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Test Server Update - March 17th

Captains, following changes were deployed today, March 17th, on the Test Server:

[h3]Guns and Ship Thickness[/h3]
  • Fixed damage and DPM for long guns and all long gun variants
  • Penetration of guns is now based on class (step 1 of class-based tweaks)
  • Ship thickness has adjusted as well based on calibers they can carry (step 1 of class-based tweaks)
  • Penetration and thickness changes are work in progress and will be tweaked going forward


[h3]Water Intake Adjustments[/h3]
  • Water intake from destroyed structure was slightly increased
  • Water intake will now begin when the internal structure is significantly damaged
  • At 15% of internal structure and below, water intake will start overcoming the ship’s pumping capacity


[h3]Hull Repair[/h3]
  • Crew required for hull repairing was slightly increased
  • There will be additional improvements to structural leaks and crew required to manage it will continue to improve.


[h3]Bug Fixes[/h3]
  • Fixed an issue where penalties for damaged internal structures (below 30%) were not applied correctly
  • This issue was linked to fixes related to speed penalties after resolving the wind shadow mechanics


[h3]Flooding Penalty Parameters[/h3]
  • Acceleration penalty for completely destroyed internal structure: 75%
  • Acceleration penalty for a fully flooded ship: 85%
  • Rudder turning and yard power penalties for a fully flooded ship: 85%


Spotlight image from meemee from the May 2021 screenshot competition