v0.8.10
Patch Notes
[h2]Version: v0.8.10[/h2]
[h3]General[/h3]
- Stats have been split into three types (Offensive/Defensive/Utility) for use in organization of UI elements and helping the player understand how they should be thinking about the stat.
- Player Defense is now called Armor
[h3]Graphics[/h3]
- The "near death" red now fades to black on death to reduce eye strain
[h3]UI/UX[/h3]
- Adjusted font weights in Perk Displays and Equipment Tooltips
- Positive Stat changes are now gold, negative are now purple. This should be visible to most type of color vision variants
- End of Run screen now displays any challenges you earned during your run
- Unified the Historical Run data and End of Run screen gameobjects under one prefab
- Class menu layout redesigned with the new stat lists
- Redesigned the pause menu using the new stat lists
[h3]Bug Fixes[/h3]
- Fixed an exploit where Baubles were getting caught in a nav-node loop in the corners of the board closest to the player
[h3]Known Issues[/h3]
- The deadzone is still noticable when baubles bottom halves are close enough but top halves are not