it won’t be selectable for login. When a server is in that state, you will either need to wait a few minutes and try again, login to another shard with the same server name (if available) or create an alt on another server name with a lower population.
  • Added a light source equip slot to the character sheet where you can equip your torch to provide light.
  • Added a disconnect due to inactivity dialog that’s shown if a player is disconnected for taking too long to choose a realm/server on the realms list screen.
  • Mobs that are over level two will now have their corpses timeout after seven minutes (provided they have loot), and they can be looted by anyone after four minutes. Level one and two NPCs keep the current timeout of two minutes and the one minute till anyone can loot time.
  • Removed collision off the cliff's edge of spirit manor. Beware, stepping onto thin air in that area will now result in a terrifying free fall.
  • New solo/small group and group content for levels ~15-20 has been added to Avendyr's Pass


Bug Fixes


  • Fixed an issue where settings got lost with a steam patch. Settings files save location has changed to "Users\\AppData\LocalLow\Visionary Realms\Pantheon". STEAM USERS: Please note that you will likely lose your settings and macros with this patch, as these changes only start working AFTER the patch. To keep any existing macros and settings you have, we would suggest you copy all of the files in your Pantheon Rise of the Fallen/Settings directory to another location (such as your desktop) before steam patches Pantheon, and then copy them back into the Settings directory after the patch is complete and before you run the game.
  • Fixed an issue that was sometimes preventing lower level abilities in an ability line from being added to a hot bar.
  • Fixed an issue where the mouse sensitivity slider wasn't working. Note that this slider only affects how much the camera is moved when holding the left or right mouse button, it doesn’t affect how quickly the mouse pointer moves in game (you would need to adjust that in your OS settings or mouse software).
  • Fixed an issue that was sometimes causing players to get stuck underneath a bind stone if they were running when returned to their bind point.
  • Fixed some lighting issues in the Barrowdark starting area.
  • Warden Kikyren of Wild’s End is no longer practicing static contractions (no more T pose).
  • Fixed the tooltip for the summoner class icon.
  • Ghost deers have been eradicated. Only visible deers remain in Thronefast.


Classes


[h3]Monk[/h3]

  • Bo Staff 2nd strike no longer reduced by 50%
  • Flurry stat contributions reduced (0.5 > 0.3) per hit


[h3]Ranger[/h3]

  • Improved the likelihood of finding various items through Foraging.


[h3]Warrior[/h3]

  • Seasoned Veteran added to newly created Warriors and Warrior vendors


Quests


  • The Quest text for "New Utensils" in Wild's end now specifies the correct NPC to talk to.


[h3]NPCs[/h3]

  • Pono (the Weaponsmith trainer) in Wild's End should once again offer entry-level schematics for sale
  • NPC population pass in Wild's End


VFX


[h3]ENC[/h3]

  • Updated Delayed Wound impact effect
  • New effect for Invisibility


[h3]ENV[/h3]

  • Adjusted Dragon Pool visual effect to improve performance


[h3]NPC[/h3]

  • Updated NPC Shaman's HoTs to use correct visuals
  • All skeleton cursebolts should have the correct impact effect now
  • Changed disease cloud hand effect to correct one for skeletons
  • New impact effect for The Bolt's "Lightning Palm" attack


[h3]RNG[/h3]

  • New effect for Grizzly Swipe technique, Predator's Fury/Ferocious Assault


[h3]SHM[/h3]

  • Reduced particle and trail density on some effects to improve performance


[h3]WIZ[/h3]

  • New visual effect for Icy and Lightning familiars and their summons
  • New effect for Chill, Electrify, Ignite
  • Small update to Frozen Spike effect
  • New effect for Veyrule's Spear
  • Disabled heat distortion on Phoenix Fire
  • New effect for Invisibility


Items
  • The drop rate of uncommon items has returned to where it was before the last patch.
  • Hanggore Orcs have received an itemization pass. The Oosha'ruk, Gallfang, Zaruk of Goggham have had a pass to their loot tables as well.
  • Reduced the weight of Trap Parts
  • The Lost Lotus Mantle should now equip to the correct item slot.
  • The weight of the Forgotten Explorer's Backpack has been reduced.
  • Large Wolf Claws should now appear more frequently from appropriately sized wolves


Crafting


[h3]Weaponsmithing/Armorsmithing[/h3]

  • Simple Weapon component schematics should now make the correct components.
  • Skill requirements for refining ashen bronze and iron have been reduced to match the items created with those materials.
  • The Simple Greathammer Head and Simple Maul Head schematics should now accept their grinding stones.
  • Weaponsmithing trainers should now properly offer standard weapon schematics on their third tab.
  • Skill requirements for the first set of uncommon weapon schematics have been adjusted to match their intended values.
  • The schematic for the Standard Spaulders basis now references the correct recipe.
  • The schematic for the Might-Runed Greataxe Blade will now properly require Moonseed Oil for all varieties of iron used.
  • Weaponsmithing and Armorsmithing Trainers will now sell the Ore Smelting Basics schematic for players that lose their original copy.
  • The schematic for the Shadower's Greatspear now creates the correct item.


[h3]Fletching/Carpentry[/h3]

  • Skill requirements for refining ash lumber, ash staves, cedar lumber, and cedar staves have been reduced to match the items created with those materials.
  • The schematic for the Windshot Shortbow should now properly accept its components.


[h3]Tailoring/Leatherworking[/h3]
  • Skill requirements for refining cotton thread, cotton cloth, gossamer thread, and gossamer cloth have been reduced to match the items created with those materials.
  • Skill requirements for refining cured leather and thick leather have been reduced to match the items created with those materials.
  • Stat bonuses on leather armor made from cured leather and thick leather have been increased to be in-line with other material types.
  • Assembly schematics for standard cloth and martial cloth armor are now available on the Tailoring trainers. For real this time.
  • The Thick Leather Bow Grip schematic now properly identifies the skill it requires.
  • The schematic for the Merchant's Satchel now correctly identifies the required skill level to create the item.
  • The schematic for the Illusionist's Robe will now properly accept its components.
  • The schematic for the Thaumaturge's Robe will now properly accept its components.
  • The schematic for the Entrancer's Robe will now properly accept its components.


[h3]Alchemy[/h3]

  • Glider Wings are now properly marked as alchemical reagents.
  • Nylem Ichor is now properly marked as an alchemical reagent.
  • Bat Blood is no longer improperly marked as an alchemical reagent.

Scheduled Downtime for all Servers - Important Note for Steam Users

Good day, testers!

Tomorrow morning, Tuesday, 9 AM PST, we will be bringing down the servers for a content update and some backend work. There may be some extended downtime on some servers. Expect several hours of downtime, we will keep you updated during the process.

We are laying the foundation for some changes, one being a move toward a static patch day. We anticipate patches scheduled every Wednesday moving forward.

These patches may not always include content. Our creative team's goal is to make smaller, more frequent changes and updates to keep development moving at a steady pace. This gives our testers the ability to test those smaller data changes more intently.

Thank you so much for your patience as we get into our Early Access development groove and watch this space for more information.

[h2]Note for Steam users:[/h2]

We fixed an issue where settings got lost with a steam patch. Settings files save location has changed to "Users\\AppData\LocalLow\Visionary Realms\Pantheon".

Please note that you will likely lose your settings and macros with this patch, as these changes only start working AFTER the patch.

To keep any existing macros and settings you have, we would suggest you copy all of the files in your Pantheon Rise of the Fallen/Settings directory to another location (such as your desktop) before Steam patches Pantheon, and then copy them back into the Settings directory after the patch is complete and before you run the game.

Game Update 0.15.591

General


  • Added the "Disable Sky" option to the Graphics tab of the Settings window which allows players with Nvidia 900 series cards that are having their screen turn black to disable the sky rendering, which should "fix" that black screen issue for them.
  • Increased XP a bit for mobs below your level.
  • Added /rest as an alias for /sit.
  • Adjusted the hunger and thirst UI elements to not take up a much space.
  • Characters should now be returned to bind if the player is unable to enter the world with that character and is disconnected after the three-minute loading timeout.
  • Warrior banners are no longer targetable, so will be skipped over by tab targeting.
  • You can now start dragging a corpse from a little further away.
  • Added "Disable Click to Clear Targets" option to the General tab of the Settings window. When this is checked/on, clicking in the world won't clear your offensive or defensive target, you'll need to hit the escape key to clear targets.


World


  • Additional supply crate spawns have been added to Thronefast. Happy scavenging!
  • Treasure chest spawns have been adjusted to be less predictable.


Quests


  • Rabid Dusk Bats in Avendyr's Pass should now be eligible targets for the quest "Night Warden Pt. 4"
  • The quest "Stop the Trapping" in Avendyr's Pass will now give credit for all varieties of Shady Outdoorsmen
  • The quest "Chef's Attire" in Wild's End will now update if you speak with Kaia in Sorhiryth. If you have this quest in your journal, you may need to abandon it and retake it for it to work.
  • The quest "A Secret Map" in Thronefast has been adjusted to start and finish with the appropriate NPC. If you have this quest active in your journal, you may need to abandon it and retake it for it to work properly.


NPCs


  • Wildwater Geckos should no longer have inexplicable powers of flight.
  • The Spider of Ill Omen has learned not to lurk directly on the path between the Shaman starting area and Availia in Thronefast. Instead, it now lurks nearby, the better to pounce upon foolish adventurers who stray from the safety of the path.
  • Several of the rogue trait vendors have switched allegiances and should no longer feel compelled to attack rogues seeking their services.
  • Sefira in Demith village has acquired an updated inventory. It's best not to ask her where it came from.
  • Wanderjim R'odel has had second thoughts about his rock climbing activities and now can be found in a much safer position.
  • A new carpenter has taken up residence in Demith village.
  • Wizard and Shaman Traits are now available in Demith village.
  • Fixed some elf NPCs that had hair sticking out of their helmets or hoods.
  • The Ghostly Riddler now only appears during appropriate hours for someone in his condition.


Class Updates


[h3]Cleric[/h3]
  • Cleric Technique damage increased, stat contributions changed to STR, WIS
  • Mend Wounds, Remedy, Purify, and Cleanse costs reduced to 5% of base mana (down from 8%)


[h3]Dire Lord[/h3]
  • Splatter now applies bleed to all enemies hit, cooldown removed, Essence cost reduced to 300


[h3]Monk[/h3]
  • Fist weapon item descriptions removed the scaling from base h2h damage. Fist weapon damage / delay is calculated the same as other equipped weapons. No change in how they work, just clarifying the outdated tooltips.
  • Rock Stance block rating reduced from 50% to 25%, Chi cost removed
  • Backflip cooldown increased to 60 seconds, cost reduced to 200 Chi
  • Blazing Hand Punch charge time reduced to 2 seconds
  • Wandering Wind cooldown increased to 30 seconds


[h3]Necromancer[/h3]
  • Life Leech can be applied by multiple players
  • Sicken line duration increased to 48 seconds, Constitution used as an additional damage modifier
  • Sicken damage increased
  • Heat Blood line no longer stacks with different upgrade ranks


[h3]Paladin[/h3]
  • Wrathful Aegis initial application irresistible (per tick basis), radius reduced slightly


[h3]Rogue[/h3]
  • Backstab and Waylay damage increased and cooldowns shared among ranks
  • Flash Bomb cooldown reduced to 60 seconds
  • Shadow Walk tooltip (and scroll) fixed to indicate the 10% penetration stat gained while in stealth and 20% (not 40%) move speed reduction.
  • Explosive Trap damage scales


[h3]Shaman[/h3]
  • Cleansing Flame cost reduced to 5% of base mana (down from 8%)
  • Replenish Wisdom scaling reduced slightly per tick (0.5 > 0.33)


VFX


[h3]General[/h3]
  • Updated stunned indicator


[h3]NPC[/h3]
Updated for all level ranges:

  • Maul
  • Backstab
  • Waylay
  • Bloodletter
  • Stab
  • Gash
  • Rush
  • Pounce
  • Frenzied Rush


[h3]DL[/h3]
  • Fixed duration and anchor of Sanguine Shield


[h3]MNK[/h3]
Updated:

  • Resonating Strike
  • Martial Slap
  • Flurry
  • Scorpion Kick
  • Spearhand Strike
  • Blazing Hand Punch
  • Iron Palm
  • Chi Guidance
  • Sweep


[h3]PAL[/h3]
  • Updated Golden Charge
  • Fixed duration and anchor of Golden Aegis


[h3]ROG[/h3]
  • Updated Bloodletter impact slightly


[h3]WIZ[/h3]
  • Disabled additional vfx components for Static Arrow for the time being


Items


  • Frog Skin (for use in Alchemy) may now occasionally be obtained after killing a large frog.
  • Chitin Fragments are no longer improperly flagged as No Trade
  • The potency of the effects provided by Celestium Dusts of Health, Magic, Prowess, and the Tireless has been increased.
  • The Blackened Wood Bo Staff should now properly receive its second attack.
  • The Slagwood Bo Staff should now properly receive its second attack.
  • Mountain Lion Blood and Bat Blood should now both be usable in the alchemy kit.
  • Centipede Legs and Centipede Mandibles are no longer incorrectly flagged as alchemical reagents.
  • Wispweave Wristbands now equip to the correct item slot.
  • Vesperhide Shoulderpads now equip to the correct item slot.
  • Royal Honey will now provide its secondary benefit even if you are already at full health.
  • Brigandine Bracers will no longer masquerade as a pair of gloves in the player inventory.
  • Heavy Scale Bracers will no longer appear as a pair of gloves in the player inventory.
  • The drop rate for rat whiskers has been increased.
  • Vendor purchase prices for crafted armor have been adjusted.
  • Shimmering Silk Wristbands now equip to the correct item slot.
  • Nylem ichor should now be occasionally dropped by nylem beetles.
  • The Grimey Metal Great Mace may no longer be equipped in the off hand.
  • Bat Blood is no longer improperly identified as an alchemy reagent.
  • The Crystalline Twin Fang should now be visible when equipped.


Gathering

  • Several gathering nodes in Avendyr's Pass that were previously inaccessible due to terrain changes have been adjusted to once again be accessible.
  • Mining, woodcutting, and harvesting nodes have been added to additional areas in Wild’s End.


Crafting


[h3]Salvaging[/h3]
  • The Worn Dagger may now be salvaged with the appropriate tool.


[h3]Weaponsmithing[/h3]
  • The schematics for crude weapons and their components should now reflect the actual skill needed to craft the item.
  • When crafting a Champion's Greathammer, the components should now be accepted as valid.
  • Crafted hand-to-hand weapons should now be created with the appropriate damage values.
  • The schematic for the Might-Runed Maul Head is now available from the Raven Trading Company.
  • The schematic for the Might-Runed Knuckle Bar should now properly specify its ingredients.
  • The Simple Pommel Weight schematic should now accept all of its materials.
  • Skill level requirements for Weaponsmithing schematics have been normalized, and the skill requirements for many schematics have been reduced.
  • Common-quality schematics have been added for weapons at skill level 30 and skill level 60. These new schematics are available at weaponsmithing trainers.


[h3]Armorsmithing[/h3]
  • The following schematics are now available from the Raven Trading Company:
    • Prowess-Infused Chain Gauntlets Basis
    • Might-Infused Chain Bracers Basis
    • Resilience-Infused Chain Bracers Basis
    • Resilience-Infused Chain Boots Basis
  • Skill level requirements for armorsmithing schematics have been normalized.
  • Common-quality schematics have been added for chain armor at skill level 30 and skill level 60. These new schematics are available at armorsmithing trainers.
  • Common-quality schematics have been added for plate armor at skill level 60. These new schematics are available at armorsmithing trainers.
  • A large number of uncommon-quality schematics for cloth armor and light plate armor are now available from treasure chests in level 20+ areas.
  • The refining schematic for brass ingots may now be purchased from the armorsmith trainer.


[h3]Fletching[/h3]
  • The schematics for crude weapons and their components should now reflect the actual skill needed to craft the item.
  • The schematic for the Fleetness-infused shortbow limbs should now accept a Celestium Dust of Fleetness
  • The schematic for the Long Hunting Spear should now properly accept its components.
  • Skill level requirements for fletching schematics have been normalized, and the skill requirements for many schematics have been reduced.
  • Uncommon-quality crafted staff weapons (for caster classes) now use Focus Carvings instead of Weapon Cladding in their construction
  • Common-quality schematics have been added for cudgels, staves, fighting staves, shortbows, and longbows at skill level 30 and skill level 60. These new schematics are available at fletching trainers.
  • The schematic for the Thick Leather Bow Grip has been moved to the Outfitting skill. If you have this schematic and can no longer use it because you did not choose the appropriate profession, it can be traded to other players.


[h3]Leatherworking[/h3]
  • When crafting a Sellsword's Cap, the basis should now be accepted as a valid component.
  • The bulk cured leather schematic now accepts low-quality scaled hide.
  • Skill level requirements for leatherworking schematics have been normalized, and the skill requirements for many schematics have been reduced.
  • Common-quality schematics have been added for leather armor at skill level 30 and skill level 60. These new schematics are available at leatherworking trainers.
  • A large number of uncommon-quality schematics for leather armor are now available from treasure chests in level 20+ areas.


[h3]Tailoring[/h3]
  • When crafting an Adept's Gi, the basis should now be accepted as a valid component.
  • When crafting an Adept's Headband, the basis should now be accepted as a valid component.
  • When crafting Adept's Legwraps, the basis should now be accepted as a valid component.
  • When crafting the Scholar's Tunic and Scholar's Robe, the basis should now be accepted as a valid component.
  • Schematics for Seeker's equipment should now create the correct items.
  • The Channeler's Shoes schematic should now create the correct item.
  • Skill level requirements for tailoring schematics have been normalized, and the skill requirements for many schematics have been reduced.
  • Common-quality schematics have been added for cloth armor and martial cloth armor at skill level 30 and skill level 60. These new schematics are available at tailoring trainers.
  • A large number of uncommon-quality schematics for cloth armor and martial cloth armor are now available from treasure chests in level 20+ areas.


Bug Fixes


  • The embarrassment of saying "/" in chat for everyone to see is no more.
  • Fix for nameplate chat bubbles showing messages that they shouldn't have been. Sorry, folks, but the days of ore nodes asking if you have any coal, or deer telling you to f off, are no more.
  • Fixed an issue where item tooltips would sometimes show the wrong use text.
  • Fixed an issue where some abilities were expending items that were stored in the bank, instead of in the player's inventory.
  • Fixed an issue where quests could sometimes be completed more than once when they shouldn't have been.
  • Buffs will no longer land on mobs that are evading.
  • Possible fix for mobs getting stuck in evading state in certain situations.
  • Fixed an issue where mobs that are in combat would sometimes get stuck in a state where they would stop fighting.

Game Update 0.15.554

[h2]General[/h2]
  • Further server stability improvements
[h2]Class Abilities[/h2][h3]Paladin[/h3]
  • Fervent Strike damage increased slightly
[h3]Summoner[/h3]
  • Mana swords should now be correctly summoned when their spells are cast
[h2]VFX[/h2] [h3]NPC[/h3]
  • Claw for all levels of npcs should have the correct vfx now
  • Ratkin should have new vfx for claw, gnashing bite, eviscerate, their formation and ravage
  • Cryptling fetid claw new vfx
  • Spider tarsal flurry should now have a vfx
  • Sparktoad's spark has been updated
  • Animal gore attack new vfx
  • Rage new vfx
[h3]ROG[/h3]
  • Added vfx to all rogue techniques, waylay, backstab and bloodletter
[h3]WIZ[/h3]
  • Updated spark vfx and electrical hand loop for low level spells
  • Updated elemental weaving
  • Updated volcanic ash slightly
[h2]Quests[/h2]
  • The Quest "Field Dressing Pt. 1" should now be able to be completed.
[h2]NPCs[/h2]
  • Tracker Seldon and Tracker Nariel have overcome their temporary insanity and should no longer react with hatred towards some rangers.
[h2]Items[/h2]
  • The unfortunate typo in the name of the Shifting Stone has been corrected.
  • Crude Asherium Splinted Mail Bracers now have the appropriate inventory icon.
  • Ethereal weapons are no longer flagged as temporary and will now persist across your play sessions.
[h2]Crafting[/h2] [h3]Weaponsmithing[/h3]
  • The schematic for the Novice Greathammer Head should now make the correct item.
  • The simple knuckle brace schematic now correctly lists the type of leather strips needed to create it in the crafting window.
  • The skill requirements for all novice weapon components were lowered to 1 in the last patch. The item descriptions for their schematics have now been updated to reflect this.
  • Runed weapon components that are listed in their schematics as requiring 72 skill should now all be craftable at the intended skill level.
[h3]Leatherworking[/h3]
  • The item description for several varieties of crafted leather gloves now correctly recognizes that they are gloves.
[h3]Tailoring[/h3]
  • The schematic for Simple Cord should now make the correct item.

Game Update 0.15.547

Build 0.15.547
Released: 19th Dec,2024 [h2]General[/h2]
  • Made a change which should fix some failed logins due to various ISP/router issues.
  • The /friend command now supports "/friend group" to send a friend request to all of your current group members.
  • The /friend command now supports friending your defensive target, or by name (as before).
  • Added a Friend option to the context menu that appears when right-clicking on another player.
  • The /targetgroupmember (or /tgm) command now allows you to defensively target a group member by name, such as: /tgm Fred. Or, optionally, target their pet by supplying either 1 or 2 to target their 1st or 2nd pet, such as: /targetgroupmember Fred 1 (would target Fred's 1st pet), or 0 (zero) to toggle target cyclically through the group member and their pets, such as: /targetgroupmember Fred 0.
  • The target group member keys (F2 - F6 by default) will now target that group member first, and then each press of that same key after that will toggle through that group member's pets (if they have any) before toggling back to targeting that group member.
  • Added /corpse as an alias for /dragcorpse.
  • Weapons that can only be equipped in your primary hand will now show on the item's tooltip as a main hand weapon, such as "Main Hand Dagger". Ones that can only be equipped in your secondary hand will show as off-hand, such as "Off-Hand Dagger".
  • Added tutorials for swimming and for resting after combat.
  • Added guild tab to the social window. It will display the list of guild mates that are currently online, if you are in a guild. More functionality planned later.
[h2]Quests[/h2]
  • Grass Snakes outside of the shaman starting area should now count for the quest "Serpent's Whisper"
  • Players who start in Sorhiryth may now turn in the quest "(Salvaging) Reuse, Recycle!" to the NPC who grants it. Please note that if you have this quest active in your journal you may need to abandon it and retake it.
  • The quest "Use What You Kill, Part 2" in Wild's End has a new objective. Please note that if you have this quest active in yoru journal you may need to abandon it and retake it.
  • The quest "Seared to Perfection" in Wild's End has been renamed to "Jungle Goulash" and the objective has been updated. Please note that if you have this quest active in your journal you may need to abandon it and retake it.
  • The quest "Roast Beast" in Wild's End has been renamed to "Over an Open Flame" and the objective has been updated. Please note that if you have this quest active in your journal you may need to abandon it and retake it.
  • The quest "Nothing Goes to Waste, Pt. 1" in Thronefast now requires that you have learned the Skinning skill in order for you to see and accept it.
  • The quest "Nothing Goes to Waste, Pt. 3" in Thronefast has been updated with a new objective and renamed. If you have this quest active in your journal, you will need to abandon it and retake it.
  • The objective for the quest “Chef’s Attire” in both Thronefast and in Wild’s End has been updated. If you havve this quest active in your journal, you may need to abandon it and retake it.
  • The quest "New Bows" in Thronefast should now be able to be completed.
  • The quest "The Staff of an Apprentice" in Thronefast should now be able to be completed.
  • The quests "Sturdy Knives" and "Rock Breakers" should now be correctly offered to weaponsmiths rather than armorsmiths.
  • Additional quests have been added to Wild's End.
  • Some quests that were inactive have been re-enabled in Thronefast.
[h2]NPCs[/h2]
  • Conjurer Bah'Shin has resumed their rightful place in the Barrowdark, and banished the strange magical doppleganger of his companion.
  • Ranger Trait vendors have been added to Availia and Demith.
  • The Treasure Hunters in Availia and Sorhiryth now sell all three levels of salvaging tools to adventurers who need them.
  • The Spider of Ill Omen should now appear slightly more reliably for those seeking it.
  • Wayward Trappers and Shady Outdoorsmen have undertaken a new physical training regimen in response to attacks by adventurers and become tougher as a result.
  • Something has afflicted the ancient bear in Thronefast known as the Grizzled Greatpaw, driving it into a frenzied rage of destruction. Adventurers are warned to steer clear if they are not prepared.
  • Cloth Armor and Leather Armor vendors have been added to Availia.
  • Fixed the ability kit on Small Jade Daggertails (reduced power)
  • Redjacket Sacrificial Sting damage reduced
  • Strike of the Snake damage from low level NPC’s reduced
  • Jacked Rabbit should be a little more jacked
[h2]Classes[/h2] Dire Lord
  • Splatter fixed
Enchanter
  • Flux upgrades scale more appropriately
Monk
  • Chi Shield added to vendor
Paladin
  • Faithful Strike damage and healing multiplier increased
  • Incite no longer toggles auto attack
  • Wrathful Aegis cost reduced to 400
  • Fervent Strike hit rating added
  • Lance of the Lightful cost reduced to 200
  • Shock Undeath cost removed, cooldown increased to 8 seconds, generates 100 Wrath
  • Smite Undeath cost removed, cooldown increased to 8 seconds, generates 100 Wrath
Rogue
  • Shadow Clone buff icon added
Necromancer
  • Crippling Terror moved from level 12 to level 7
  • Dark Empathy mana cost reduced to 4
  • Normalized spell cast distance to 30m
Summoner
  • Mana Bond changed to level 4
  • Mana Bomb changed to level 4
  • Summon Food changed to level 4
  • Mana Sword ranks changed to 6, 16, 26, 36 (Paired Sword remains at 10, 20, 30, 40)
  • Swarm line cast time reduced to 1.5 seconds
  • Biting Wind damage increased slightly
  • Wind Blade damage increased, mana cost reduced
  • Flame Lash, Mana Blaze, and Molten Spear damage and cooldowns adjusted
  • Flame Whip cooldown reduced to 30 seconds
  • Wind Dagger cooldown reduced to 30 seconds
  • Enraged Slam cooldown reduced to 20 seconds
  • Arcamental Bond cast time increased to 3 seconds, cooldown removed
Wizard
  • Elemental Piercing mana cost reduced from 10% of base to 6%
  • Surespell accuracy bonus increased
[h2]VFX[/h2] General
  • Slight adjustment to timing on the Shielding line for arcane casters
  • New effect for Disoriented state indicator
  • New effect for stunned indicator (attached to Edict of Celestial Authority stun only now for testing)
DL
  • New/updated effects for Ready Blade, Haunted Slash, Bloodred Blade, Runecarver, Arcane Tear and Essence Harvester
ENC
  • Another fix for Ghaven's Wild Display vfx not playing
NPC
  • New effect for curse wolf shadow claw
  • New effects for animal Chomp, Bite, Fanged Bite, Claw, Mangle and Venomous Bite
  • New effect for skeleton Rot Claw
PAL
  • New effects for Fervent Strike and its impacts
  • Fix for Wrathful Aegis timing
  • New/updated effects for Faithful Strike, Disciplined Swing, Righteous Chop, Condemning Blow, Devout Strike, Flanking Strike
RNG
  • New effect for Survival Slash
SMN
  • New effects for the shard/splinter damage spell
  • New effect to indicate how many stacks of projectile the character has (this is only hooked up to the first spell currently as a test case)
  • New ‘mana blue’ Erudite Mind effect variant
  • New energy burst hand effect when the character finishes casting (this is only hooked up to the summon splinter spell as a test case)
WAR
  • New effect for Forward Swing, Cross Strike, Mocking Blow and Disarming Strike
WIZ
  • New non-electrical purple arcane hand vfx (currently only in use for Condense Mana and Gate as test cases)
  • Adjusted Condense Mana main vfx location to be slightly more in front of the character
  • New fancy effect for Static Arrow
[h2]Items[/h2]
  • The schematic for the Noble Tunic now utilizes the correct spelling for the item.
  • The sale price for celestium dust has been reduced.
  • Many looted crafting schematics should now be tradable.
  • The weight of many gathering tools has been slightly reduced.
  • Loot drops for many animals in Wild's End have been updated.
  • The Springwood Bo Staff now correctly gets its second attack.
  • The Driftwood Bo Staff now correctly gets its second attack.
  • Basic gathering tools provided by the gathering trainers may no longer be sold to vendors.
  • The size of small, medium, and lidded storage boxes has been increased.
  • The drop rate for snake scales has been increased.
  • The drop rate for rat tails has been increased.
  • The drop rate for bat wings has been increased.
  • The drop rate for wolf fangs has been increased.
  • The drop rate for fox tails has been increased.
  • The Aged Stonehide Skullcap should now equip to the correct inventory slot.
  • The purchase prices for low-level weapons and armor at vendors have been increased.
  • Additional items may now be purchased from crafting supplier vendors.
[h2]Gathering[/h2]
  • The maximum number of simultaneously active mining nodes in Thronefast, Avendyr's Pass, and Wild's End has been increased.
[h2]Crafting[/h2]Weaponsmithing
  • Thorne Ironhart in Demith village should now sell the proper schematics for ashen bronze.
  • Brielle Khalion in Availia should now sell the proper schematics for asherium tools.
  • Skill requirements for crafting crude weapons and novice weapon components have been reduced.
  • The Foreman's Hammer may now be successfully crafted.
Armorsmithing
  • Newly crafted simple armor reinforcements should now be usable in finished armor pieces. Note: If you crafted reinforcements before the patch, they will probably not work.
Fletching
  • The Seeker's Staff should now properly accept its components and be craftable.
Leatherworking
  • Schematics for Skulker's armor and Initiate's armor should now create the correct items.
Tailoring
  • Disciple's Headbands now properly accept the novice headband basis when crafting.
  • The schematic for Simple Cord now creates the correct item.
Alchemy
  • Local ingredients in Wild's End may now be utilized to create many alchemical potions.
  • Alchemists will now gain the Smelting skill upon turning in an apprenticeship token and learning the profession.
  • A new quest has been added to grant the Smelting skill for Alchemists who are missing it. Speak to the trainer in your starting city to complete the quest.
Provisioning
  • New cooking combinations and results have been added to the campfire cooking kit.
[h2]Audio[/h2]
  • Fix for alt-tab issue with no sound when game is not on focus.
  • New SFX for new VFX.
  • New Music for Wilds End.
[h2]Bug Fixes[/h2]
  • Possible fix for zones sometimes not loading items or NPCs on startup.
  • Fixed an issue where tooltips for items on the merchant were showing the wrong right-click use message.