Hotfix - Missions, Open world NPCs and other fixes
Captains
Hotfix has been applied today 7 July 2022
[h3]Important: Gun splinter damage difference between calibers greatly increased (10x difference)
example[/h3]
Example
Please report your views on the updated splinter damage difference in discord or here in comments on steam community forums.
2 new perks added
Perks are currently disabled and will be enabled on Friday 8th July (after final testing)
Explosion damage and speeds are still under review
Hotfix has been applied today 7 July 2022
- Rewards for PVE (combat) missions increased
- Variety of missions in ports greatly increased
- Loot from NPC ships (open world and mission npc) has been increased so you can fit your ships easier
- Rigging shock requirements increased by 80%
- OW NPC ships will prefer to sail alone or in small groups
- Elite bot damage bonuses reduced
- Hunt and search missions requirements slightly reduced
- OW and Mission bots will rarely sail rare wood ships
- Patrol NPC will have smaller fleets for easier patrols in PVE
- Penetrating leaks water intake (after previous 125% nerf from 6.5 to 3) have been slightly increased to 3.5
[h3]Important: Gun splinter damage difference between calibers greatly increased (10x difference)
example[/h3]
Example
- 4lb - Splinter damage 4 points
- 42lb - Splinter damage 42 points
Please report your views on the updated splinter damage difference in discord or here in comments on steam community forums.
2 new perks added
- bloodthirsty - if you sink the enemy (get confirmed kill) cooldown of your crew repairs will reduce by 20 mins
- combat repairs - if you sink the enemy (get confirmed kill) cooldown of your sail/hull repairs will reduce by 10 mins
Perks are currently disabled and will be enabled on Friday 8th July (after final testing)
Explosion damage and speeds are still under review