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Test Server Update - March 13th

Captains, following changes were deployed today, March 13th, on the Test Server:

[h3]Game Mechanics & Economy Updates[/h3]
  • Crafting recipes have been overhauled, reducing the number of trips required to craft consumables, ships, and guns.
  • Updated prices for consumables available in port shops and some raw resources.
  • Gunpowder maximum stack increased from 25,000 to 50,000.
  • Ball Ammo, Chain Ammo, and Grape Ammo maximum stacks increased from 10,000 to 20,000.
  • Wind Shadow and Rigging Shock now correctly affect ship speed and inertia.
  • Rudder penalty now correctly affects ship speed and inertia.
  • Updated bonuses for certain perks and wood types.
  • Slightly increased marines' effectiveness in boarding actions.
  • 5th and 4th rate NPC ships now use gray quality modules in boarding.
  • 3rd, 2nd and 1st rate NPC ships now use green quality modules in boarding.
  • Port Battles are now scheduled 24 hours after the Conquest Flag is deployed.
  • Slightly increased loot from trader ships.
  • The patrol around Puerto Plata has been moved closer to La Tortue.

[h3]General Changes & Fixes[/h3]
  • Players can now trade at ports without owning an outpost.
  • The fishing bind option has been disabled in Game Settings until further notice.
  • Exam requirements: Players must reach 2nd battle rank to start exams and 3rd battle rank for the Final Exam.
  • Final Exam rewards are now placed in the Reward Chest.
  • Items purchased from the Admiralty are now placed in the ship’s hold if the player does not own an outpost.
  • Fixed a missing Santa Cecilia Blueprint bug.
  • Fixed port tax bugs when purchasing ships from captured ports.
  • Fixed a crash bug when crafting 42-pound long guns.



Spotlight image by [IX] Archi from the March 2022 screenshot competition