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Push & Plunder News

v0.8.2

Patch Notes

[h2]Version: v0.8.2[/h2]
[h3]General[/h3]
  • Added this very menu :)
  • Added a toggle for the DoF in the settings menu

[h3]Balance Changes[/h3]
  • Moved around various rewards in the challenge menu

v0.8.1

Patch Notes

[h2]Version: 0.8.1[/h2]
[h3]General[/h3]
  • Implemented a patch note system for taking notes while in development
  • The Reticule now indicates what you are actually aiming at
  • New customization options added for the reticule
  • Settings menu added to the mid-run pause menu
  • Re-introduced DoF based on your mouse position
  • Base Stat Previews on the Pause screen now show additive bonuses to the base value
  • All tooltips have been improved massively in terms of layout and content
  • Text Colors improved on tooltips
  • All Enemy Types have slight color variations in addition to their pose and equipment
  • Projectiles face their target properly and have better visuals
  • Demo Boss improvements (secret)
  • When trying to Dequip an item with a full inventory, the game now tells you your inventory is full
  • Historical Run Data now keeps track of your equipped items and selected perks

[h3]Balance Changes[/h3]
  • Equipment drops increased from 1-3 to 2-4

[h3]Bug Fixes[/h3]
  • Fixed Run Historical Data not being displayed correctly
  • Loading Screen no longer loads past 100%
  • Fixed healing 1hp at the start of every game
  • Banning all perks now refreshes the perk selection and triggers the "no perk" reward properly

Dev Log #8

[h3]Patch Notes[/h3]
  • The game now pauses when window focus is lost and you are mid-run
  • When the player levels up, the controls no longer wait 1s to re-enable
  • There is a small lock-on effect when aiming at enemies and collectibles to help prevent the feeling of "I was aiming at them though!"
  • All Enemies have physics on their limbs and react when hit
  • Prefab parenting changes
  • Perk Rebalancing
  • Equipment Rebalancing
  • Tooltips window border is yellow now
  • Projectiles now make noise when fired and when hitting the player
  • Projectiles now have visual effects when they are hit or are destroyed
  • New Elite Type, improvements to Elite State management
  • Further Improvements to Elite Flier code
  • Improvements to how enemies decide what to look at
  • Improvements to particle systems
  • Damage Immunity Timer split off from Damage Recovery Timer, enemies can now get stunlocked as a result :)

Dev Log #7

[h3]Patch Notes[/h3]
  • Fixed several bugs around the perk system, level up system and xp system
  • added new perks
  • Fixed timescale becoming stuck at 0 when leveling up past realistic gameplay expectations
  • Max Overcharge penalty cannot be less than 0% or higher than 100% now
  • Meta balance changes
  • Coins that aren't spawned by the player don't scale to the players stats anymore
  • Pause menu stat display font scaling fixes, again for the third time
  • New Trailer

Dev Log #6

[h3]Gameplay[/h3]
  • Overhauled the Pause Menu Player Statistics interface
  • All 12 Equipment items can be unlocked via Challenges now
  • Combo System Visuals Overhauled
  • Invisible changes to the perk code that lay foundations for improvements to come
  • Short Hopper has a unique pose now
  • Tier 6 Perks now show up in a run properly
  • Perks renamed
  • Multishot cooldown +.05s