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Seasonal Update: Treacherous Waters

Captains, finally the update has been deployed.




Contents of the patch
  • Wind patches
    • Wind is the movement of air from high pressure to low pressure areas. When sailing you will encounter an open world representation of uneven pressure systems existing across waters around the world from lakes to oceans. By sailing into or close to a wind gust you will be able to get a wind boost and gain extra speed. This will dramatically affect gameplay, travel and accessibility. This is not the last feature we plan to add in terms of wind, but it is one of the most important ones as it saves time, yet still logical and realistic, even if a little bit exaggerated.
  • NPC Port Battles
    • Raiders will attack ports on all Servers.
      • On war server - for testing purposes - for a week, NPC Raiders will just probe ports and will not take control even if they win the port battles. This will give some time to practice and prepare for the real raids that will start in a week or two.
      • On Peace server raiders will start trying to take control of the national ports (belonging to the NPC governments, giving in 2-3 days the chance for player to recapture them to their clan control.

    • This feature is extremely important as it brings
      • Peace server attacking port battles against NPC
      • Peace server investments
      • Peace server taxation and clan control
      • Peace server defensive port battles against NPC
  • Player Raids for Peace and War servers
    • Some ports will give missions to raid rich enemy ports in the vicinity. Your goal would be to take 3-6 captains with you, and steal the chest from the trading ship with escort located in a mission near the port that you have to raid (all escorts must be killed). Once you get the chest you must bring it back to the mission giver. If you want to open the chest elsewhere you will have to find a special key. Chest will contain a portion of tax income, and portion of all investments in the raided port. If you do not have a good mission in the vicinity - find somebody who is raiding another port and steal their cargo. Player raid rewards are fully player driven. If all ports are poor, all missions are going to be poor. If ports are developed rewards will make you rich.

  • Fire
    • Fire and fire shock mechanics improved. Curves added to control the amount of crew firefighting. Small fires will not require a lot of crew to put down, where 1 meter fire will need maybe 2 crew members, but let the fire grow and crew requirement grows exponentially. If 30% of the ship is in flames = more than 80% of the crew will be firefighting (or running).

  • Loki Rune
  • Ship Logbooks
  • Other changes
    • Due to travel speed increases - rewards for delivery quests was lowered
    • Mortar brig damage increased by 30%
    • Clan allies limit increased 2x
    • Attack timer slightly lowered to 8 seconds
    • Overloading is not allowed in battle instances
  • Localization
    • Ukrainian language added
    • Chinese community translation added.
    • Russian community translation added.
  • Of course - New Bugs and issues were introduced


P.S.: Expect several hotfixes and additions in the next 2-3 weeks.