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v0.9.4 - Elemental Coins

Patch Notes

[h2]Version: v0.9.4[/h2]
[h3]General[/h3]
  • Redesigned the target system to make players more aware that it exists

[h3]New Features[/h3]
  • Added a new default Rune so players are more likely to understand the equipment system without tutorializing them
  • Added several new hand-crafted equipment
  • Added Health Crates that can spawn as a target reward
  • Added new types of coins that can spawn
  • -Fire, Damage over time
  • -Acid, faster but lower damage DoT
  • -Lightning, zaps a cluster of baubles
  • -Sleep, turns the bauble ai off temporarily
  • -Vampire, Returns a small percentage of damage done as health
  • -Ice, Freezes enemy baubles in place
  • Added visual flair to basic coins so they match the elmental coins
  • Added XP Magnet powerup
  • Trash Objects now spawn rarely for additional visual interest
  • Added Demi-Runes, Minor Relics, and Loops&Bands
  • -These are randomly generated items with stat combos that cannot be obtained otherwise
  • You can now equip up to 5 elemental coins
  • Classes now have up to 5 Elemental Coins associated with them
  • Coin Shop Added
  • -You can now purchase 10 elemental coins for coins in the Coin Shop
  • New Stat Type: Elemental Damage
  • Added a new perk "Elementalist" which improves Elemental Damage

[h3]Balance Changes[/h3]
  • Target Rewards can now include various additional buffs/rewards
  • Fast Dummies and Rogue Skeletons size shunk by 20%
  • Baseball Dummies and Warrior Skeletons size increased by 20%
  • Golden Baubles now drop equipment chests
  • Overcharge stat now applies to the rate at which overcharge builds in addition to maximum overcharge
  • Equipment Chests spawn more frequently
  • Knight no longer has a penalty to move speed
  • Knight now has a penalty to Elemental Damage
  • Mage no longer has a bonus to Crit Damage
  • Mage now has a bonus to Elemental Damage
  • Mage Perk "Magic Might" now also increases Elemental Damage

[h3]Audio[/h3]
  • Coins now play one of several random noises when they spawn

[h3]UI/UX[/h3]
  • Re-Implemented the ability charge meter on the main UI
  • Redesigned the Health Bar to more accurately reflect that it is a pool of your health
  • Removed the health number from the screen
  • Fixed Inventory objects not fading when the equipment menu closes
  • Made stat improvements more clear on equipment and perks

[h3]Bug Fixes[/h3]
  • Fixed Coin Size Stat not influencing the size of the coins
  • Fixed a visual bug if you unequip an item that gives you max health