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Warrior Architects News

Warrior Architects has been updated to version 1.0.8 on 2025/11/17

[h3]Update Notes[/h3][p]11/4[/p]
  • [p]Replaced some building sprites (House, Townhall)[/p]
  • [p]Fixed certain logic and errors in Auto Mode[/p]
[p]11/16[/p]
  • [p]Fixed some sprites in the Siege Workshop[/p]
  • [p]Adjusted unit enemy-searching range (shortened search distance for some units)[/p]
  • [p]Siege units will no longer move randomly in Free Mode[/p]
  • [p]Non-AI ranged units (such as archers) will no longer retreat when enemies get close[/p]
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Closed Test Announcement – “Hunt the Slimes” (Experimental Build)

[p]We are releasing a closed test of our experimental game “Hunt the Slimes”.
In this game, you play as a lone warrior surrounded by slowly approaching slimes.
You can freely move around the map and use your sword to defeat the incoming slime horde.
Each slime you defeat increases your total slime-hunt count.[/p][p]If you are interested, we welcome you to try the test version and share your thoughts on the controls, gameplay feel, or any ideas you have. Let’s discuss and improve it together![/p][p][/p][p]2025/11/19 Update[/p][p]Slimes now have a chance to shoot fireballs at the player.[/p][hr][/hr][h2]Game Features[/h2]
  • [p]Huge open map – travel across vast environments that may include snowy fields, deserts, and green grasslands.[/p]
  • [p]Chasing slime enemies that slowly approach the warrior.[/p]
  • [p]Sword-based combat with directional attacks.[/p]
[hr][/hr][h2]Controls[/h2]
  • [p]Movement: WASD or Arrow Keys[/p]
  • [p]Aim / Direction: The warrior will rotate to face your mouse position[/p]
  • [p]Attack: Press Spacebar or Left Mouse Button[/p]
[h2]Download Location[/h2][p]In Warrior Architects' testplay.[/p][p][/p][p][/p][previewyoutube][/previewyoutube][p]
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"Warrior Architects" Halloween Event “Dark Descent” Coming November 1–20! 🎃

[p]"Warrior Architects" Halloween Event “Dark Descent” Coming November 1–20! 🎃[/p][p]The real-time strategy game “Warrior Architects” will host its limited-time Halloween event “Dark Descent” from November 1 to November 20. During this period, both the full version and the demo version will feature the same Halloween-themed update.[/p][p]In this event, the world will be shrouded in a thick, ominous fog — the terrain, environment, and monsters will all take on a dark and eerie Halloween atmosphere.[/p][p]Notably, the demo version will also join the event simultaneously, allowing all players — whether they own the game or not — to experience the “World Devoured by Darkness” survival challenge firsthand.[/p][p]Players will be able to research and construct dark-style buildings during the event to strengthen their defenses against the spreading darkness.[/p][p]New enemy units, including the Jack-o'-Slime, Ghost, Witch, and Reaper, will emerge to bring even greater dread. In Survival Mode, as night falls, players will face relentless waves of Skeletons, Zombies, and Bats, putting village defenses and resource management to the ultimate test.[/p][p]■ Major Update Content[/p]
  • [p]New terrain themes: Dark Grassland, Black Forest, Withered Mudlands, Decayed Desert, and Crimson Sea[/p]
  • [p]Limited building appearances: Dark-themed structures available for research and construction during the event[/p]
  • [p]New monsters: Jack-o'-Slime, Ghost, Witch, Reaper[/p]
  • [p]Demo version includes full Halloween event content[/p]
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Warrior Architects Dark Rising 2025

[p]Darkness is about to descend upon the world, shrouding it in eternal shadow.[/p][p]Zombies and skeletons will rise from the ground. [/p][p]Ghosts will wander through the forests. [/p][p]The Reaper will claim countless lives.[/p][p]Until every village is wiped from existence the fate of the world lies in your hands.[/p][p][/p][previewyoutube][/previewyoutube]

Warrior Architects updated to 1.0.7.8 on September 26, 2025

[p]Update Details:[/p]
  • [p]9/12
    Buildings now emit light at night
    Fixed rock sprites on the map[/p]
  • [p]9/13
    Fixed certain logout errors in multiplayer mode[/p]
  • [p]9/15
    Added taller grass and low shrubs to scenes[/p]
  • [p]9/17
    Fixed targeting errors when some units were gathering resources[/p]
  • [p]9/22
    Fixed errors in ocean generation[/p]
  • [p]9/24
    Added new scene objects (campfire, flag, wooden box, wooden barrel, furnace, weapon rack, wood-roasted chicken, etc.)[/p]
  • [p]9/25
    Modified parts of the save system[/p]
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