[p]Dear Heroes!
It feels like just yesterday we launched, but
I Am Legion: Stand Survivor is officially turning one! Looking back over this past year, we are just so incredibly grateful. Your support, your feedback, and simply having you on this journey with us is what kept this game growing.
Da Bao and I are deeply honored by the love you've shown us. Since this is the very first game the two of us have ever made together, we know it hasn't always been perfect and we've had our bumps along the road. Thank you so much for sticking with us, for your endless patience, and for your understanding. We promise to keep pouring our hearts into this game to make it better and better!
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Here are the details of this Update:
[h2]✨ New Content[/h2]
- [p] New Hybrid Character: Monk - Xuanji (Masters both Physical & Magic combat)[/p]
- [p] New Gameplay in Artifact Mode: Gauntlet Relay — Challenge three maps in succession and face dozens of Bosses in this ultimate trial!
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[hr][/hr][h2]⚖️ Balance & Mechanics Adjustments[/h2][h3]◆ Three Dragons Combo[/h3]
- [p]Fixed an issue where the Artifact Combo bonus did not apply to Stand Combos.[/p]
- [p]Decreased the base Boss Damage bonus and Character Combo bonus.
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[p](Note: After the bug fix, the overall effect is still a buff compared to the previous version).
[/p][h3]◆ Artifact Stat Conversion Optimization[/h3]
- [p]Stats with caps (e.g., Penetration) will now undergo conversion into other stats once they exceed their maximum limit. [/p]
[h3]◆ Six Paths Combo[/h3]
- [p]Fixed an issue where the Physical Attack and Magic Power scaling ratio did not increase at higher levels.[/p]
- [p]If a revive is not triggered within 180 seconds of the combo's duration, it will now automatically trigger a revive.
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[h3]◆ New Setting: Adversity Boost (Disabled by default)[/h3]
- [p]When active, accumulated playtime from failed attempts grants an extra Boss Damage bonus for the current stage.
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[h3]◆ Artifact Mode Inventory: Capacity increased from 24 to 30 slots.[/h3][hr][/hr][h2]📈 Character Buffs[/h2][h3]◆ Swordsman [/h3][p]
Increased the skill damage of Sword Light[/p]
- [p]Critical Practice: Every 5 levels, grants +5% Physical Crit Rate and +5% Physical Crit Damage (previously 4%).[/p]
- [p]Piercing Practice: Every 3 levels, grants +6 Physical Penetration (previously +5).
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[p]
【Sharp Shadow】 Combo[/p]
- [p]Requirement 1: Added bonus effect to Stand's physical attack skills.[/p]
- [p]Requirement 2: +45% Damage → +100 Physical Penetration.[/p]
- [p]Requirement 3: +50% Boss Damage → +60% Boss Damage.
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[h3]◆ Moon Goddness[/h3][p]
Increased the skill damage of Star Shine[/p]
- [p]Spell Critical: Every 5 levels, grants +5% Magic Crit Rate and +5% Magic Crit Damage (previously 4%).[/p]
- [p]Spell Penetration: Every 3 levels, grants +6 Magic Penetration (previously +5).
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[p]
【Arcane Master 】Combo[/p]
- [p] Requirement 1: Added bonus effect to Stand's Magic Power skills.[/p]
- [p]Requirement 2: +45% Damage → +100 Magic Penetration.[/p]
- [p]Requirement 3: +50% Boss Damage → +60% Boss Damage.
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[h3]◆ Muscle[/h3][p]
【Flesh Body】Combo[/p]
- [p]Requirement 1: Added bonus effect to Stand's Max HP skills.[/p]
- [p]Requirement 2: +40% Damage → +45% Damage.
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[hr][/hr][h2]🛠 Bug Fixes[/h2]
- [p]Fixed a display issue with Vampire's Life Drain.[/p]
- [p]Fixed an issue where the red exclamation mark persisted on the map in Classic Mode.[/p]
- [p]Fixed a display issue with the Damage Bonus in the "More Stats" UI.[/p]
- [p]Fixed a UI conflict issue during Blessing selection.
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[hr][/hr][h2]🧩 UI & System Optimization[/h2]
- [p]Added Awakening Scroll display to the Stand Recruitment UI.[/p]
- [p]Optimized the synthesis path display to show icons for 2-Star and above Stands once the 1-Star version is unlocked (detailed info still requires unlocking the corresponding star level).[/p]
- [p]Added Boss Kill and Challenge Monster Kill statistics to Artifact Mode.[/p]
- [p]Added current stage difficulty display to the Pause UI.[/p]
- [p]The 2x Speed feature is now permanently unlocked after clearing the game 10 times.[/p]