Test Server Update - March 13th
Captains, following changes were deployed today, March 13th, on the Test Server:
[h3]Game Mechanics & Economy Updates[/h3]
[h3]General Changes & Fixes[/h3]
Spotlight image by [IX] Archi from the March 2022 screenshot competition
[h3]Game Mechanics & Economy Updates[/h3]
- Crafting recipes have been overhauled, reducing the number of trips required to craft consumables, ships, and guns.
- Updated prices for consumables available in port shops and some raw resources.
- Gunpowder maximum stack increased from 25,000 to 50,000.
- Ball Ammo, Chain Ammo, and Grape Ammo maximum stacks increased from 10,000 to 20,000.
- Wind Shadow and Rigging Shock now correctly affect ship speed and inertia.
- Rudder penalty now correctly affects ship speed and inertia.
- Updated bonuses for certain perks and wood types.
- Slightly increased marines' effectiveness in boarding actions.
- 5th and 4th rate NPC ships now use gray quality modules in boarding.
- 3rd, 2nd and 1st rate NPC ships now use green quality modules in boarding.
- Port Battles are now scheduled 24 hours after the Conquest Flag is deployed.
- Slightly increased loot from trader ships.
- The patrol around Puerto Plata has been moved closer to La Tortue.
[h3]General Changes & Fixes[/h3]
- Players can now trade at ports without owning an outpost.
- The fishing bind option has been disabled in Game Settings until further notice.
- Exam requirements: Players must reach 2nd battle rank to start exams and 3rd battle rank for the Final Exam.
- Final Exam rewards are now placed in the Reward Chest.
- Items purchased from the Admiralty are now placed in the ship’s hold if the player does not own an outpost.
- Fixed a missing Santa Cecilia Blueprint bug.
- Fixed port tax bugs when purchasing ships from captured ports.
- Fixed a crash bug when crafting 42-pound long guns.
Spotlight image by [IX] Archi from the March 2022 screenshot competition