Patch 27: Port Interface, New missions, Streamlined economy, Insurance, New currencies.
Captains.
The day of days has come - and we are getting close and closer to release.
Patch will be deployed today on 31st of October.
This is the biggest patch we delivered to date so expect problems and issues - they will be fixed one by one.
Contents
Known issues
Please provide feedback in this section (3 topics are pinned on top and focus on interface, economy and missions)
http://forum.game-labs.net/forum/7-patch-feedback-and-general-discussions/
Next steps
We plan to stabilize the patch in several iterations and continue work on localization in parallel
Official promised languages will be localized by GL, but we will provide the tool to change the language to another if it will be localized by the community (access to language file will be provided and players will be able to replace it with their own).
Doubloons for shipyard lvl 2 and lvl 3 will be delivered to redeemables or directly to money chest by the end of the day today. Spread the news. We wanted to deliver the update during maintenance and not wait until the evening.
The day of days has come - and we are getting close and closer to release.
Patch will be deployed today on 31st of October.
This is the biggest patch we delivered to date so expect problems and issues - they will be fixed one by one.
Contents
- It is impossible to describe the multitude of changes in this patch so the list will be short and will just cover areas of changes
- New bugs and loopholes - please report issues in designated topics or in this topic
- Updated port user interface. Everything has changed. Just like with all interface updates it will feel weird and sometimes wrong. But it is a much better UI and most importantly it is better for localization
- Economy has moved to historical currencies
- reals - silver dollars
- doubloons - double escudos - gold goins
- pvp marks and combat marks have been abandoned. Combat marks will be converted to reals - pvp marks turn into doubloons
- denomination has been applied to all prices (approximately 25 to 1)
- please report if we missed something in this area
- please report if we missed something in this area
- 2000 doubloons will be issued to all captains as a timed redeemable for 14 days.
- reals - silver dollars
- Holds contents have been updated for
- combat ships
- traders
- sealed bottles
- chests
- all vessels can sometimes carry crew pay (military ships) or results of trading in doubloons (traders) and in good amounts
- combat ships
- Ship capture rules updated
- Previously you could not capture imported ships and could not capture 1-4th rates on the PVP server
- New rule is the following (mostly concerns the War (caribbean) server
- You cannot take non captureable ships to the open world but you can use them in the instance
- this means you can capture all ships for sailing in the current battle instance
once you exit the instance non capturable ships will be taken over by the admiralty (with hold) - Please make sure you dont exit in the imported ship or non capturable ship to the open world if you have valuable things in the hold
- To receive a reward for that ship sink it in the instance transferring to a capturable ship
- You cannot take non captureable ships to the open world but you can use them in the instance
- New missions
- Hunt and search and destroy - to find and destroy ships in the open world
- Weekly challenges
- kill missions (former combat orders) now have difficulty levels and increased rewards
- bot distribution changed. certain regions now have lineships (like hispaniola) some regions have 5th rates only.
- Hunt and search and destroy - to find and destroy ships in the open world
- Mission class and difficulty now depend on ports
- Starting ports have lower level missions and easier missions
- Starting ports have lower level missions and easier missions
- Insurance has been added to all crafted ships
- you must fight bravely and do not give up the ship (sink) to receive insurance
- you must fight bravely and do not give up the ship (sink) to receive insurance
- Tow to port now only works if you are really stuck in the open world
- Economy has been streamlined
- redundant materials removed (conversion tables were provided before)
- resources weights and prices changed
- building production limits have been greatly increased for lvl 3 buildings
- e.g lvl 3 building now allow production approximately similar to 5 level 3 buildings before the patch.
- as a result euro traders permits were removed from the caribbean for testing
- e.g lvl 3 building now allow production approximately similar to 5 level 3 buildings before the patch.
- prices for buildings were adjusted based on complexity of production
- current buildings were closed and wiped for all players (costs to reopen was added to redeemables)
- new buildings introduced
- outposts now charge for passenger transportation
- redundant materials removed (conversion tables were provided before)
- Admiralty prices updated
- book prices for high level ships generally increased (because of ample supply of doubloons from activities)
- ship notes prices now correspond to the alternative of crafting that ship (a lot higher)
- book prices for high level ships generally increased (because of ample supply of doubloons from activities)
- Max BR limit for shallow port battle is now 110 (which makes Prince the highest BR ship that can enter port battles)
Known issues
- Сhallenge events will start on Monday (light, frigate, lineships)
- Economy and prices are new and might require several iterations to stabilize and tune
- Clan leaderboard table does not work as intended and will be updated later - it only shows port battle oriented clans
- Very rare issue of corrupted items locking the exit from ports can still happen - but we have added the automatic deletion of such items and added additional logs to find more cases of such issue. If you cannot exit from port or sell a ship it is because one item in hold has become corrupted - please let us know when this happen in support section or by f11.
Please provide feedback in this section (3 topics are pinned on top and focus on interface, economy and missions)
http://forum.game-labs.net/forum/7-patch-feedback-and-general-discussions/
Next steps
We plan to stabilize the patch in several iterations and continue work on localization in parallel
Next big patch will focus on localization.
Official promised languages will be localized by GL, but we will provide the tool to change the language to another if it will be localized by the community (access to language file will be provided and players will be able to replace it with their own).
Important information
Doubloons for shipyard lvl 2 and lvl 3 will be delivered to redeemables or directly to money chest by the end of the day today. Spread the news. We wanted to deliver the update during maintenance and not wait until the evening.