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Warrior Architects News

Warrior Architects updated to version 1.0.4 on January 5, 2025

Update details:

Fixed issues with the regeneration of minerals, fruit trees, and regular trees (e.g., spawning on bridges, unwalkable areas, or map edges).
Replaced one background music track.
Added 11 new maps to the Random Campaign mode.

Warrior Architects Updated to Version 1.0.3 on December 28, 2024

Update Details:

Fixed sprites for construction sites and some buildings.
Corrected three background music tracks.
Adjusted fog density in weather effects.
Added shadows to animals and buildings.
Mills, mines, and lumberyards in auto mode and hostile AI will now build near resources such as fruit trees, ore, and trees.
Game cursor will now hide when switching the mouse to a non-game window.
Fixed errors in the save system related to loading and regenerating gold mines, stone mines, fruit trees, and wood resources.

Warrior Architects has been updated to version 1.0.2.2 on 2024/12/19.

Update content:

Fixed the sprite for grass and added more details to it.
Adjusted some settings for building sprites.
Added a new background music track.
Fixed the shadows of trees.
Fixed the shadow effects for units.
Corrected lightning effects for screen size issues.
Fixed the camera zooming issue.

Christmas trees have appeared in Warrior Architects!

During December, Christmas trees may occasionally appear in various locations on the map!

Warrior Architects Update 1.0.2 on December 10, 2024

Update Details:

Improved tree sprites, including redrawing leaf details and lighting effects.
Enhanced sprites for fruit trees, stone mines, and gold mines, focusing on detail and lighting.
Adjusted campaign generator default values (specifically related to unit skill parameters).
Fixed display errors for farmland names in the Japanese version.
Corrected certain building sprite settings.
Added new lighting effects to enhance visuals.
Improved details in mountain and snowy mountain sprites.