v0.9.3 - Overhauled
Patch Notes
[h2]Version: v0.9.3[/h2]
[h3]New Features[/h3]
- Revamped the Demo Level and expanded it into Crash Course!
- Added a bunch of new equipment
- Added 90 new challenges
[h3]Balance Changes[/h3]
- Adjusted when Elites spawn, and how many spawn
- Charged Shot Tutorial now requires 10 shots charged instead of 5 before it goes away
- [Mage] Meteor charge time increased from 40s to 80s
- [Mage] Number of additional meteors added with character tier reduced from 2 -> 1
- Revamped the total run length and overall difficulty
[h3]UI/UX[/h3]
- Added a counter to the tutorial to indicate to the player that I am expecting them to charge 10 shots before I stop bothering them
- Adjusted the notification dots for Equipment to make it more clear that you should investigate the button
- Added text to remind the player that they have open equipment slots
- Added Social Links for Bluesky
- Added a "HELP" button to the Run Settings Menu to help players understand what they can do
[h3]Bug Fixes[/h3]
- Fixed being unable to actually win a run. Forgot to implement that when I remade the boss system!
- Fixed the upgraded version of [Wall of Stone] being a massive downgrade rather than an upgrade
- Fixed Tooltips not updating properly in the Equipment menu
- Fixed Bosses Attack Hitboxes being wonky due to Physics.Overlap being poorly implemented by Unity/PhysX
- Fixed certain items spawning in equipment chests that shouldn't be
- Fixed multi-run challenges for specific tables not awarding correctly
- Fixed Elite Fliers not firing at the player while flying
- The game now defaults to fullscreen
[h3]Other[/h3]
- Implemented a dev tool for building new equipment