Test Server Update – March 31st
Captains, the following changes were deployed today, March 31st, on the Test Server:
Fixed a bug that caused abnormal speed values after releasing from a grounded state. Thanks to Captain Aquillas for the video showcasing the issue.
NPC ships now carry marines on board. The number of marines matches what players can achieve through modules.
Overhauled loot from NPC Raiders in Port Battles.
Slightly adjusted loot from Elite NPCs in the Open World.
NPCs in the Epic Event now carry Silver and Gold Chests with loot. The Epic Chest has been removed pending a future rework.
Adjusted the weight of intermediate crafted materials (e.g., oak planks, charcoal, provisions) to better reflect the weight of the raw resources used in crafting.
Adjusted material pricing to remove any crafted items priced below 1 real.
Overhauled raw resource distribution across the Caribbean:
Added the following wood types to spawn across the Caribbean:
Slightly reduced mast durability to make demasting somewhat easier.
Fixed a bug that caused abnormal speed values after releasing from a grounded state. Thanks to Captain Aquillas for the video showcasing the issue.
NPC ships now carry marines on board. The number of marines matches what players can achieve through modules.
Overhauled loot from NPC Raiders in Port Battles.
- Loot quality now scales with the size of the Raiders Port Battle:
- Shallow: 6th–7th Rates
- Deep Water: 4th–5th Rates
- Deep Water: 1st–3rd Rates
- Raider Warships now carry an additional module and have increased ammunition and doubloon quantities.
- Raider Trade ships now always carry a Wooden Chest.
Slightly adjusted loot from Elite NPCs in the Open World.
NPCs in the Epic Event now carry Silver and Gold Chests with loot. The Epic Chest has been removed pending a future rework.
- Silver and Gold Chests now provide doubloons, increased ammunition, and improved chances for better-quality modules.
Adjusted the weight of intermediate crafted materials (e.g., oak planks, charcoal, provisions) to better reflect the weight of the raw resources used in crafting.
Adjusted material pricing to remove any crafted items priced below 1 real.
Overhauled raw resource distribution across the Caribbean:
- Rebalanced the distribution of shipbuilding resources to reduce the number of empty ports and ensure more even resource spread.
Added the following wood types to spawn across the Caribbean:
- Teak Log
- White Oak Log
- Bermuda Cedar
- Live Oak Log
- Mahogany Log
- Malabar Teak
Slightly reduced mast durability to make demasting somewhat easier.