Patch: Timber. Shipbuilding, Conquest flag testing
Patch is being deployed today 18th June

[h2]Conquest changes[/h2]
[h3]War server[/h3]
Several Test chests will be given to all players until Monday to test Conquest flag.
Conquest flag flow
PVP Hunters are encouraged to sink conquest flag carriers and generally interfere with flag placement. We might give something mildly interesting to those who sink the most.
[h3]The test will run till next week. Next week port battles will be switched ON[/h3]
[h3]Port battles on Peace server[/h3]
Port battles return to Peace server
[h2]Timber. [/h2]
New timber stats have been added
Please provide feedback on the philosophy and provide feedback on changes or mistakes you spot.
Table:
link: https://docs.google.com/spreadsheets/d/1mM1LEvwbt1tXOudiDUpTsT97wum_DvZDEs-S1YrkVBw
(for some reason this link does not show in new microsoft browsers)
[h2]Shipbuilding[/h2]
[h2]Combat balancing[/h2]
[h2]Updates[/h2]
Hotfix deployed today 19th June
Additional test chest will be given to everyone to give a chance to finish a quest.
[h3]IF YOU WANT A FLAG PLACEMENT REWARD!: TAKE A QUEST FIRST BEFORE PLACING THEM[/h3]


[h2]Conquest changes[/h2]
[h3]War server[/h3]
Several Test chests will be given to all players until Monday to test Conquest flag.
Conquest flag flow
- Use the flag
- Exit port and sail to the destination
- Place the flag near the enemy port (4000 m) - size of the circle is indicated on the picture
- Flag carrier will be sent to the instance
- Instance entry rules will be the same as port battle (allies only)
- Reinforcements will be positional
- Attackers enter near the flag carrier
- Defender will enter outside of the 800m radius from the flag carrier
- Attackers enter near the flag carrier
- Conquest flag will be bind on receive (if you get the flag only you can use it)
- Flag wont work if player changes nation
- Testing stage will be different in this way.
- Port battle wont be organized up after flag placement - feel free to place flags on ports without fear of setting up the port battle
- this can cause abnormal number of messages for clan owners but its ok.
- Amount of ports that you can stat hostility has been increased from 2 nearest to 10 nearest - for testing
- Port battle wont be organized up after flag placement - feel free to place flags on ports without fear of setting up the port battle
- Flag placement quest was added temporarily to motivate placement of flags.
PVP Hunters are encouraged to sink conquest flag carriers and generally interfere with flag placement. We might give something mildly interesting to those who sink the most.
[h3]The test will run till next week. Next week port battles will be switched ON[/h3]
[h3]Port battles on Peace server[/h3]
Port battles return to Peace server
- Raiders start attacking ports again.
- Missions can now only be taken in the port battle time slot
[h2]Timber. [/h2]
New timber stats have been added
- In general the changes can be characterized as following. Every timber will have main strength point and secondary strength points. Every timber will have a strong weakness (some stronger or weaker)
- Oaks - HP and Structure HP (hull), secondary - resistance.
- Teaks - hardness and resistance, secondary - hp
- Firs - speed and acceleration, secondary - splinter damage
- Other - specialized woods, giving strong bonuses in one area.
- Oaks - HP and Structure HP (hull), secondary - resistance.
- We tried to keep old popular (meta) woods around the same levels they were before.
Please provide feedback on the philosophy and provide feedback on changes or mistakes you spot.
Table:
link: https://docs.google.com/spreadsheets/d/1mM1LEvwbt1tXOudiDUpTsT97wum_DvZDEs-S1YrkVBw
(for some reason this link does not show in new microsoft browsers)
[h2]Shipbuilding[/h2]
- Doubloons have been removed from crafting. "Real" cost to build has been added to crafting.
- Blueprints have been rebalanced mainly in the area of distribution of timber between frame and planking (trim).
[h2]Combat balancing[/h2]
- Overall acceleration was slowed by 20% across all vessels. Deceleration has been left untouched.
- ps The current difference with acceleration (after patch) with old sea trials is 200% (current ships accelerate 200% faster), we dont want to drop it as fast but in general we believe current acceleration is too high which allows easy stern camping without planning. Slower acceleration will force planning and will make sterncamping a maneuver you must plan ahead. We still believe acceleration is too high.
- Caps have been increased for speed, reloads, thickness, and HP. But not by much.
[h2]Updates[/h2]
Hotfix deployed today 19th June
- Fixed the problem where you see the message "Please wait for some time and use event again"
- Added a message for the flag carrier in instance : Stay alive until battle is over
- Slight fixes for the attack circle size
- Added more doubloons for specialized fleets: home defense fleet, small fleet, elite ships and raiders
- Fixed bugs in blueprints of some vessels
- Added small doubloon carry for NPC ship ranks
Additional test chest will be given to everyone to give a chance to finish a quest.
[h3]IF YOU WANT A FLAG PLACEMENT REWARD!: TAKE A QUEST FIRST BEFORE PLACING THEM[/h3]
