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  3. v0.9.3 - Overhauled

v0.9.3 - Overhauled

Patch Notes

[h2]Version: v0.9.3[/h2]
[h3]New Features[/h3]
  • Revamped the Demo Level and expanded it into Crash Course!
  • Added a bunch of new equipment
  • Added 90 new challenges

[h3]Balance Changes[/h3]
  • Adjusted when Elites spawn, and how many spawn
  • Charged Shot Tutorial now requires 10 shots charged instead of 5 before it goes away
  • [Mage] Meteor charge time increased from 40s to 80s
  • [Mage] Number of additional meteors added with character tier reduced from 2 -> 1
  • Revamped the total run length and overall difficulty

[h3]UI/UX[/h3]
  • Added a counter to the tutorial to indicate to the player that I am expecting them to charge 10 shots before I stop bothering them
  • Adjusted the notification dots for Equipment to make it more clear that you should investigate the button
  • Added text to remind the player that they have open equipment slots
  • Added Social Links for Bluesky
  • Added a "HELP" button to the Run Settings Menu to help players understand what they can do

[h3]Bug Fixes[/h3]
  • Fixed being unable to actually win a run. Forgot to implement that when I remade the boss system!
  • Fixed the upgraded version of [Wall of Stone] being a massive downgrade rather than an upgrade
  • Fixed Tooltips not updating properly in the Equipment menu
  • Fixed Bosses Attack Hitboxes being wonky due to Physics.Overlap being poorly implemented by Unity/PhysX
  • Fixed certain items spawning in equipment chests that shouldn't be
  • Fixed multi-run challenges for specific tables not awarding correctly
  • Fixed Elite Fliers not firing at the player while flying
  • The game now defaults to fullscreen

[h3]Other[/h3]
  • Implemented a dev tool for building new equipment