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ENTWINE News

Demo Patch V1.1

[p]Hi everyone,[/p][p]
[/p][p]This big polish patch overhauls the opening house section of the demo. There is a much better sense of direction, an easier to follow story and a more immersive experience now.[/p][p]Additionally, the demo, particularly in the house area, should perform nearly twice as well.[/p][p]
[/p][p]I will continue to add additional patches tonight that further improve the opening house section based on feedback.[/p][p]
[/p][p]This update and the ones prior should resolve practically every bug, but please, if you find any, report them in the Discord: [/p][p]https://discord.com/invite/fV4fRXCVpy[/p][p][/p][p]
[/p][h2]Changelog[/h2][p]
[/p][p]Large changes[/p][p]-Refactored the entire first house section, its sequences, layout and pacing[/p][p]-HUGE optimisation, particularly to the house area[/p][p]
[/p][p]Changes[/p][p]-Subtitles are now available for all dialogue[/p][p]-Localisation has been improved[/p][p]-Added a discord button on the main menu[/p][p]-Added respawn boundaries in case of clipping out of the map[/p][p]
[/p][p]Fixes[/p][p]-Fixed an issue where the player was frozen when falling from a certain height[/p][p]-Fixed being unable to crouch/uncrouch in certain areas[/p][p]-Fixed an issue where you could fall through in the basement stairs [/p][p]-Fixed a collision softlock in the confessional room[/p][p]-Fixed missing footsteps on a few surfaces[/p][p]

[/p][p]Thankyou for all being so patient with me.[/p][p]More patches coming today/tonight[/p][p]-Max[/p][p]
[/p]

Patch V1.03

[p]Hi everyone,
[/p][p]This patch makes a few tweaks for accessibility, a few fixes, and some changes to give some more direction in the opening sections.[/p][p][/p][p]Tomorrow's patch will be a huge polish patch that reworks the entire start of the demo. I cannot wait to share it with you all.[/p][p][/p][p]All bugs should almost be 100% ironed out by now, but if there are any more, let me know.[/p][p][/p][h2]Changelog[/h2][p]-Brightness is now adjustable in game[/p][p]-Adjusted the candle puzzle riddle to make it easier[/p][p]-Made the house brighter[/p][p]-Additional optimization [/p][p]-Added two new examinable items in the house[/p][p]-Updated a few item descriptions[/p][p]-Fixed the upside down clock in the bedroom[/p][p]
[/p][p]-Fixed the demo initialization (brightness, volume etc) setup screen appearing every time[/p][p]-Fixed a collision issue in the bathroom[/p][p]-Fixed a seam behind the stairs in the waterlogged room[/p][p]
[/p][p]Thank you for your patience,[/p][p]-Max[/p][p]
[/p]

Patch V1.02

[p]Hello everyone,[/p][p][/p][p]This patch should fix practically every bug and collision issue. Tomorrow, and the day after, I will roll out another set of patches that now polish the game and overhaul existing content. If you have any suggestions, please send them.
[/p][h2]Changelog[/h2][p]-Additional optimisations[/p][p]-Fixed a bug that blocked progression in the spinal staircase[/p][p]-All saving/load issues fixed[/p][p]-Adjusted flashlight position so it doesn't cast a shadow on the player body[/p][p]-Resized canvas’ for UI to display correctly on all monitors[/p][p]-Added a missing door in the basement[/p][p]-Fixed a glitched looping door creak audio after going down the staircase[/p][p]-Fixed multiple seams/clipping issues[/p][p]-Fixed multiple collision issues[/p][p]-Added footstep for some surfaces[/p][p]-Boosted player movement speed in water[/p][p]-Adjusted triggers in the final room[/p][p]-Increased size of hitboxes for some items[/p][p]& various other fixes[/p][p]
[/p][p]Thank you for being so patient with me as a 16-year-old solo developer. There is much more to come.[/p][p][/p][p]-Max
[/p]

Demo V1.01

[p]Hello,[/p][p][/p][p]I apologise deeply for the buggy and frustrating launch of the ENTWINE demo. The demo had to be rushed out in order to meet the deadline for Next Fest. [/p][p][/p][p]This patch should eliminate a majority of the collision, clipping and shader issues, as well as iron out many of the bugs.[/p][p][/p][p]I will continue to roll out patches, bug fixes and more content over the new few days.[/p][p]If you’ve had a bad experience with the demo, I hope you'll be willing to give it another try within the next day or so. Thank you for your patience,[/p][p][/p][h2]Changelog[/h2][p]-Overhauled the house environment - added a new room[/p][p]-Fixed house collision issues[/p][p]-Fixed basement collision issues[/p][p]-Fixed various clipping issues[/p][p]-Save/load issues fixed[/p][p]-Fixed blurred/glitched materials[/p][p]-Improved performance[/p][p]-Fixed an issue where areas would be accessible before they are loaded[/p][p]-Adjusted canvas' for all screen sizes[/p][p]-Improved sound design[/p][p]-Added random audio and environmental audio cues[/p][p]& various other minor fixes.[/p][p][/p][p]A new patch will be out shortly to improve the content in the first half of the demo.[/p][p]-Max[/p]