v0.8.11
Patch Notes
[h2]Version: v0.8.11[/h2]
[h3]General[/h3]
- The Challenge system was re-designed and expanded with more developer tools to make creating and tweaking challenges a little easier for me
[h3]New Features[/h3]
- Added a system for challenges that do not rely on trackable stats
- Added a framerate limit setting. Recent improvements in the game have cause my dev rig to go into overdrive and render 4-500 frames on the start menu, causing insane overheating.
[h3]Balance Changes[/h3]
- Knight Base Knockback increased from 150% -> 200%
- Knight base Shot Cooldown 0.9s->1.2s
[h3]UI/UX[/h3]
- Further smoothing and polishing of the Historical Run Data screens
- End of Run Window is Purple when you lose, gold when you win
[h3]Performance[/h3]
- Massively reduced garbage collection by reducing the number of times we calculate the players current stats. In testing this made the game go from 40fps to 125fps
[h3]Bug Fixes[/h3]
- Fixed Equipment Tooltips in the End of Run display being strangely spaced and placed
- Fixed coins triggering on-hit effects multiple times per hit
[h3]Known Issues[/h3]
- A lot of things were changed in this patch, and your challenges will be broken. Reset your save file in the settings on the main menu to fix this.