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v0.9.0

This is the first Patch that will not be retroactively applied to the Demo. We are in the home stretch now!


Patch Notes

[h2]Version: v0.9.0[/h2]
[h3]New Features[/h3]
  • New Stat Type: Ability Power
  • All Abilities now scale with Ability Power
  • Added the Mage class, unlock via Debug Challenge Page for now
  • New Ability: Meteor
  • Added the Rogue Class, unlock via Debug Challenge Page for now
  • New Ability: Scatter Shot
  • The Player now has Visual upgrades for their equipment as they level up

[h3]Balance Changes[/h3]
  • Goliath Shot now scales the size of the coin with the players Class Tier, based on their level. Level 0 = 2x size, Level 40 = 5x (full power)

[h3]UI/UX[/h3]
  • The Players last chosen class and table is now remembered between sessions
  • Charge Bonus Damage -> Charge Bonus
  • Ability Charge Rate moved to Utility
  • Shot Charge Rate moved to Utility
  • Added two placeholder spots for planned upcomming classes

[h3]Bug Fixes[/h3]
  • Fixed Null reference when exploding baubles
  • Fixed the Charge Animation for 1H Melee users causing the player to jitter
  • Fixed The Patch Note Screen not fading like the rest of the menus

[h3]Other[/h3]
  • This patch introduces "Debug Challenges" which are special challenges that will not be in the final version of the game, used exclusively for testing. This will allow beta players to test and try out new content without me having to implement the content into the main meta progression.