The Secret Agent Wizard Boy release is IMMENENT
[h2]On March 6th, ALL SPELL BREAKS LOOSE...[/h2]
[h3]...as Secret Agent Wizard Boy and the International Crime Syndicate releases into early access![/h3]
Q: How much will the game cost?
A: Wizard Boy will release into early access at $9.99 usd with a 20% launch discount.
Q: How does the early access release differ from the demo?
A: The early access release of Wizard Boy has about double the content of the original demo, which we estimate at being roughly 1-2, maybe 3 hours of content depending on the player. It also features more spells, more items, more music, more characters and VO, and to the best of our abilities more chaos. Multiplayer should also be much smoother and more stable. We've fixed some bugs that got in the way of fun and enhanced other bugs that added to the fun. We also redesigned many familiar areas from the demo to flow better and provide more opportunities for expanding the castle.
Q: What else is going to be added to the game?
A: Lots! In addition to new items, NPCs, goals, and things like that, we have plans for further multiplayer modes, more areas of the castle to explore, more spells to learn, and even more underlying systems to add. If you'd like even more info, refer to the early access FAQ on our store page
Q: How long until the 1.0 release?
A: As long as it takes to fulfill our vision of a deep sandbox where chaos and emergent problem solving are just two sides of the same coin! We have a rough idea of what sort of content updates we want to do and what Wizard Boy 1.0 will look like. But we also plan on incorporating player feedback/suggestions and adjusting our plans accordingly, so it's hard to know what the exact time frame of those updates will be.
Q: Will the demo still be available after the early access launch?
Q: Yup! We will keep the demo up for the foreseeable future, although we may not keep it listed on the store page once it's no longer accurately representative of the full game.
Q: Where can I report bugs or leave suggestions?
A: We check the forums regularly, so those are probably the best place to leave any feedback.

We're trying a lot of new things with Secret Agent Wizard Boy, so we're both excited and nervous to see how people enjoy the unusual mixture of unconstrained gameplay systems, immersive sim-style problem solving, and classic level and visual design.
Please let us know in the forums what you like, what you dislike, what you want to see more of, what you want to see less of, and what memorable "intended features" you've discovered... when Secret Agent Wizard Boy and the International Crime Syndicate releases on Thursday March 6th!

[h3]...as Secret Agent Wizard Boy and the International Crime Syndicate releases into early access![/h3]

Q: How much will the game cost?
A: Wizard Boy will release into early access at $9.99 usd with a 20% launch discount.
Q: How does the early access release differ from the demo?
A: The early access release of Wizard Boy has about double the content of the original demo, which we estimate at being roughly 1-2, maybe 3 hours of content depending on the player. It also features more spells, more items, more music, more characters and VO, and to the best of our abilities more chaos. Multiplayer should also be much smoother and more stable. We've fixed some bugs that got in the way of fun and enhanced other bugs that added to the fun. We also redesigned many familiar areas from the demo to flow better and provide more opportunities for expanding the castle.
Q: What else is going to be added to the game?
A: Lots! In addition to new items, NPCs, goals, and things like that, we have plans for further multiplayer modes, more areas of the castle to explore, more spells to learn, and even more underlying systems to add. If you'd like even more info, refer to the early access FAQ on our store page
Q: How long until the 1.0 release?
A: As long as it takes to fulfill our vision of a deep sandbox where chaos and emergent problem solving are just two sides of the same coin! We have a rough idea of what sort of content updates we want to do and what Wizard Boy 1.0 will look like. But we also plan on incorporating player feedback/suggestions and adjusting our plans accordingly, so it's hard to know what the exact time frame of those updates will be.
Q: Will the demo still be available after the early access launch?
Q: Yup! We will keep the demo up for the foreseeable future, although we may not keep it listed on the store page once it's no longer accurately representative of the full game.
Q: Where can I report bugs or leave suggestions?
A: We check the forums regularly, so those are probably the best place to leave any feedback.

We're trying a lot of new things with Secret Agent Wizard Boy, so we're both excited and nervous to see how people enjoy the unusual mixture of unconstrained gameplay systems, immersive sim-style problem solving, and classic level and visual design.
Please let us know in the forums what you like, what you dislike, what you want to see more of, what you want to see less of, and what memorable "intended features" you've discovered... when Secret Agent Wizard Boy and the International Crime Syndicate releases on Thursday March 6th!
