Dev Log #8
[h3]Patch Notes[/h3]
- The game now pauses when window focus is lost and you are mid-run
- When the player levels up, the controls no longer wait 1s to re-enable
- There is a small lock-on effect when aiming at enemies and collectibles to help prevent the feeling of "I was aiming at them though!"
- All Enemies have physics on their limbs and react when hit
- Prefab parenting changes
- Perk Rebalancing
- Equipment Rebalancing
- Tooltips window border is yellow now
- Projectiles now make noise when fired and when hitting the player
- Projectiles now have visual effects when they are hit or are destroyed
- New Elite Type, improvements to Elite State management
- Further Improvements to Elite Flier code
- Improvements to how enemies decide what to look at
- Improvements to particle systems
- Damage Immunity Timer split off from Damage Recovery Timer, enemies can now get stunlocked as a result :)