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FlyKnight News

Hotfix 1.0.2a

Fixed a bug where if the host interacted with a stash before a client did, it would save empty stash information to clients.

Patch 1.0.2

Fixed a bug regarding the container stash deleting/not saving items if it was interacted by several players at the same time, the current temporary fix involves limiting the amount of players that interact with Stash, Fish Barrels and Chests to 1 person at a time

Fixed geometry in swamp that would make players stucc

Fixed wasp high strategy strafing maneuver

Fixed a bug where deleting a save would still contain data regarding defeated bosses in that save slot position

Fixed a bug where clients would not earn the achievement for defeating the second boss

Added Vulkan rendering, if you were experiencing crashes when picking up items, try adding -vulkan in the Launch Options inside the properties panel that you can access by Right Clicking the game title on Steam

Hotfix 1.0.1a

Fixed some weapons disappearing when casting spells

1.0.1 Patch notes

Fixed a crash that occurs when in a party of 3 players or more spells were casted from the players

Nerfed Knight armor set which had incorrect values

Fixed a bug where when searching servers using a controller the server slots would not come into focus

Removed latency indicator from server slot as it always said 9999ms

Fixed a bug that would allow items to be dragged into the fish slots and then allow them to be duped

Adjusted some music tracks that were the wrong file format

Fixed a bug where interacting with two roadblocks in Ruins would activate them which is not intended

Announcement Date for FlyKnight

FlyKnight will be coming out January 31st.
[previewyoutube][/previewyoutube]

Also, the name has changed from FlyKnight Prelude to just FlyKnight, but the scope of the game is still the same.