v0.8.5
Patch Notes
[h2]Version: v0.8.5[/h2]
[h3]General[/h3]
- Redesigned the charge bar
- Abilities have charges now
- Integrated the Ability charge bar into the main aimpoint
- Improved the controls tutorial with controller inputs
[h3]Balance Changes[/h3]
- Knight Giant Coin Ability Charges 1->2
- Knight Giant Coin Ability Recharge Time 30s->40s
- Equipment Chests now have a 25% chance to offer a guaranteed upgrade for something in the players inventory
- Equipment Chests additionally have a 10% chance to upgrade one otherwise normal drop
- Coins launched close to the player are now up to 50% faster and should make it easier to defend yourself when you get overwhelmed
[h3]Bug Fixes[/h3]
- Overcharge Bar now properly scales it's max size to the max size of the charge bar
- Fixed tooltips being un-initialized when leveling up
- Coin Return has it's own AudioSource
- Ability Charge Audio Indicator now plays properly
- The player no longer can collect xp while dying
- The Inventory is no longer blocked by the chest screen
- Fixed several instances where controllers would lose the ability to use the UI
- Equipment tooltips no longer stay active when backing out of the run settings menu
- Historical Run Data fits to its own window
- Historical Run Data class title font corrected