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FlyKnight News

Patch 1.0.6

[p]Added Italian Localization, mamma mia[/p][p]Added effect that shows when someone is poisoned[/p][p]Fixed a line in encounter 2 of Vagrant Fly[/p][p]QoL changes to the way ammo is stacked and updated, now the game will try to "resupply" your current ammo stack before sending ammo to your inventory[/p][p]Non-host players can now see their buffs when they eat fish (wow, finally)[/p]

Patch 1.0.5

Removed crouch wiggle

Players can now see other players crouching when they are crouching, amazing

Added options to increase and uncap the framerate, some characters may look Funky when the framerate is above 60, otherwise the game should be playable

Added camera bob slider, experimental feature

Fixed spider AI when playing coop

Changed the animation of the second attack on fist weapons to allow for more reach

FlyKnight Plushie now available!

After much dungeon crawling, this little squire has come to the real world to explore the stinkiest dungeon that there is: your room.

Grab yours at: https://www.makeship.com/products/the-flyknight




Patch 1.0.4

Localised the game to spanish, ole ole los caracole
Due to localization, some text has been changed in a few places to make work easier for future localizations

Added missing event: a new dialogue encounter in the swamp for nameless flyknight, he can be found in the blue magical tower on saves that have not advanced past his 2nd encounter

Fixed an issue where changing camera sensitivity would save the changes to savedata but not apply them on the character

The bell in the starting town can now be rung, incredible

Added icons to both summoning spells

Added a text indicator when an enemy is parried, same way it showed if a hit was "Blocked" or "Deflected"

Nature's Spit now targets all body parts inside the area that spawns on collision

Adjusted the way parrypush works to account for attack rate

Parrypush now accounts for stamina usage value

Removed the smear effect because it was making weapons appear dark on users that were using Vulkan renderer, it might come back some day

Water shader has been altered so it's visible for users that for any reason are not rendering distance field effects

Fixed loot dropped by FlyTraps and Barnacles that was out of sync with the server, resulting in ghost items

Adjusted some logic to a certain NPC fight that happens near the end of the game to prevent the character from speaking while it dies, hopefully

FlyKnight plushie campaign available for a limited time

Would you like to have a FlyKnight Plushie? Sign in here and it might become real~
https://www.makeship.com/petitions/the-flyknight