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FlyKnight News

FlyKnight Plushie now available!

After much dungeon crawling, this little squire has come to the real world to explore the stinkiest dungeon that there is: your room.

Grab yours at: https://www.makeship.com/products/the-flyknight




Patch 1.0.4

Localised the game to spanish, ole ole los caracole
Due to localization, some text has been changed in a few places to make work easier for future localizations

Added missing event: a new dialogue encounter in the swamp for nameless flyknight, he can be found in the blue magical tower on saves that have not advanced past his 2nd encounter

Fixed an issue where changing camera sensitivity would save the changes to savedata but not apply them on the character

The bell in the starting town can now be rung, incredible

Added icons to both summoning spells

Added a text indicator when an enemy is parried, same way it showed if a hit was "Blocked" or "Deflected"

Nature's Spit now targets all body parts inside the area that spawns on collision

Adjusted the way parrypush works to account for attack rate

Parrypush now accounts for stamina usage value

Removed the smear effect because it was making weapons appear dark on users that were using Vulkan renderer, it might come back some day

Water shader has been altered so it's visible for users that for any reason are not rendering distance field effects

Fixed loot dropped by FlyTraps and Barnacles that was out of sync with the server, resulting in ghost items

Adjusted some logic to a certain NPC fight that happens near the end of the game to prevent the character from speaking while it dies, hopefully

FlyKnight plushie campaign available for a limited time

Would you like to have a FlyKnight Plushie? Sign in here and it might become real~
https://www.makeship.com/petitions/the-flyknight



Patch 1.0.3

Reworked changes from last patch which was preemptively rolled out.

Important changes to chests and personal stashes were made to prevent stash wipes and empty chests on non-host players.

Fixed a bug where chests and stash inventories would only save the next to last action that you made on it as a non-host player.

Changes to savedata were made to prevent data corruption.

Important change to equipment weight, from all the equipped weapons, only the one currently held in hand is added to equipment weight, the tooltip in the menu has changed to reflect this. Armor weight and spells weight still apply as usual.
This change was made to encourage players to have a variety of weapons on hand at all times to deal with all kinds of weaknesses and enemy types.


Fixed a couple of attacks from the pillbug pugilist that had no damage type assigned, bypassing characters defences.

Patch 1.0.2e

Fixed a bug where the Swarm spell would ignore the quarrel preventer ring

Altered some settings in the visuals of the lootable objects on the ground as an attempt at fixing the LowLevelFatalerror crash that some users are experiencing

Altered some ways in which player data is created, loaded, and saved in an attempt at fixing data creation/corruption.
If a savegame could not be created you will get a warning in the main menu, you can still create a character and load into the game, chests and doors should work but your progress will not get saved.
A common thread to this problem seems to be Windows 11 and likely its antivirus but we don't know for sure yet.

Reworked the way chests work to prevent them for not showing loot to certain players during coop

Leaf Spear has been buffed