- Push & Plunder
- News
v0.8.2
Patch Notes
[h2]Version: v0.8.2[/h2]
[h3]General[/h3]
- Added this very menu :)
- Added a toggle for the DoF in the settings menu
[h3]Balance Changes[/h3]
- Moved around various rewards in the challenge menu
v0.8.1
Patch Notes
[h2]Version: 0.8.1[/h2]
[h3]General[/h3]
- Implemented a patch note system for taking notes while in development
- The Reticule now indicates what you are actually aiming at
- New customization options added for the reticule
- Settings menu added to the mid-run pause menu
- Re-introduced DoF based on your mouse position
- Base Stat Previews on the Pause screen now show additive bonuses to the base value
- All tooltips have been improved massively in terms of layout and content
- Text Colors improved on tooltips
- All Enemy Types have slight color variations in addition to their pose and equipment
- Projectiles face their target properly and have better visuals
- Demo Boss improvements (secret)
- When trying to Dequip an item with a full inventory, the game now tells you your inventory is full
- Historical Run Data now keeps track of your equipped items and selected perks
[h3]Balance Changes[/h3]
- Equipment drops increased from 1-3 to 2-4
[h3]Bug Fixes[/h3]
- Fixed Run Historical Data not being displayed correctly
- Loading Screen no longer loads past 100%
- Fixed healing 1hp at the start of every game
- Banning all perks now refreshes the perk selection and triggers the "no perk" reward properly
Dev Log #8
[h3]Patch Notes[/h3]
- The game now pauses when window focus is lost and you are mid-run
- When the player levels up, the controls no longer wait 1s to re-enable
- There is a small lock-on effect when aiming at enemies and collectibles to help prevent the feeling of "I was aiming at them though!"
- All Enemies have physics on their limbs and react when hit
- Prefab parenting changes
- Perk Rebalancing
- Equipment Rebalancing
- Tooltips window border is yellow now
- Projectiles now make noise when fired and when hitting the player
- Projectiles now have visual effects when they are hit or are destroyed
- New Elite Type, improvements to Elite State management
- Further Improvements to Elite Flier code
- Improvements to how enemies decide what to look at
- Improvements to particle systems
- Damage Immunity Timer split off from Damage Recovery Timer, enemies can now get stunlocked as a result :)
Dev Log #7
[h3]Patch Notes[/h3]
- Fixed several bugs around the perk system, level up system and xp system
- added new perks
- Fixed timescale becoming stuck at 0 when leveling up past realistic gameplay expectations
- Max Overcharge penalty cannot be less than 0% or higher than 100% now
- Meta balance changes
- Coins that aren't spawned by the player don't scale to the players stats anymore
- Pause menu stat display font scaling fixes, again for the third time
- New Trailer
Dev Log #6
[h3]Gameplay[/h3]
- Overhauled the Pause Menu Player Statistics interface
- All 12 Equipment items can be unlocked via Challenges now
- Combo System Visuals Overhauled
- Invisible changes to the perk code that lay foundations for improvements to come
- Short Hopper has a unique pose now
- Tier 6 Perks now show up in a run properly
- Perks renamed
- Multishot cooldown +.05s
