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  3. v0.8.10

v0.8.10

Patch Notes

[h2]Version: v0.8.10[/h2]
[h3]General[/h3]
  • Stats have been split into three types (Offensive/Defensive/Utility) for use in organization of UI elements and helping the player understand how they should be thinking about the stat.
  • Player Defense is now called Armor

[h3]Graphics[/h3]
  • The "near death" red now fades to black on death to reduce eye strain

[h3]UI/UX[/h3]
  • Adjusted font weights in Perk Displays and Equipment Tooltips
  • Positive Stat changes are now gold, negative are now purple. This should be visible to most type of color vision variants
  • End of Run screen now displays any challenges you earned during your run
  • Unified the Historical Run data and End of Run screen gameobjects under one prefab
  • Class menu layout redesigned with the new stat lists
  • Redesigned the pause menu using the new stat lists

[h3]Bug Fixes[/h3]
  • Fixed an exploit where Baubles were getting caught in a nav-node loop in the corners of the board closest to the player

[h3]Known Issues[/h3]
  • The deadzone is still noticable when baubles bottom halves are close enough but top halves are not