Test Server Update – August 26: Sailing & RvR Changes
[p]Captains,[/p][p]
The following changes were applied today on the Testbed Server:[/p][p] [/p][h3]Updated Conquest Mission Mechanics[/h3]
These changes aim to eliminate several issues with the previous Conquest Flag mechanic that were reported by players.[/p][p] [/p][h3]Updated Sailing Model[/h3]
Other Changes[/h3]
The following changes were applied today on the Testbed Server:[/p][p] [/p][h3]Updated Conquest Mission Mechanics[/h3]
- [p]The Conquest Flag item has been removed from RvR - you can still exchange it for doubloons.[/p]
- [p]The right to undertake conquest missions is now granted to the top 10 clans on the national leaderboard, determined by specific Activity Points accumulated during the past 7 days.[/p]
- [p]The price of Conquest Missions is tied to the level of activity within the targeted port.[/p]
These changes aim to eliminate several issues with the previous Conquest Flag mechanic that were reported by players.[/p][p] [/p][h3]Updated Sailing Model[/h3]
- [p]Adjusted rudder turn values based on the kinematic characteristics of ships.[/p]
- [p]Updated rudder curve.[/p]
- [p]Updated acceleration and deceleration for all ships.[/p]
- [p]Updated ship inertia.[/p]
- [p]Reworked speed loss mechanics from rudder inertia for all ships.[/p]
- [p]Increased ship turning from sails at low speeds.[/p]
- [p]If a ship begins a tack with sufficient speed, it should retain positive speed by the end of the maneuver.[/p]
- [p]If a ship starts a tack from low speed, it will stall and end up moving backwards.[/p]
- [p]Rudder inertia will reduce speed by up to 50% of a ship’s maximum speed, regardless of sail plan.[/p]
- [p]After that threshold, the impact of rudder inertia becomes negligible.[/p]
Other Changes[/h3]
- [p]Sail damage caused by chain shot reduced by about 38%, based on player feedback.[/p]
- [p]Gun damage increased by about 5% across all guns.[/p]