Test Server Update: Penetration Rework on Fresh Database from Caribbean Server
[p]IMPORTANT: DATABASE RESET FOR TESTBED (TESTBED FULLY WIPED)
The current database on the testbed is from the Caribbean Main Server of September 12 maintenance time.[/p][hr][/hr][p]Changes to Cannon Penetration and Hull Thickness[/p][p]Improved base angling, which can be further enhanced by stacking thickness.
This is the first step; additional improvements will be introduced next week.[/p]
During the last week we removed over 50 rare books, modules, and guns that remained on other players after exploiters were banned.[/p][p]Several improvements have also been made to the exploit system, which should prevent possible duplication issues in the future:[/p]
The current database on the testbed is from the Caribbean Main Server of September 12 maintenance time.[/p][hr][/hr][p]Changes to Cannon Penetration and Hull Thickness[/p][p]Improved base angling, which can be further enhanced by stacking thickness.
This is the first step; additional improvements will be introduced next week.[/p]
- [p]The penetration values of all cannons have been updated.[/p]
- [p]The hull thickness of all ships has been updated.[/p]
- [p]Cannons can penetrate the hull at angles up to 45–50 degrees relative to the target.[/p]
- [p]Medium Guns – penetrate the hull at distances up to 1500 m.[/p]
- [p]Long Guns – penetrate the hull at distances up to 2000 m.[/p]
- [p]Carronades – penetrate the hull at distances up to 1000 m.[/p]
- [p]With this update, modules and books become bound to the player who first obtained them.[/p]
- [p]These items cannot be sold or transferred to other players, and they cannot be placed on contracts.[/p]
- [p]These items cannot be moved into ships that do not belong to their owner (including derelict ships).[/p]
- [p]If a player leaves BoP items inside a ship and then makes that ship a derelict, the BoP items will disappear when another player opens the hold of that derelict.[/p]
- [p]Privateer perk – the extra module drop (SEARCH) has been removed.[/p]
- [p]The clan leaderboard has been updated with improved visualization of sorting. Only the top 10 clans are displayed for each sorting criterion.[/p]
- [p]To take a conquest mission, a player must belong to a clan that is in the Top 10.[/p]
- [p]A ship battle rating requirement has been added to conquest missions, similar to port battles.[/p]
- [p]When taking a conquest mission, the ship used by the player is recorded. Losing that ship will cause the mission to fail.[/p]
- [p]A conquest mission can only be successfully completed (leading to port battle scheduling) if the player finishes the final battle in the same ship that the player used to accept the mission.[/p]
- [p]The real payout per unit of damage has been increased from 2 to 3.[/p]
- [p]The maximum efficiency of trading has been limited to approximately one hour per trade route.[/p]
- [p]Crafting recipes have been slightly adjusted.[/p]
- [p]The final balance of income will be released in one of the upcoming updates.[/p]
During the last week we removed over 50 rare books, modules, and guns that remained on other players after exploiters were banned.[/p][p]Several improvements have also been made to the exploit system, which should prevent possible duplication issues in the future:[/p]
- [p]During trade, any actions with items being transferred are now blocked.[/p]
- [p]It is no longer possible to transfer a ship that has items in its hold.[/p]
- [p]The ability to install modules and cannons via drag and drop has been removed. To equip them on a ship, you now need to click on the appropriate ship slots and select from the list of available items.[/p]