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  3. Dev Log #8

Dev Log #8

[h3]Patch Notes[/h3]
  • The game now pauses when window focus is lost and you are mid-run
  • When the player levels up, the controls no longer wait 1s to re-enable
  • There is a small lock-on effect when aiming at enemies and collectibles to help prevent the feeling of "I was aiming at them though!"
  • All Enemies have physics on their limbs and react when hit
  • Prefab parenting changes
  • Perk Rebalancing
  • Equipment Rebalancing
  • Tooltips window border is yellow now
  • Projectiles now make noise when fired and when hitting the player
  • Projectiles now have visual effects when they are hit or are destroyed
  • New Elite Type, improvements to Elite State management
  • Further Improvements to Elite Flier code
  • Improvements to how enemies decide what to look at
  • Improvements to particle systems
  • Damage Immunity Timer split off from Damage Recovery Timer, enemies can now get stunlocked as a result :)