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Warrior Architects News

Warrior Architects updated to version 1.0.5.2 on January 29, 2025.

Update Contents:

.Fixed an issue where towers and castles experienced delays when searching for enemies.
.Fixed errors in unit coordinate positioning and location when gathering animal meat.
.Corrected some logic in unit work behaviors and the process of returning to buildings when resources are full.
.Added an auto-deployment UI scroll bar (limited to auto-command mode) to set the number of troops deployed, with the maximum number determined by the player's level.

Warrior Architects updated to version 1.0.5.1 on 2025/1/19

Update details:

Fixed an error with the starting coordinates when buildings are regenerated.
Replaced the Title Screen music.

Warrior Architects updated to version 1.0.5 on 2025/1/12

Update details:

‧Replaced one background music track.
‧Fixed two maps in the Random Campaign mode.
‧Added 14 new maps to the Random Campaign mode.
‧Adjusted the logic for the player's faction in auto-mode when searching for enemy faction buildings (e.g., before automatically dispatching a group of troops, enemy buildings must first be located in the fog of war. If no buildings are found, a random unit will be assigned as a scout to search for the locations of enemy buildings across the map).
‧Fixed errors where certain units would switch attack targets incorrectly when searching for building attack positions.
‧Improved compatibility between lighting effects and computer performance.
‧Corrected issues with map elements in Story 17.

Warrior Architects updated to version 1.0.4 on January 5, 2025

Update details:

Fixed issues with the regeneration of minerals, fruit trees, and regular trees (e.g., spawning on bridges, unwalkable areas, or map edges).
Replaced one background music track.
Added 11 new maps to the Random Campaign mode.

Warrior Architects Updated to Version 1.0.3 on December 28, 2024

Update Details:

Fixed sprites for construction sites and some buildings.
Corrected three background music tracks.
Adjusted fog density in weather effects.
Added shadows to animals and buildings.
Mills, mines, and lumberyards in auto mode and hostile AI will now build near resources such as fruit trees, ore, and trees.
Game cursor will now hide when switching the mouse to a non-game window.
Fixed errors in the save system related to loading and regenerating gold mines, stone mines, fruit trees, and wood resources.