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Alabaster Dawn News

Public Demo Out Now!



It. IS. TIME!

[p]The first public demo of Alabaster Dawn is out on Steam, NOW! [/p]

[p][dynamiclink][/dynamiclink]

Refer to our previous post for the content found in this version. Most importantly, this demo is supposed to give a representative impression of the overall game without being too long (expect a length of 1-2 hours), which is why there are a few time skips towards the end.

However, saves from this demo are expected to be fully compatible with future Early Access and full versions, aside from having to do anything after the first time skip again.

We hope that you will enjoy this small taste of what’s to come! You can also already leave feedback with Steam-Reviews which will help us get a good grasp of what works and what doesn’t! And don’t worry about being critical, because reviews on the demo won’t carry over to the full release.

[/p][h2]The Way Forward[/h2][p]Speaking of Early Access, we made good experiences with that concept during CrossCode development, so this will once again be our plan with Alabaster Dawn! However, we want the first release you actually pay for to be well-polished and contain a satisfying amount of content so we are expecting that to happen in the first half of 2026.

Please look forward to it!
[/p]

Alabaster Dawn from the devs of CrossCode has a demo out now

Radical Fish Games known for the awesome CrossCode have just put a demo for their next action-RPG with Alabaster Dawn now available to test.

Read the full article here: https://www.gamingonlinux.com/2025/09/alabaster-dawn-from-the-devs-of-crosscode-has-a-demo-out-now/

Public Demo Incoming!



Hello everyball!

We wanna remind you real quick that the first public demo of Alabaster Dawn is almost upon us! To be precise, the release day will be the September the 18th, 3pm CET!

[dynamiclink][/dynamiclink]

[h2]Demo Content[/h2][p]This demo version features two parts.

The first part will feature the actual beginning of the game including a prologue that we have thus kept secret! Any saves made within this part will be compatible with the full game.

The second part will skip ahead in the story to showcase several highlights including a part of a dungeon. Any saves within this part will be reset back to the end of the first part when loaded in the full game, so you won’t miss any of the skipped content.

Overall this demo version features:
[/p]
  • [p]A playtime of around 1.5 - 2.5 hours[/p]
  • [p]2 melee weapons and 2 range weapons with their own skill trees and combos[/p]
  • [p]9 enemy types[/p]
  • [p]4 boss enemies[/p]


Here a short teaser:

[previewyoutube][/previewyoutube]

See you on release, take care!

Demo Release Date + New Trailer!

Hello everyball!

Today we only have a small post, but one with big news! As revealed during the Secret Sauce Showcase 2025, we got a new trailer and with it also an official release date for the first public demo!

Check this out!

[previewyoutube]https://youtu.be/hL1zcGLwxG4?si=WR623GZSRQCo7PCA[/previewyoutube]

[h2]tl;dw: The public demo will be released in September this year![/h2]
The exact date will be unveiled as it draws closer. We're already excited for your impressions!
[h2]Small Progress Update[/h2]
Meanwhile, the game is still steadily progressing. The current main points of focus are the prologue of the game, sidequest content and on something very special that we may mention in a separate post one day!

But more about all that in some future post.
[h2]Gamescom 2025[/h2]
Lastly, a reminder that this year's GamesCom will be happening in under a month from the 20th to 24th of August. And we will be personally attending from Wednesday (20th) to Friday (22nd) with a booth plus a playable demo.



More information will follow in future post!

Until then, take care everyone!

 

Development Update - Still working on that Demo!

Hello everyone! So far we didn't get around to actually post anything on this Steam Page... so it's about time for our first....

[h2]Alabaster Dawn Update[/h2]

We're still working towards a proper open demo version. We initially expected this one to release earlier this year but decided to take bit of extra time to polish certain aspect a bit more (more on that later below).

For now: here's what's new!

The biggest new feature is the Cinematics system which helps us deliver visually dynamic cutscenes outside of the usual ingame-perspective.

[previewyoutube][ INSERT VIDEO ][/previewyoutube]

Of course new content also requires new enemies to fight. And, as old wisdom goes, giving someone a fish might feed them for a day but implementing a fish enemy will allow them to punch fish for a lifetime! … Anyway, look at these flying fish… They fly and shoot lightning, is that cool or what?!

[previewyoutube][ INSERT VIDEO ][/previewyoutube]

Another new interesting enemy is a turtle. Wait, we already introduced it? Well, but now it’s angry! Which means higher stats and new attack patterns! Expect to see variations like that to truly test your skills in special battles now and then.

[previewyoutube][ INSERT VIDEO ][/previewyoutube]

On the quality-of-life side, we realized that the swapping between weapons to match enemy weaknesses has been pretty annoying early on, when only one element is available. Our solution was a Loadout option that allows players to simply swap weapon combinations with a single button-press!

[previewyoutube][ INSERT VIDEO ][/previewyoutube]

To improve the atmosphere and immersion of our world, travelling NPCs have been added, like these restless caravans that are diligently delivering crucial cargo between predefined stations.

[previewyoutube][ INSERT VIDEO ][/previewyoutube]

And, on the visual side, our weather effect system has been further improved and can dynamically change the vibe of your journey with flying leafs, rain and clouds.

[previewyoutube][ INSERT VIDEO ][/previewyoutube]

Other work, not shown yet still essential, includes more sidequests and further progress with the second and third areas of the game!
 
[h2]Our current Focus on Alabaster Dawn + Introducing...[/h2]

On a more general note, we decided to implement a proper prologue introducing the setting of the game - and plan to make this one part of the demo version.

And on the topic of the story, we think it is about time we finally properly introduced another team member who has actually already been supporting our writing process since an early stage: Enter Luke “Lun Calsari” Wacholtz!

Some of you old-timey fans of the RPG Maker 2k scene (like many of our team…) might know him as the creator behind the cult classic The Way, while others might have experienced his newer work, as a writer in Shadows of Adam or his recent own project, Learn Japanese RPG: Hiragana Forbidden Speech!

In Alabaster Dawn he has already played an essential role in further fleshing out the scenario and characters and is also a great help in polishing up our dialogues to make them more snappy and incorporate diverse yet internally consistent styles of speech!

But lets give Luke the stage to introduce himself:
"Hello! I’m a wanderer, game developer, and writer with a passion for cool tech and storytelling. I’ve spent tens of thousands of hours crafting RPGs, including The Way and Learn Japanese RPG: Hiragana Forbidden Speech. I also contributed to Shadows of Adam, and now—most exciting of all—I’m thrilled to join the team behind Alabaster Dawn!"
 
[h2]Socials[/h2]

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Until next time!