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  3. v0.9.5

v0.9.5

Patch Notes

[h2]Version: 0.9.5[/h2]
[h3]General[/h3]
  • Patch Notes have dates now

[h3]New Features[/h3]
  • Branding change: ACP: Action Coin Pusher is now P&P: Push & Plunder
  • New Pusher Type: Spinner
  • New Enemy Type: Protector
  • New Enemy Type: Medic
  • New Enemy Type: Armorer
  • New Enemy Type: Charger
  • New Enemy Type: Floater
  • New Enemy Type: Shooter
  • New Enemy Type: Burster
  • New Enemy Type: Sniper
  • New Enemy Type: Mimic
  • Player Movement is now separate from Coin Aiming
  • Tables are now dynamic and swap out pieces over time
  • There are now special events that can spawn during a run
  • Added screenshake when explosions happen
  • Added a Minimap that displays Baubles, Rewards, and Events
  • Equipment can now have special unique effects
  • Elites and Bosses are integrated with the Table Layer system and can change the board

[h3]Balance Changes[/h3]
  • Enemy Baubles can now randomly be up to 20% stronger or weaker
  • The Knight's Goliath Shot has been migrated to be an inate feature of the class, with a 5% chance to happen on every shot
  • The Knight has a new Ability: Spike Ball
  • The Knight has a new Class Feature: Shield
  • The Mage & Rogue have undergone similar changes, but they're secret for now ;)

[h3]Audio[/h3]
  • Rewrote the Music Manager to fade layers of tracks in and our dynamically
  • Added Perfect and Weak shot chimes
  • There is now custom made music for the game with more to come
  • New boss alert noises that play when an Elite or Boss spawns

[h3]Graphics[/h3]
  • Equipment Chest visuals changed to match other assets

[h3]UI/UX[/h3]
  • Repainted every interface in the entire game
  • Added Damage Type Icons to the damage number pops
  • Equipment Chest renamed to "Chest" to be more in line with other assets
  • Improved the way you buy and open Coin Caches to reduce screen confusion
  • Perks can have special description overrides that display for perks that do non-stat things
  • Stacks on enemies are now visible above the HP bar when you aim at them
  • Stacks on the player can now be examined on the pause menu
  • Redesigned the Coin Charge Bar
  • Redesigned the enemy HP/Armor bars

[h3]Performance[/h3]
  • Improved Bauble Navigation AI, increasing FPS
  • A Soft Coin Cap has been implemented to help contain the performance degradation from the physics engine over time

[h3]Bug Fixes[/h3]
  • Fixed Equipment Chests rewarding multiple times when pushed off the board
  • Fixed some instances where player input could continue when the player is not inputting
  • Fixed Elite Fliers from getting stuck hovering above the kill plane under the table

[h3]Known Issues[/h3]
  • Some text on the Upgrades screen is not curving when it should
  • Some enemies damage the player rapidly multiple times instead of just once when falling off the board

[h3]Other[/h3]
  • String Translation has been implemented, translations to come...