v0.9.5
Patch Notes
[h2]Version: 0.9.5[/h2]
[h3]General[/h3]
- Patch Notes have dates now
[h3]New Features[/h3]
- Branding change: ACP: Action Coin Pusher is now P&P: Push & Plunder
- New Pusher Type: Spinner
- New Enemy Type: Protector
- New Enemy Type: Medic
- New Enemy Type: Armorer
- New Enemy Type: Charger
- New Enemy Type: Floater
- New Enemy Type: Shooter
- New Enemy Type: Burster
- New Enemy Type: Sniper
- New Enemy Type: Mimic
- Player Movement is now separate from Coin Aiming
- Tables are now dynamic and swap out pieces over time
- There are now special events that can spawn during a run
- Added screenshake when explosions happen
- Added a Minimap that displays Baubles, Rewards, and Events
- Equipment can now have special unique effects
- Elites and Bosses are integrated with the Table Layer system and can change the board
[h3]Balance Changes[/h3]
- Enemy Baubles can now randomly be up to 20% stronger or weaker
- The Knight's Goliath Shot has been migrated to be an inate feature of the class, with a 5% chance to happen on every shot
- The Knight has a new Ability: Spike Ball
- The Knight has a new Class Feature: Shield
- The Mage & Rogue have undergone similar changes, but they're secret for now ;)
[h3]Audio[/h3]
- Rewrote the Music Manager to fade layers of tracks in and our dynamically
- Added Perfect and Weak shot chimes
- There is now custom made music for the game with more to come
- New boss alert noises that play when an Elite or Boss spawns
[h3]Graphics[/h3]
- Equipment Chest visuals changed to match other assets
[h3]UI/UX[/h3]
- Repainted every interface in the entire game
- Added Damage Type Icons to the damage number pops
- Equipment Chest renamed to "Chest" to be more in line with other assets
- Improved the way you buy and open Coin Caches to reduce screen confusion
- Perks can have special description overrides that display for perks that do non-stat things
- Stacks on enemies are now visible above the HP bar when you aim at them
- Stacks on the player can now be examined on the pause menu
- Redesigned the Coin Charge Bar
- Redesigned the enemy HP/Armor bars
[h3]Performance[/h3]
- Improved Bauble Navigation AI, increasing FPS
- A Soft Coin Cap has been implemented to help contain the performance degradation from the physics engine over time
[h3]Bug Fixes[/h3]
- Fixed Equipment Chests rewarding multiple times when pushed off the board
- Fixed some instances where player input could continue when the player is not inputting
- Fixed Elite Fliers from getting stuck hovering above the kill plane under the table
[h3]Known Issues[/h3]
- Some text on the Upgrades screen is not curving when it should
- Some enemies damage the player rapidly multiple times instead of just once when falling off the board
[h3]Other[/h3]
- String Translation has been implemented, translations to come...