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Super Loco World - Cozy Train Automation News

Patch #5

[p]Hey Friends,[/p][p][/p][p]We're back with another update! The main focus is on a new game end, with a new island you can keep constructing on. We've also added a bunch of Quality of Life improvements amongst a range of fixes.[/p][p][/p]
  • [p]Developed a game end, with animations and a new island you can continue building on.[/p]
  • [p]Added a new goal to develop Capital to Level 8.[/p]
  • [p]After reaching Capital Level 3, a new tutorial has been implemented to guide players on what to do with tools produced by settlements that need to be transported to other production sites in order to upgrade them.[/p]
  • [p]Updated the Depot tutorial explanation with new text and a video.[/p]
  • [p]Added more Hotkeys to the game.[/p]
  • [p]Adjusted some resource area upgrade requirements to be less confusing to players.[/p]
  • [p]Updated the Depot Panel to notify players when a train arrives or departs..[/p]
  • [p]Added a new Signal logic - Enable 'Trigger on train tail' parameter for newly created actions related to the station signals[/p]
  • [p]Reworked the Station Condition panel to make it clearer and more intuitive to interact with.[/p]
  • [p]Replaced the 'Wool' icon to prevent confusion with 'Clothing' resource.[/p]
  • [p]Audio - Game audio will no longer mute when tabbing out, or focusing on a different window.[/p]
  • [p]Reworked price formation to fix negative price for Flour and Fish for the Level 7 town.[/p]
  • [p]Updated factory models and added decoration to the town.[/p]
  • [p]Signal logic - When using “Less Than” in station conditions, train checks for free space/goods now properly register if the train has at least 1 slot/item.[/p][p][/p]
[p]Andriy and Curve Trains 🚂 [/p]

Hotfix #4

[p]Hello Engineers,[/p][p]We're delighted to be delivering our fourth Hotfix to the game. Please see the notes below.[/p]
  • [p]Slightly increased the world size.[/p]
  • [p]Added a frame limit setting.[/p]
  • [p]Reworked the save system The new system now allows saves to custom slots, backup saves & restoration from backup files.[/p]
  • [p]Added "save as" functionality to pause menu, so player can now save without exiting the game. Players can either:[/p]
    • [p]Save gameplay to currently used save slot.[/p]
    • [p]Save gameplay to any empty save slot.[/p]
  • [p]Each slot can now hold 2 saves. One manual, and one auto save (created if played for 10+ mins). [/p]
    • [p]Players can then keep the automatic save by moving it into an available save slot.[/p]
  • [p]Added Load save file function to pause menu.[/p]
  • [p]Fixed a bug that would allow you to give multiple trains the same name. If you now try to put in a name that is already in use it reverts back to one of the default random names.[/p]
  • [p]Fixed bug whereby regions overlapped (Town and Flour).[/p]
  • [p]Fixed a bug whereby removing a single train name (from name condition) also removed other train names as well.[/p]
  • [p]Fixed a bug whereby if a refuel post was built near station signal, it removed existing signal logic.[/p]
  • [p]Fixed a bug when after a station was destroyed, signals nearby were still controlled by the destroyed station.[/p]
[p]Please keep your feedback coming![/p][p]Andriy and Curve Trains 🚂 [/p][p][/p]

Hotfix #3

[p]Hello Engineers,[/p][p] [/p][p]I'm delighted to confirm that today Super Loco World receives its third Hotfix, addressing feedback you've shared on Discord and in your reviews. [/p][p] [/p][p]Here's what's in the latest Hotfix:[/p]
  • [p]Added inverted logic for goods related conditions. Players can now set goods-related conditions using both "More than X" and the newly added "Less than X" logic, allowing for more precise control[/p]
  • [p]Depos have also been upgraded with dual stop signs for each direction, improving ease of use[/p]
  • [p]Fixed a bug that caused trains to freeze during flour station upgrades[/p]
[p]Please keep your feedback coming, we're working hard behind the scenes to address more feedback and suggestions. Stay tuned![/p][p] [/p][p]-Andriy[/p]

Hotfix #2

[p]Hey Engineers,[/p][p]We're back again! Thank you for all of the feedback you've provided to us so far, its really helpful to ensure we can be reactive with our updates. Read on for a breakdown of our latest Hotfix...[/p]
  • [p]Fixed a bug when it was impossible to build a station in an overcrowded region (happened with super loco region)[/p]
  • [p]Improved Depo UI including color selection. Added tiny smoke animations for all depo interactions with a train[/p]
  • [p]Let player type a custom name for a train in a depo[/p]
[p][/p][p]Here are also some short-term plans we’re working to deliver in the near future: [/p]
  • [p] A tool for emergency train evacuation to the depot (for a small fee)[/p]
  • [p]Inverted logic for goods-related conditions. Currently, it only supports "More than X" — we plan to add an option for "Less than X"[/p]
  • [p]Display somewhere a tip with a list of wagons and the goods they are carrying[/p]
  • [p]Ability to save to a different slot[/p]
  • [p]More settings: framerate limit, windowed mode[/p]
  • [p]Tutorial improvements — specifically, new buildings and mechanics will be unlocked as you progress[/p]
[p][/p][p]More updates are on the way, so stay tuned![/p][p]Curve Trains 🚂 [/p][p][/p][p][/p]

Hotfix #1

[p]Hello Engineers,[/p][p]Thanks for playing so far. We hope you're enjoying your time in Super Loco World! We're Just dropping by to let you know you can now update the game with our first Hotfix.[/p]
  • [p]Fixed an issue with Warehouse traffic lights displaying an incorrect "Signal has no action" icon when an action has been set.[/p]
[p]Curve Trains 🚂 [/p]